Files
PTS3/app/src/main/java/com/iutlaval/myapplication/Game/GameLogicThread.java
T

82 lines
2.3 KiB
Java

package com.iutlaval.myapplication.Game;
import android.content.Context;
import android.graphics.Color;
import com.iutlaval.myapplication.Game.Cards.Card;
import com.iutlaval.myapplication.Game.Cards.DemoCard;
import com.iutlaval.myapplication.InvalidDataException;
import com.iutlaval.myapplication.Video.Drawables.Drawable;
import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
import com.iutlaval.myapplication.Video.Rectangle;
import com.iutlaval.myapplication.Video.Renderer;
public class GameLogicThread extends Thread{
private Context cont;
private Renderer renderer;
private boolean ready;
public GameLogicThread(Context cont, Renderer renderer)
{
ready=false;
this.cont = cont;
this.renderer = renderer;
renderer.setEngine(this);
}
private float i=0;
private float increm = 1F;
@Override
public void run() {
//renderer.addToDraw(new Drawable(new Rectangle(0,0,100,100),"background", Color.BLUE));
Bitmap bitmap=BitmapFactory.decodeResource(cont.getResources(), R.drawable.background);
renderer.addToDraw(new Drawable(bitmap, 0,0, "background", 100, 100 ));
//renderer.addToDraw(new Drawable(bm,0.0F,0.0F,"running",8F,16F));
//renderer.addToDraw(new DrawableCard(new DemoCard(),0.0F,0.0F,"card2",cont));
Card card2 = new DemoCard("card3",cont);
renderer.addToDraw(card2.getDrawableCard());
Card card1 = new DemoCard("card1",cont);
renderer.addToDraw(card1.getDrawableCard());
ready=true;
while(true)
{
//Do Stuff
renderer.moveToDraw(20,1,"card1");
break;
}
}
public void onFrameDoneRendering()
{
if(i < 100)
{
i+=increm;
//((DrawableCard)renderer.getDrawAble("card3")).setOnBoard(increm <= 0);
}else{
increm=-increm;
i+=increm;
//((DrawableCard)renderer.getDrawAble("card3")).setOnBoard(increm > 0);
}
if(i==0)increm=-increm;
((DrawableCard)renderer.getDrawAble("card3")).setOnBoard(false);
//TODO get x,y coordinate form name
//r.moveToDraw(i,i,"card2");
//renderer.moveToDraw(i,i,"card3");
}
public boolean isReady() {
return ready;
}
//placeOnBoard()
}