ajout debut de phase
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@@ -88,6 +88,7 @@ public class GameLogicThread extends Thread{
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//loading textures
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Bitmap bitmapYourTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_your_turn);
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Bitmap bitmapEnemyTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_enemy_turn);
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Bitmap bitmapBattlePhase = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_battlephase);
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Bitmap bitmapButtonEnd = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_btn_boutonfintour);
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Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
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@@ -254,8 +255,10 @@ public class GameLogicThread extends Thread{
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//c'est le role de la command meule de faire perde des cartes au joeur
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int nbmeule = coms.recieveInt();
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deck.draw(nbmeule);
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break;
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case Command.BATTLE:
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renderer.addToDraw(new DrawableSelfRemoving(new DrawableBitmap(bitmapBattlePhase,0,0,"battlePhase",100F,50F),1));
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isYourBattlePhase=true;
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isYourMainPhase=false;
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break;
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