supretion de code inutile et ajout de commentaire
This commit is contained in:
@@ -94,6 +94,9 @@ import com.iutlaval.myapplication.Game.Cards.Renaissance.Renaissance_Vlad;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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/**
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* registre de carte identique a celui du serveur permet la déserialisation des decks et cartes
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*/
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public class CardRegistery {
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public class CardRegistery {
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public static List<Class<? extends Card>> registry;
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public static List<Class<? extends Card>> registry;
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@@ -204,6 +207,13 @@ public class CardRegistery {
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registry.add(Moyen_Age_Pouvoir_Du_Franc.class);
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registry.add(Moyen_Age_Pouvoir_Du_Franc.class);
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}
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}
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/**
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* retourne l'index de la carte donné
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* et lance une runtime exception si la carte n'existe pas car cela veut dire que le serveur
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* est incompatible avec le client
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* @param class1 class de la carte recherché
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* @return index de la carte
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*/
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public static int indexOf(Class<? extends Card> class1) {
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public static int indexOf(Class<? extends Card> class1) {
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if(registry == null)initCardRegistery();
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if(registry == null)initCardRegistery();
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int a = registry.indexOf(class1);
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int a = registry.indexOf(class1);
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@@ -215,14 +225,22 @@ public class CardRegistery {
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return a != -1 ? a : 0;
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return a != -1 ? a : 0;
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}
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}
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/**
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* retourne la class de la carte a l'index donné
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* @param index l'index de la carte
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* @return class de la carte
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*/
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public static Class<? extends Card> get(int index) {
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public static Class<? extends Card> get(int index) {
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if(registry == null)initCardRegistery();
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if(registry == null)initCardRegistery();
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if(registry.size() <= index || index < 0) return null;
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if(registry.size() <= index || index < 0) return null;
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return registry.get(index);
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return registry.get(index);
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}
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}
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/**
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* retourne l'index de la carte
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* @param card
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* @return
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*/
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public static int indexOf(Card card) {
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public static int indexOf(Card card) {
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if(registry == null)initCardRegistery();
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if(registry == null)initCardRegistery();
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return indexOf(card.getClass());
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return indexOf(card.getClass());
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@@ -2,25 +2,32 @@ package com.iutlaval.myapplication.Game;
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public final class Command {
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public final class Command {
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public static final String UPDATE = "update";
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public static final String PONG = "pong";
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private Command(){} // pas de contructor public on ne veut pas instancier cette classe
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private Command(){} // pas de contructor on ne veut pas instancier cette classe
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public static final String YOURTURN="yourturn";
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public static final String YOURTURN="yourturn"; // commande de debut de tours
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public static final String DRAW = "draw";
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public static final String DRAW = "draw"; //demande a pioché
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public static final String GET_DECK = "getDeck";
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public static final String GET_DECK = "getDeck"; // demande le deck
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public static final String PUT_CARD = "putCard";
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public static final String PUT_CARD = "putCard"; // place une carte
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public static final String PUT_ENEMY_CARD = "enemycard";
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public static final String PUT_ENEMY_CARD = "enemycard"; // place une carte sur le terrain adverse
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public static final String PASS_TURN = "passTurn"; // passe son tours
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public static final String POPUP = "pupup"; // affiche un messsage
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public static final String ENEMYTURN = "enemyTurn"; // tours enemy
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public static final String SETMANA = "setmana"; // defini la mana
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public static final String WIN = "win"; // gagne
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public static final String LOSE = "lose"; // perds
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public static final String PING = "ping"; //envoie un ping en l'attente d'un pong
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public static final String PONG = "pong";
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public static final String NOK = "nok"; // refuse une action
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public static final String OK = "ok"; // accepte une actoin
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public static final String MEULE = "meule"; // fait pioché mais n'ajoute pas a la main la carte sera donc perdu
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public static final String UPDATE = "update";//fonction client uniquement a utilisé avec le serveur de débugage permet de mettre a jour l'écrans
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//inutilisé
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public static final String SHUFFLE_DECK = "shuffleDeck";
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public static final String SHUFFLE_DECK = "shuffleDeck";
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public static final String SELECT_CARD = "selectCard";
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public static final String SELECT_CARD = "selectCard";
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public static final String ATTACK = "attack";
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public static final String ATTACK = "attack";
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public static final String DEFEND = "defend";
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public static final String DEFEND = "defend";
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public static final String PASS_TURN = "passTurn";
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public static final String CAST_SPELL = "castSpell";
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public static final String POPUP = "pupup";
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public static final String ENEMYTURN = "enemyTurn";
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public static final String SETMANA = "setmana";
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public static final String WIN = "win";
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public static final String LOSE = "lose";
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public static final String PING = "ping";
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public static final Object OK = "ok";
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}
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}
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@@ -59,6 +59,10 @@ public class Communication {
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send(""+message);
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send(""+message);
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}
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}
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/**
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* recoit un message sous forme de chaine
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* @return retourne ERROR ou TIMEOUT si une erreur ce produit
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*/
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public String recieve(){
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public String recieve(){
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try {
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try {
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return (String) clientIn.readObject();
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return (String) clientIn.readObject();
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@@ -71,6 +75,11 @@ public class Communication {
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}
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}
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}
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}
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/**
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* retourne un entier recut
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*
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* @return
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*/
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public int recieveInt()
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public int recieveInt()
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{
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{
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String message = recieve();
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String message = recieve();
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@@ -87,6 +96,10 @@ public class Communication {
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}
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}
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}
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}
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/**
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* ferme la connection
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* @throws IOException
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*/
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public void close() throws IOException {
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public void close() throws IOException {
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if(clientOut != null)clientOut.close();
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if(clientOut != null)clientOut.close();
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if(clientIn != null)clientIn.close();
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if(clientIn != null)clientIn.close();
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@@ -223,6 +223,13 @@ public class GameLogicThread extends Thread{
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//ajout la card au terain
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//ajout la card au terain
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board.setEnemyCard(zone,cardPlayed);
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board.setEnemyCard(zone,cardPlayed);
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break;
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break;
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case Command.MEULE:
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//la carte pioché va être perdu vu que l'on ne la met pas dans une main
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//c'est le role de la command meule de faire perde des cartes au joeur
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int nbmeule = coms.recieveInt();
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deck.draw(nbmeule);
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case "timeout":
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case "timeout":
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//ceci est une erreur et non une commande elle se doit donc de ne rien faire
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//ceci est une erreur et non une commande elle se doit donc de ne rien faire
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break;
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break;
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@@ -6,9 +6,6 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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public class Hand {
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public class Hand {
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private static final int NUMBER_OF_CARDS_IN_STARTING_HAND = 5;
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private List<Card> hand;
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private List<Card> hand;
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public Hand()
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public Hand()
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@@ -25,7 +22,7 @@ public class Hand {
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{
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{
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for(int i = 0 ; i < amount;i++)
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for(int i = 0 ; i < amount;i++)
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{
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{
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hand.add(deck.getCards().pop());
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hand.add(deck.draw());
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}
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}
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}
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}
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@@ -7,10 +7,15 @@ import com.iutlaval.myapplication.Game.Cards.CardRegistery;
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import com.iutlaval.myapplication.Game.Cards.Mythes.Mythes_Perséphone;
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import com.iutlaval.myapplication.Game.Cards.Mythes.Mythes_Perséphone;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.Constructor;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Stack;
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import java.util.Stack;
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/**
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* c'est un deck qui déserialise les info recut du serveur ce qui donne une deck de carte a terme
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*/
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public class NetworkDeck{
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public class NetworkDeck{
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Stack<Card> cards;
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private Stack<Card> cards;
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public NetworkDeck(String deckstring, Context context)
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public NetworkDeck(String deckstring, Context context)
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{
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{
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cards = new Stack<>();
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cards = new Stack<>();
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@@ -31,7 +36,18 @@ public class NetworkDeck{
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}
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}
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}
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}
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public Stack<Card> getCards() {
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public Card draw()
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return cards;
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{
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return cards.pop();
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}
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public List<Card> draw(int amount)
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{
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List<Card> drawn = new ArrayList<>();
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for(int i = 0 ; i < amount ; i++)
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{
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drawn.add(cards.pop());
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}
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return drawn;
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}
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}
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}
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}
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@@ -14,19 +14,29 @@ import com.iutlaval.myapplication.Video.Renderer;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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public class PlayableZonesHandler {
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public class PlayableZonesHandler {
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private List<Drawable> playableZones;
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private List<Drawable> playableZones;
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private boolean isDisplayed;
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private Board board;
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private Board board;
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public PlayableZonesHandler(Board board)
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public PlayableZonesHandler(Board board)
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{
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{
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playableZones=new ArrayList<>();
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playableZones=new ArrayList<>();
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this.board=board;
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this.board=board;
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isDisplayed=false;
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}
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}
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//TODO verifier si elle ne sont pas deja afficher
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/**
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* affiche les zones de jeu libre
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* @param renderer
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*/
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public void displayPlayableZones(Renderer renderer)
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public void displayPlayableZones(Renderer renderer)
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{
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{
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//on affiche pas si elle se sont deja
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if(isDisplayed)return;
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isDisplayed=true;
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Card[] cardsOnBoard = board.getPlayerCardsOnBoard();
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Card[] cardsOnBoard = board.getPlayerCardsOnBoard();
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for(int i=0 ; i < cardsOnBoard.length ;i++)
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for(int i=0 ; i < cardsOnBoard.length ;i++)
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{
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{
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@@ -35,8 +45,14 @@ public class PlayableZonesHandler {
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displayPlayableZoneOn(i,renderer);
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displayPlayableZoneOn(i,renderer);
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}
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}
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}
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}
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}
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}
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/**
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* affiche un rectangle gris représentant une zone jouable en la case i
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* @param i car sur la quelle afficher la zone
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* @param renderer
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*/
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private void displayPlayableZoneOn(int i,Renderer renderer) {
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private void displayPlayableZoneOn(int i,Renderer renderer) {
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Rectangle pos = new Rectangle((DrawableCard.getCardWith()+1)*i,50F,DrawableCard.getCardWith(),DrawableCard.getCardHeight());
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Rectangle pos = new Rectangle((DrawableCard.getCardWith()+1)*i,50F,DrawableCard.getCardWith(),DrawableCard.getCardHeight());
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@@ -50,14 +66,19 @@ public class PlayableZonesHandler {
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}
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}
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/**
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* cache les zones de jeu
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* @param renderer
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*/
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public void hidePlayableZones(Renderer renderer)
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public void hidePlayableZones(Renderer renderer)
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{
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{
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if(!isDisplayed)return;
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for(Drawable d : playableZones)
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for(Drawable d : playableZones)
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{
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{
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renderer.removeToDraw(d);
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renderer.removeToDraw(d);
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}
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}
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playableZones.clear();
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playableZones.clear();
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isDisplayed=false;
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}
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}
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/**
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/**
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@@ -40,6 +40,7 @@ public class TouchHandler {
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/**
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/**
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* cette evenement doit recevoir le onTouchEvent d'une activité
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* cette evenement doit recevoir le onTouchEvent d'une activité
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* cette fonction gére l'integralité du tactile de l'application elle est divisé en de nombreuses sous fonction
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* @param event
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* @param event
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*/
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*/
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public void onTouchEvent(MotionEvent event)
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public void onTouchEvent(MotionEvent event)
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@@ -162,6 +163,10 @@ public class TouchHandler {
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}
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}
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/**
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* gére la selection de carte dans la main
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* @param event
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*/
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private void handSelectionHandler(MotionEvent event)
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private void handSelectionHandler(MotionEvent event)
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{
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{
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DrawableCard smallCArd = renderer.getCardOn(unScalled_X,unScalled_Y);
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DrawableCard smallCArd = renderer.getCardOn(unScalled_X,unScalled_Y);
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@@ -181,6 +186,10 @@ public class TouchHandler {
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}
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}
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}
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}
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/**
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* gére le button de fin de tours
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* @param event
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*/
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private void endTurnButtonHandle(MotionEvent event)
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private void endTurnButtonHandle(MotionEvent event)
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{
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{
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//si on appuie
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//si on appuie
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@@ -11,6 +11,7 @@ import com.iutlaval.myapplication.InvalidDataException;
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public class DrawableBitmap extends Drawable{
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public class DrawableBitmap extends Drawable{
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/**
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/**
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* crée un drawable qui affiche une bitmap
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* @param bitmap a dessiner
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* @param bitmap a dessiner
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* @param x_pos position en x du texte
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* @param x_pos position en x du texte
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* @param y_pos position en y du texte
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* @param y_pos position en y du texte
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@@ -5,6 +5,9 @@ import android.graphics.Paint;
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import androidx.annotation.NonNull;
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import androidx.annotation.NonNull;
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/**
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* crée un drawable qui s'auto suprime
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*/
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public class DrawableSelfRemoving extends Drawable{
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public class DrawableSelfRemoving extends Drawable{
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private Drawable drawable;
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private Drawable drawable;
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@@ -2,6 +2,9 @@ package com.iutlaval.myapplication.Video;
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import android.view.Display;
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import android.view.Display;
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/**
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* cette class permet d'attendre le temps qui s'écoule entre 2image a l'écran plutot que sur dessiné et gaspillier la batterie
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*/
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public class FpsTime {
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public class FpsTime {
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private static long frametime;
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private static long frametime;
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@@ -70,7 +70,6 @@ public class Rectangle {
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|
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/**
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/**
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* retourne la bitmap entre mais avec un rectangle dessiner dedans
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* retourne la bitmap entre mais avec un rectangle dessiner dedans
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* @param bitmap la bitmap sur la quelle dessiner
|
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* @param color la couleur du carre
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* @param color la couleur du carre
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*/
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*/
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private void brushInit(int color)
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private void brushInit(int color)
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@@ -16,6 +16,7 @@ import com.iutlaval.myapplication.GameActivity;
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import com.iutlaval.myapplication.Video.Drawables.Drawable;
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import com.iutlaval.myapplication.Video.Drawables.Drawable;
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import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
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import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
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import com.iutlaval.myapplication.Video.Drawables.DrawableSelfRemoving;
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import com.iutlaval.myapplication.Video.Drawables.DrawableSelfRemoving;
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||||||
|
import com.iutlaval.myapplication.exception.DrawableNotFoundException;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|||||||
+1
-1
@@ -1,4 +1,4 @@
|
|||||||
package com.iutlaval.myapplication.Video;
|
package com.iutlaval.myapplication.exception;
|
||||||
|
|
||||||
public class DrawableNotFoundException extends RuntimeException{
|
public class DrawableNotFoundException extends RuntimeException{
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user