fix du text + ajout du scalling + big card + fix drag and drop
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@@ -3,6 +3,7 @@ package com.iutlaval.myapplication.Game;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.util.Log;
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import android.view.MotionEvent;
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import com.iutlaval.myapplication.Game.Cards.Card;
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@@ -25,19 +26,18 @@ public class GameLogicThread extends Thread{
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private Deck localPlayerDeck;
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private Hand localPlayerHand;
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public GameLogicThread(GameActivity gameActivity, Renderer renderer)
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{
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ready=false;
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this.cont = gameActivity;
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this.renderer = renderer;
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renderer.setEngine(this);
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touch = new TouchHandler(renderer);
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localPlayerDeck = new DeckDemo("local",cont);
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localPlayerDeck.suffle();
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localPlayerHand = new Hand();
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localPlayerHand.fillHand(localPlayerDeck);
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this.gameActivity=gameActivity;
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GameActivity.setGameEngine(this);
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}
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private float i=0;
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@@ -46,17 +46,10 @@ public class GameLogicThread extends Thread{
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@Override
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public void run() {
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Log.e("RESOLUTION:",""+GameActivity.screenWidth+"x"+GameActivity.screenHeight);
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//affichage de l'arriere plan
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Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
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renderer.addToDraw(new Drawable(bitmap, 0,0, "background", 100, 100 ));
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//renderer.addToDraw(new Drawable(bm,0.0F,0.0F,"running",8F,16F));
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//renderer.addToDraw(new DrawableCard(new DemoCard(),0.0F,0.0F,"card2",cont));
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/*Card card2 = new DemoCard("card3",cont);
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renderer.addToDraw(card2.getDrawableCard());
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Card card1 = new DemoCard("card1",cont);
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renderer.addToDraw(card1.getDrawableCard());*/
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drawHandPreview();
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ready=true;
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@@ -113,7 +106,7 @@ public class GameLogicThread extends Thread{
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public void onTouchEvent(MotionEvent event) {
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if(isReady()){
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float unscalled_Y = event.getY() / GameActivity.screenHeight * 100;
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if(unscalled_Y >= 90F) {
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if(unscalled_Y >= 90F && event.getAction() == MotionEvent.ACTION_DOWN) {
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float unscalled_X = event.getX() / GameActivity.screenWidth * 100;
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DrawableCard smallCArd = renderer.getCardOn(unscalled_X,unscalled_Y);
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if(smallCArd !=null)
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@@ -121,15 +114,25 @@ public class GameLogicThread extends Thread{
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if(currentlySelected !=null)
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{
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currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
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renderer.removeToDraw(currentlySelected.getName()+"BIG");
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//on update pas affin d'avoir un rendu plus fluide au moment de mettre l'aure carte
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renderer.removeToDrawWithoutUpdate(currentlySelected.getName()+"BIG");
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}
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currentlySelected = smallCArd;
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DrawableCard bigCard = new DrawableCard(smallCArd,cont,2);
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renderer.addToDraw(bigCard);
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bigCard.setCoordinates(50F,50F);
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bigCard.setCoordinates(72F,10F);
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smallCArd.setCoordinates(smallCArd.getX(),smallCArd.getY() - SELECTING_OFFSET);
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touch.onTouchEvent(event);
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}
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}else if(event.getAction() == MotionEvent.ACTION_UP){
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//currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
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touch.onTouchEvent(event);
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if(currentlySelected !=null)
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{
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renderer.removeToDraw(currentlySelected.getName()+"BIG");
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currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
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currentlySelected=null;
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}
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}else{
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touch.onTouchEvent(event);
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}
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