ajout debut de phase

This commit is contained in:
marc barbier
2021-01-04 13:00:57 +01:00
parent 47be04c450
commit c401fc5657
2 changed files with 3 additions and 0 deletions
@@ -88,6 +88,7 @@ public class GameLogicThread extends Thread{
//loading textures //loading textures
Bitmap bitmapYourTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_your_turn); Bitmap bitmapYourTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_your_turn);
Bitmap bitmapEnemyTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_enemy_turn); Bitmap bitmapEnemyTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_enemy_turn);
Bitmap bitmapBattlePhase = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_battlephase);
Bitmap bitmapButtonEnd = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_btn_boutonfintour); Bitmap bitmapButtonEnd = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_btn_boutonfintour);
Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background); Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
@@ -254,8 +255,10 @@ public class GameLogicThread extends Thread{
//c'est le role de la command meule de faire perde des cartes au joeur //c'est le role de la command meule de faire perde des cartes au joeur
int nbmeule = coms.recieveInt(); int nbmeule = coms.recieveInt();
deck.draw(nbmeule); deck.draw(nbmeule);
break;
case Command.BATTLE: case Command.BATTLE:
renderer.addToDraw(new DrawableSelfRemoving(new DrawableBitmap(bitmapBattlePhase,0,0,"battlePhase",100F,50F),1));
isYourBattlePhase=true; isYourBattlePhase=true;
isYourMainPhase=false; isYourMainPhase=false;
break; break;
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