diff --git a/app/src/main/java/com/iutlaval/myapplication/Game/GameLogicThread.java b/app/src/main/java/com/iutlaval/myapplication/Game/GameLogicThread.java index 60892f0..8ba42a4 100644 --- a/app/src/main/java/com/iutlaval/myapplication/Game/GameLogicThread.java +++ b/app/src/main/java/com/iutlaval/myapplication/Game/GameLogicThread.java @@ -88,6 +88,7 @@ public class GameLogicThread extends Thread{ //loading textures Bitmap bitmapYourTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_your_turn); Bitmap bitmapEnemyTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_enemy_turn); + Bitmap bitmapBattlePhase = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_battlephase); Bitmap bitmapButtonEnd = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_btn_boutonfintour); Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background); @@ -254,8 +255,10 @@ public class GameLogicThread extends Thread{ //c'est le role de la command meule de faire perde des cartes au joeur int nbmeule = coms.recieveInt(); deck.draw(nbmeule); + break; case Command.BATTLE: + renderer.addToDraw(new DrawableSelfRemoving(new DrawableBitmap(bitmapBattlePhase,0,0,"battlePhase",100F,50F),1)); isYourBattlePhase=true; isYourMainPhase=false; break; diff --git a/app/src/main/res/drawable/t_pb_battlephase.png b/app/src/main/res/drawable/t_pb_battlephase.png new file mode 100644 index 0000000..e0dec4a Binary files /dev/null and b/app/src/main/res/drawable/t_pb_battlephase.png differ