suppresion code obselette

This commit is contained in:
mmarc471@gmail.com
2020-09-11 11:56:54 +02:00
parent 41c87ecdca
commit 677bbde08d
2 changed files with 7 additions and 24 deletions
@@ -3,21 +3,13 @@ package com.iutlaval.myapplication;
//N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier ! //N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier !
import android.app.Activity; import android.app.Activity;
import android.content.Intent;
import android.content.pm.ActivityInfo; import android.content.pm.ActivityInfo;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.graphics.Point; import android.graphics.Point;
import android.os.Bundle; import android.os.Bundle;
import android.view.Display; import android.view.Display;
import com.iutlaval.myapplication.Game.Cards.DemoCard;
import com.iutlaval.myapplication.Game.GameLogicThread; import com.iutlaval.myapplication.Game.GameLogicThread;
import com.iutlaval.myapplication.Video.Drawable;
import com.iutlaval.myapplication.Video.DrawableCard;
import com.iutlaval.myapplication.Video.FpsTime; import com.iutlaval.myapplication.Video.FpsTime;
import com.iutlaval.myapplication.Video.Rectangle;
import com.iutlaval.myapplication.Video.Renderer; import com.iutlaval.myapplication.Video.Renderer;
public class GameActivity extends Activity { public class GameActivity extends Activity {
@@ -30,13 +22,6 @@ public class GameActivity extends Activity {
return false;//TODO implement it return false;//TODO implement it
} }
public static boolean isHosting() {
return false;//TODO implement it
}
Renderer renderer;
GameLogicThread t;
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
@@ -47,9 +32,13 @@ public class GameActivity extends Activity {
Renderer renderer = new Renderer(getBaseContext()); Renderer renderer = new Renderer(getBaseContext());
//return portrait mode resolution so we need to flip them //nous donne la resolution
Point size = new Point(); Point size = new Point();
display.getSize(size); display.getSize(size);
//vu que l'on verouille en mode portrait en veut juste la resolution en 16:9 et non en 9:16
//donc on prend celui le plus large
//en cas de la de la machine les peuvent s'inverser d'ou l'interet du test
if(size.y > size.x) if(size.y > size.x)
{ {
screenWidth = size.y; screenWidth = size.y;
@@ -59,8 +48,8 @@ public class GameActivity extends Activity {
screenHeight = size.y; screenHeight = size.y;
} }
t = new GameLogicThread(this,renderer); GameLogicThread gameEngine = new GameLogicThread(this,renderer);
t.start(); gameEngine.start();
setContentView(renderer); setContentView(renderer);
} }
@@ -25,10 +25,4 @@ public class FpsTime {
Thread.sleep((frametime-time)); Thread.sleep((frametime-time));
} catch (InterruptedException e) {} } catch (InterruptedException e) {}
} }
public static void waitFrameTime(){
try {
Thread.sleep((frametime));
} catch (InterruptedException e) {}
}
} }