fix du text + ajout du scalling + big card + fix drag and drop

This commit is contained in:
marc
2020-10-22 09:35:37 +02:00
parent db08395b97
commit fe9b5f2c1b
8 changed files with 167 additions and 121 deletions
@@ -131,10 +131,9 @@ public abstract class Card {
}
/**
* NE PAS OVERRIDE CETTE FONCTION
* @return
*/
public DrawableCard getDrawableCard() {
public final DrawableCard getDrawableCard() {
return drawableCard;
}
@@ -3,6 +3,7 @@ package com.iutlaval.myapplication.Game;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Log;
import android.view.MotionEvent;
import com.iutlaval.myapplication.Game.Cards.Card;
@@ -25,19 +26,18 @@ public class GameLogicThread extends Thread{
private Deck localPlayerDeck;
private Hand localPlayerHand;
public GameLogicThread(GameActivity gameActivity, Renderer renderer)
{
ready=false;
this.cont = gameActivity;
this.renderer = renderer;
renderer.setEngine(this);
touch = new TouchHandler(renderer);
localPlayerDeck = new DeckDemo("local",cont);
localPlayerDeck.suffle();
localPlayerHand = new Hand();
localPlayerHand.fillHand(localPlayerDeck);
this.gameActivity=gameActivity;
GameActivity.setGameEngine(this);
}
private float i=0;
@@ -46,17 +46,10 @@ public class GameLogicThread extends Thread{
@Override
public void run() {
Log.e("RESOLUTION:",""+GameActivity.screenWidth+"x"+GameActivity.screenHeight);
//affichage de l'arriere plan
Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
renderer.addToDraw(new Drawable(bitmap, 0,0, "background", 100, 100 ));
//renderer.addToDraw(new Drawable(bm,0.0F,0.0F,"running",8F,16F));
//renderer.addToDraw(new DrawableCard(new DemoCard(),0.0F,0.0F,"card2",cont));
/*Card card2 = new DemoCard("card3",cont);
renderer.addToDraw(card2.getDrawableCard());
Card card1 = new DemoCard("card1",cont);
renderer.addToDraw(card1.getDrawableCard());*/
drawHandPreview();
ready=true;
@@ -113,7 +106,7 @@ public class GameLogicThread extends Thread{
public void onTouchEvent(MotionEvent event) {
if(isReady()){
float unscalled_Y = event.getY() / GameActivity.screenHeight * 100;
if(unscalled_Y >= 90F) {
if(unscalled_Y >= 90F && event.getAction() == MotionEvent.ACTION_DOWN) {
float unscalled_X = event.getX() / GameActivity.screenWidth * 100;
DrawableCard smallCArd = renderer.getCardOn(unscalled_X,unscalled_Y);
if(smallCArd !=null)
@@ -121,15 +114,25 @@ public class GameLogicThread extends Thread{
if(currentlySelected !=null)
{
currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
renderer.removeToDraw(currentlySelected.getName()+"BIG");
//on update pas affin d'avoir un rendu plus fluide au moment de mettre l'aure carte
renderer.removeToDrawWithoutUpdate(currentlySelected.getName()+"BIG");
}
currentlySelected = smallCArd;
DrawableCard bigCard = new DrawableCard(smallCArd,cont,2);
renderer.addToDraw(bigCard);
bigCard.setCoordinates(50F,50F);
bigCard.setCoordinates(72F,10F);
smallCArd.setCoordinates(smallCArd.getX(),smallCArd.getY() - SELECTING_OFFSET);
touch.onTouchEvent(event);
}
}else if(event.getAction() == MotionEvent.ACTION_UP){
//currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
touch.onTouchEvent(event);
if(currentlySelected !=null)
{
renderer.removeToDraw(currentlySelected.getName()+"BIG");
currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
currentlySelected=null;
}
}else{
touch.onTouchEvent(event);
}
@@ -6,6 +6,7 @@ import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.graphics.Point;
import android.os.Bundle;
import android.util.Log;
import android.view.Display;
import android.view.MotionEvent;
@@ -24,7 +25,7 @@ public class GameActivity extends Activity {
public static boolean isMultiplayer() {
return false;//TODO implement it
}
private Renderer renderer;
@Override
protected void onCreate(Bundle savedInstanceState) {
@@ -34,35 +35,21 @@ public class GameActivity extends Activity {
Display display = getWindowManager().getDefaultDisplay();
FpsTime.init(display);
Renderer renderer = new Renderer(getBaseContext());
renderer = new Renderer(getBaseContext(),this);
//nous donne la resolution
Point size = new Point();
display.getSize(size);
//vu que l'on verouille en mode portrait en veut juste la resolution en 16:9 et non en 9:16
//donc on prend celui le plus large
//en cas de la de la machine les peuvent s'inverser d'ou l'interet du test
if(size.y > size.x)
{
screenWidth = size.y;
screenHeight = size.x;
}else{
screenWidth = size.x;
screenHeight = size.y;
}
gameEngine = new GameLogicThread(this,renderer);
gameEngine.start();
setContentView(renderer);
}
public static void setGameEngine(GameLogicThread gameEngine) {
GameActivity.gameEngine = gameEngine;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if(gameEngine != null)gameEngine.onTouchEvent(event);
return super.onTouchEvent(event);
}
}
@@ -18,7 +18,7 @@ public class MainActivity extends AppCompatActivity {
final Button playButton = (Button) findViewById(R.id.playButton);
playButton.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
Toast.makeText(getApplicationContext(), "click sur button", Toast.LENGTH_LONG).show();
//Toast.makeText(getApplicationContext(), "click sur button", Toast.LENGTH_LONG).show();
Intent gameActivity = new Intent(MainActivity.this, GameActivity.class);
startActivity(gameActivity);
@@ -55,52 +55,13 @@ public class Drawable {
if(x_scaled_size <=0 || y_scaled_size <=0)
{
Log.e("TEXTURE :","ERREUR DE MISE A L'ECHELLE");
Log.e("DRAWABLE_TEXTURE :","ERREUR DE MISE A L'ECHELLE");
System.exit(ERROR_CODE.ERROR_TEXTURE_DIMENSIONS_INVALID.ordinal());
}
this.bitmap = Bitmap.createScaledBitmap(bitmap, (int)x_scaled_size, (int)y_scaled_size, GameActivity.bilinearFiltering);
}
/**TODO : corriger les deformation due au changement de ratio (x_size,y_size)
* ce constructeur permet de rendre du texte
* @param text le texte a rendre
* @param x_pos position en x du texte
* @param y_pos position en y du texte
* @param name nom du Drawable
* @param x_size taille du drawable entre 0 et 100
* @param y_size taille du drawable entre 0 et 100
*/
public Drawable(String text,float x_pos,float y_pos,String name, float x_size,float y_size,float textSize , int x_canvasRatio, int y_canvasRatio)
{
this(x_pos,y_pos,name);
checkPaint();
p.setColor(Color.BLACK);
p.setAntiAlias(true);
List<String> linesOfText = cutText(20,text);
p.setTextSize(textSize);
//+10 permet d'e prendre en compte les p,q,j qui dessende plus bas que les autres
bitmap = Bitmap.createBitmap(x_canvasRatio, y_canvasRatio, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
int index = 1;
for(String line : linesOfText)
{
c.drawText(line ,0,index*y_canvasRatio/linesOfText.size(),p);
index++;
}
int scalled_x_size = (int)(GameActivity.screenWidth*x_size/100);
int scalled_y_size = (int)(GameActivity.screenHeight*y_size/100);
bitmap = Bitmap.createScaledBitmap(bitmap,scalled_x_size,scalled_y_size,GameActivity.bilinearFiltering);
}
/**
* ce constructeur n'est pas rapide essayer de l'utiliser le moin possible
@@ -244,4 +205,17 @@ public class Drawable {
protected void scale(float i) {
bitmap = Bitmap.createScaledBitmap(this.bitmap,(int)(bitmap.getWidth()*i),(int)(bitmap.getHeight()*i),GameActivity.bilinearFiltering);
}
/**
* retourne si le drawable peut être deplacer en drag and drop
* @return
*/
public boolean isDraggable() {
return false;
}
protected void setBitmap(Bitmap bitmap)
{
this.bitmap=bitmap;
}
}
@@ -22,16 +22,16 @@ public class DrawableCard extends Drawable{
public static final int CARD_WITH = 14;
private static final int CARD_HEIGHT = 40;
private static final float HP_ATK_FONT_SIZE_BIG_CARD =30F;
private static final float HP_ATK_FONT_SIZE_OFFBOARD =60F;
private static final float HP_ATK_FONT_SIZE_BOARD =70F;
private static final float DESCRIPTION_FONT_SIZE =30F;
private static final float DESCRIPTION_FONT_SIZE =26F;
private static final float TITLE_FONT_SIZE =30F;
private static int DESCRIPTION_TEXT_X_RES = 281;
private static int DESCRIPTION_TEXT_Y_RES = 195;
private static int TEXT_TITLE_X_RES = 281;
private static int TEXT_TITLE_Y_RES = 60;
private static int TEXT_ATK_HP_X_RES = 110;
private static int TEXT_ATK_HP_Y_RES = 60;
private static int TEXT_ATK_HP_Y_RES = 60;//60
//des floats sont utiliser card ils prenne moin de ram que des doubles et que l'on a pas besoin de la precision supplementaire
//dimentions
@@ -39,8 +39,8 @@ public class DrawableCard extends Drawable{
private static final float ONBOARD_RECTANGLE_ATK_HP_HEIGHT = CARD_HEIGHT * 0.2F;
private static final float ONBOARD_ATK_HP_WIDTH = 0.4F * CARD_WITH;
private static final float ONBOARD_ATK_HP_HEIGHT = 0.125F * CARD_HEIGHT;
private static final float OFFBOARD_ATK_HP_WIDTH = 0.5F * CARD_WITH;
private static final float OFFBOARD_ATK_HP_HEIGHT = 0.2F * CARD_HEIGHT;
private static final float OFFBOARD_ATK_HP_WIDTH = 0.25F * CARD_WITH;
private static final float OFFBOARD_ATK_HP_HEIGHT = 0.08F * CARD_HEIGHT;
private static final float DESCRIPTION_WIDTH = CARD_WITH*0.9F;
private static final float DESCRIPTION_HEIGHT = CARD_HEIGHT*0.35F;
@@ -69,21 +69,22 @@ public class DrawableCard extends Drawable{
private static final float OFFBOARD_PICTURE_X = 0.0787F * CARD_WITH;
private static final float OFFBOARD_PICTURE_Y = 0.0834F * CARD_HEIGHT;
private static final float OFFBOARD_DESCRIPTION_X = 0.07F * CARD_WITH;
private static final float OFFBOARD_DESCRIPTION_Y = 0.455F * CARD_HEIGHT;
private static final float OFFBOARD_DESCRIPTION_Y = 0.45F * CARD_HEIGHT;
private static final float OFFBOARD_ATK_X = 0.08F * CARD_WITH;
private static final float OFFBOARD_ATK_Y = 0.735F * CARD_HEIGHT;
private static final float OFFBOARD_HP_X = 0.7F * CARD_WITH;
private static final float OFFBOARD_HP_Y = 0.735F * CARD_HEIGHT;
private static final float OFFBOARD_HP_X = 0.71F * CARD_WITH;
private static final float OFFBOARD_ATK_HP_Y = 0.85F * CARD_HEIGHT;//735F pour un ration de 2
private static final float OFFBOARD_TITLE_X =0.1F * CARD_WITH;
private static final float OFFBOARD_TITLE_Y = 0.025F * CARD_HEIGHT;
private static final float OFFBOARD_TITLE_Y = -0.025F * CARD_HEIGHT;
private static final float CARD_ON_BOARD_DRAWABLE_WIDTH = CARD_WITH;
private static final float CARD_ON_BOARD_DRAWABLE_HEIGHT = CARD_HEIGHT*0.667F;
private Boolean onBoard;
private Boolean draggable;
private Drawable OpacityRectangleDrawable;
private Drawable PictureDrawable;
private Drawable frameDrawable;
private Drawable opacityRectangleDrawable;
private Drawable pictureDrawable;
private Drawable cardOnBoardDrawable;
@@ -142,21 +143,25 @@ public class DrawableCard extends Drawable{
* donc les coodonées ne se trouve que dans cette fonction
*/
public DrawableCard(Card c, float x, float y, String name, Context context,int ratio){
super(c.getFrameBitmap(context),x,y,name,CARD_WITH*ratio,CARD_HEIGHT*ratio);
this.ratio=ratio;
card=c;
onBoard=false;
super(x,y,name);
//super(c.getFrameBitmap(context),x,y,name,CARD_WITH*ratio,CARD_HEIGHT*ratio);//todo replace this with a con
this.draggable =true;
this.onBoard=false;
this.ratio=ratio;
this.card=c;
frameDrawable = new Drawable(c.getFrameBitmap(context),0,0,name+"frame",CARD_WITH*ratio,CARD_HEIGHT*ratio);
//to string retourne le hash code de l'objet qui est donc unique ce qui fait de lui un id parfait
cardDescription = new Drawable(c.getDescription(),0,0,toString()+"description",DESCRIPTION_WIDTH*ratio,DESCRIPTION_HEIGHT*ratio,DESCRIPTION_FONT_SIZE*ratio,DESCRIPTION_TEXT_X_RES*ratio,DESCRIPTION_TEXT_Y_RES*ratio);
cardTitle = new Drawable(c.getName(),0,0,toString()+"name",TITLE_WIDTH*ratio,TITLE_HEIGHT*ratio,TITLE_FONT_SIZE*ratio,TEXT_TITLE_X_RES*ratio,TEXT_TITLE_Y_RES*ratio);
cardDescription = new DrawableText(c.getDescription(),0,0,toString()+"description",DESCRIPTION_WIDTH*ratio,DESCRIPTION_HEIGHT*ratio,DESCRIPTION_FONT_SIZE,DESCRIPTION_TEXT_X_RES,DESCRIPTION_TEXT_Y_RES);
cardTitle = new DrawableText(c.getName(),0,0,toString()+"name",TITLE_WIDTH*ratio,TITLE_HEIGHT*ratio,TITLE_FONT_SIZE,TEXT_TITLE_X_RES,TEXT_TITLE_Y_RES);
Rectangle opacityRect = new Rectangle(x,y,OPACITY_RECT_WIDTH*ratio+x,OPACITY_RECT_HEIGHT*ratio+x);
Bitmap pictureBitmap = BitmapFactory.decodeResource(context.getResources(),c.getCardPicture());
try {
OpacityRectangleDrawable = new Drawable(opacityRect,toString()+"Opacity", Color.parseColor(c.getColor()));
PictureDrawable = new Drawable(pictureBitmap,0,0,toString()+"Picture",PICTURE_WIDTH*ratio,PICTURE_HEIGHT*ratio);
opacityRectangleDrawable = new Drawable(opacityRect,toString()+"Opacity", Color.parseColor(c.getColor()));
pictureDrawable = new Drawable(pictureBitmap,0,0,toString()+"Picture",PICTURE_WIDTH*ratio,PICTURE_HEIGHT*ratio);
} catch (InvalidDataException e) {
e.printStackTrace();
Log.e("CARTE :","forme de la carte invalide !");
@@ -192,6 +197,7 @@ public class DrawableCard extends Drawable{
public DrawableCard(DrawableCard smallCArd, Context cont,int ratio) {
this(smallCArd.card,smallCArd.getX(),smallCArd.getY(),smallCArd.getName()+"BIG",cont,ratio);
draggable =false;
}
@@ -208,14 +214,14 @@ public class DrawableCard extends Drawable{
{
if(onBoard) {
if (atk != null)
cardAtkDrawable = new Drawable(atk+"", 0, 0, toString() + "atk", ONBOARD_ATK_HP_WIDTH*ratio, ONBOARD_ATK_HP_HEIGHT*ratio, HP_ATK_FONT_SIZE_BOARD*ratio,TEXT_ATK_HP_X_RES*ratio,TEXT_ATK_HP_Y_RES*ratio);
cardAtkDrawable = new DrawableText(atk+"", 0, 0, toString() + "atk", ONBOARD_ATK_HP_WIDTH*ratio, ONBOARD_ATK_HP_HEIGHT*ratio, HP_ATK_FONT_SIZE_BOARD,TEXT_ATK_HP_X_RES,TEXT_ATK_HP_Y_RES);
if (hp != null)
cardHpDrawable = new Drawable(hp+"", 0, 0, toString() + "hp", ONBOARD_ATK_HP_WIDTH*ratio, ONBOARD_ATK_HP_HEIGHT*ratio, HP_ATK_FONT_SIZE_BOARD*ratio,TEXT_ATK_HP_X_RES*ratio,TEXT_ATK_HP_Y_RES*ratio);
cardHpDrawable = new DrawableText(hp+"", 0, 0, toString() + "hp", ONBOARD_ATK_HP_WIDTH*ratio, ONBOARD_ATK_HP_HEIGHT*ratio, HP_ATK_FONT_SIZE_BOARD,TEXT_ATK_HP_X_RES,TEXT_ATK_HP_Y_RES);
}else{
if (atk != null)
cardAtkDrawable = new Drawable(atk + "", 0, 0, toString() + "atk", OFFBOARD_ATK_HP_WIDTH*ratio, OFFBOARD_ATK_HP_HEIGHT*ratio, HP_ATK_FONT_SIZE_BIG_CARD*ratio,TEXT_ATK_HP_X_RES*ratio,TEXT_ATK_HP_Y_RES*ratio);
cardAtkDrawable = new DrawableText(atk + "", 0, 0, toString() + "atk", OFFBOARD_ATK_HP_WIDTH*ratio, OFFBOARD_ATK_HP_HEIGHT*ratio, HP_ATK_FONT_SIZE_OFFBOARD, TEXT_ATK_HP_X_RES, TEXT_ATK_HP_Y_RES);
if (hp != null)
cardHpDrawable = new Drawable(hp + "", 0, 0, toString() + "hp", OFFBOARD_ATK_HP_WIDTH*ratio, OFFBOARD_ATK_HP_HEIGHT*ratio, HP_ATK_FONT_SIZE_BIG_CARD*ratio,TEXT_ATK_HP_X_RES*ratio,TEXT_ATK_HP_Y_RES*ratio);
cardHpDrawable = new DrawableText(hp + "", 0, 0, toString() + "hp", OFFBOARD_ATK_HP_WIDTH*ratio, OFFBOARD_ATK_HP_HEIGHT*ratio, HP_ATK_FONT_SIZE_OFFBOARD, TEXT_ATK_HP_X_RES, TEXT_ATK_HP_Y_RES);
}
setCoordinates(getX(), getY());
}
@@ -249,15 +255,15 @@ public class DrawableCard extends Drawable{
if(onBoard)
{
cardOnBoardDrawable.drawOn(c,p);
PictureDrawable.drawOn(c,p);
pictureDrawable.drawOn(c,p);
cardTitle.drawOn(c,p);
cardHpDrawable.drawOn(c,p);
cardAtkDrawable.drawOn(c,p);
}else{
super.drawOn(c, p);
OpacityRectangleDrawable.drawOn(c,p);
PictureDrawable.drawOn(c,p);
frameDrawable.drawOn(c,p);
opacityRectangleDrawable.drawOn(c,p);
pictureDrawable.drawOn(c,p);
//dessine le texte
cardTitle.drawOn(c,p);
@@ -279,18 +285,19 @@ public class DrawableCard extends Drawable{
super.setCoordinates(x, y);
if (onBoard) {
cardOnBoardDrawable.setCoordinates(x,y);
PictureDrawable.setCoordinates(x + ONBOARD_PICTURE_X*ratio, y +ONBOARD_PICTURE_Y*ratio);
pictureDrawable.setCoordinates(x + ONBOARD_PICTURE_X*ratio, y +ONBOARD_PICTURE_Y*ratio);
cardAtkDrawable.setCoordinates(x+ONBOARD_ATK_X*ratio,y + ONBOARD_ATK_HP_Y*ratio);
cardHpDrawable.setCoordinates(x+ONBOARD_HP_X*ratio,y + ONBOARD_ATK_HP_Y*ratio);
cardTitle.setCoordinates(x+ONBOARD_TITLE_X*ratio,y - ONBOARD_TITLE_Y*ratio);
}else{
OpacityRectangleDrawable.setCoordinates(x, y);
PictureDrawable.setCoordinates(x + OFFBOARD_PICTURE_X*ratio, y + OFFBOARD_PICTURE_Y*ratio);
frameDrawable.setCoordinates(x,y);
opacityRectangleDrawable.setCoordinates(x, y);
pictureDrawable.setCoordinates(x + OFFBOARD_PICTURE_X*ratio, y + OFFBOARD_PICTURE_Y*ratio);
//les textes ce dessines depuis leur base et non depuis le coin haut gauche
cardDescription.setCoordinates(x+OFFBOARD_DESCRIPTION_X*ratio,y+OFFBOARD_DESCRIPTION_Y*ratio);
cardAtkDrawable.setCoordinates(x + OFFBOARD_ATK_X*ratio,y + OFFBOARD_ATK_Y*ratio);
cardHpDrawable.setCoordinates(x + OFFBOARD_HP_X*ratio,y +OFFBOARD_HP_Y*ratio);
cardAtkDrawable.setCoordinates(x + OFFBOARD_ATK_X*ratio,y + OFFBOARD_ATK_HP_Y*ratio);
cardHpDrawable.setCoordinates(x + OFFBOARD_HP_X*ratio,y +OFFBOARD_ATK_HP_Y*ratio);
cardTitle.setCoordinates(x+OFFBOARD_TITLE_X*ratio,y - OFFBOARD_TITLE_Y*ratio);
}
}
@@ -319,4 +326,8 @@ public class DrawableCard extends Drawable{
return CARD_HEIGHT;
}
@Override
public boolean isDraggable() {
return draggable;
}
}
@@ -0,0 +1,50 @@
package com.iutlaval.myapplication.Video.Drawables;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import com.iutlaval.myapplication.GameActivity;
import java.util.List;
public class DrawableText extends Drawable{
/**TODO : corriger les deformation due au changement de ratio (x_size,y_size)
* ce constructeur permet de rendre du texte
* @param text le texte a rendre
* @param x_pos position en x du texte
* @param y_pos position en y du texte
* @param name nom du Drawable
* @param x_size taille du drawable entre 0 et 100
* @param y_size taille du drawable entre 0 et 100
*/
public DrawableText(String text,float x_pos,float y_pos,String name, float x_size,float y_size,float textSize , int x_canvasRatio, int y_canvasRatio)
{
super(x_pos,y_pos,name);
checkPaint();
p.setColor(Color.BLACK);
p.setAntiAlias(true);
p.setTextSize(textSize);
List<String> linesOfText = cutText(20,text);
//+10 permet d'e prendre en compte les p,q,j qui dessende plus bas que les autres
Bitmap bitmap = Bitmap.createBitmap(x_canvasRatio, y_canvasRatio, Bitmap.Config.ARGB_8888);
setBitmap(bitmap);
Canvas c = new Canvas(bitmap);
int index = 1;
for(String line : linesOfText)
{
//y_canvasRatio/linesOfText.size()
c.drawText(line ,0,index*textSize,p);
index++;
}
int scalled_x_size = (int)(GameActivity.screenWidth*x_size/100);
int scalled_y_size = (int)(GameActivity.screenHeight*y_size/100);
setBitmap(Bitmap.createScaledBitmap(bitmap,scalled_x_size,scalled_y_size,GameActivity.bilinearFiltering));
}
}
@@ -24,16 +24,19 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
private Paint p;
private DrawingThread drawingThread;
private GameLogicThread engine;
private GameActivity gameActivity;
private boolean contentChanged;
private List<Drawable> toDraw;
public Renderer(Context context) {
public Renderer(Context context, GameActivity gameActivity) {
super(context);
this.gameActivity=gameActivity;
holder = getHolder();
holder.addCallback(this);
drawingThread = new DrawingThread();
drawingThread = new DrawingThread(this);
p = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
p.setColor(Color.RED);
@@ -51,7 +54,7 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
this.holder=holder;
if(drawingThread.getState() == Thread.State.TERMINATED)
{
drawingThread = new DrawingThread();
drawingThread = new DrawingThread(this);
}
if(!drawingThread.isAlive()){
drawingThread.start();
@@ -68,9 +71,6 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
*/
@Override
public void surfaceChanged(@NonNull SurfaceHolder surfaceHolder, int i, int i1, int i2) {
//mise a jour de la valleur de la resolution car la premiere obtenus est inexact et prends en compte la bare menu
GameActivity.screenHeight=surfaceHolder.getSurfaceFrame().height();
GameActivity.screenWidth=surfaceHolder.getSurfaceFrame().width();
}
/**
@@ -113,12 +113,25 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
* main drawing thread render each frame
*/
private class DrawingThread extends Thread {
private Renderer renderer;
public DrawingThread(Renderer renderer)
{
super();
this.renderer=renderer;
}
public boolean keepDrawing = true;
@SuppressLint("WrongCall")
@Override
public void run() {
while(getWidth()==0);
GameActivity.screenHeight=renderer.getHeight() < renderer.getWidth() ? renderer.getHeight() : renderer.getWidth();
GameActivity.screenWidth=renderer.getHeight() > renderer.getWidth() ? renderer.getHeight() : renderer.getWidth();
engine = new GameLogicThread(gameActivity,renderer);
engine.start();
while (keepDrawing) {
Canvas canvas = null;
@@ -192,14 +205,22 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
throw new DrawableNotFoundException();
}
/**
* supprime le drawable possedant le nom indique mais n'upate pas le renderer
* @param name le nom
*/
public void removeToDrawWithoutUpdate(String name){
Drawable d = getDrawAble(name);
if(d != null)
toDraw.remove(d);
}
/**
* supprime le drawable possedant le nom indique
* @param name le nom
*/
public void removeToDraw(String name){
Drawable d = getDrawAble(name);
if(d != null)
toDraw.remove(d);
removeToDrawWithoutUpdate(name);
contentChanged=true;
}
/**
@@ -236,6 +257,7 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
/**
* retourne une carte au coodonés donné
* MAIS ne met pas ajour le rendu
* @param x coordoné en x
* @param y coodoné en y
* @return
@@ -243,15 +265,15 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
public DrawableCard getCardOn(float x, float y) {
for(Drawable d : toDraw)
{
if(d instanceof DrawableCard)
//on n'a pas d'objet non card a deplacer
//si on venais a en avoir besoin crée une interface draggable s'avererais utile
if(d instanceof DrawableCard && d.isDraggable())
{
DrawableCard card = ((DrawableCard)d);
if(x >= card.getX() && x <= card.getX()+card.getCardWith())
{
if(y >= card.getY() && y <= card.getY()+card.getCardHeight())
{
//on considére que si on prend la carte c'est pour changer ses valeurs
contentChanged=true;
return card;
}
}