From 677bbde08dc868010a00a1b5584a7a369269a8a7 Mon Sep 17 00:00:00 2001 From: "mmarc471@gmail.com" Date: Fri, 11 Sep 2020 11:56:54 +0200 Subject: [PATCH] suppresion code obselette --- .../iutlaval/myapplication/GameActivity.java | 25 ++++++------------- .../iutlaval/myapplication/Video/FpsTime.java | 6 ----- 2 files changed, 7 insertions(+), 24 deletions(-) diff --git a/app/src/main/java/com/iutlaval/myapplication/GameActivity.java b/app/src/main/java/com/iutlaval/myapplication/GameActivity.java index 1fc8d68..08bc50a 100644 --- a/app/src/main/java/com/iutlaval/myapplication/GameActivity.java +++ b/app/src/main/java/com/iutlaval/myapplication/GameActivity.java @@ -3,21 +3,13 @@ package com.iutlaval.myapplication; //N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier ! import android.app.Activity; -import android.content.Intent; import android.content.pm.ActivityInfo; -import android.graphics.Bitmap; -import android.graphics.BitmapFactory; -import android.graphics.Color; import android.graphics.Point; import android.os.Bundle; import android.view.Display; -import com.iutlaval.myapplication.Game.Cards.DemoCard; import com.iutlaval.myapplication.Game.GameLogicThread; -import com.iutlaval.myapplication.Video.Drawable; -import com.iutlaval.myapplication.Video.DrawableCard; import com.iutlaval.myapplication.Video.FpsTime; -import com.iutlaval.myapplication.Video.Rectangle; import com.iutlaval.myapplication.Video.Renderer; public class GameActivity extends Activity { @@ -30,13 +22,6 @@ public class GameActivity extends Activity { return false;//TODO implement it } - public static boolean isHosting() { - return false;//TODO implement it - } - - Renderer renderer; - GameLogicThread t; - @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); @@ -47,9 +32,13 @@ public class GameActivity extends Activity { Renderer renderer = new Renderer(getBaseContext()); - //return portrait mode resolution so we need to flip them + //nous donne la resolution Point size = new Point(); display.getSize(size); + + //vu que l'on verouille en mode portrait en veut juste la resolution en 16:9 et non en 9:16 + //donc on prend celui le plus large + //en cas de la de la machine les peuvent s'inverser d'ou l'interet du test if(size.y > size.x) { screenWidth = size.y; @@ -59,8 +48,8 @@ public class GameActivity extends Activity { screenHeight = size.y; } - t = new GameLogicThread(this,renderer); - t.start(); + GameLogicThread gameEngine = new GameLogicThread(this,renderer); + gameEngine.start(); setContentView(renderer); } diff --git a/app/src/main/java/com/iutlaval/myapplication/Video/FpsTime.java b/app/src/main/java/com/iutlaval/myapplication/Video/FpsTime.java index 637c7b1..c9a4376 100644 --- a/app/src/main/java/com/iutlaval/myapplication/Video/FpsTime.java +++ b/app/src/main/java/com/iutlaval/myapplication/Video/FpsTime.java @@ -25,10 +25,4 @@ public class FpsTime { Thread.sleep((frametime-time)); } catch (InterruptedException e) {} } - - public static void waitFrameTime(){ - try { - Thread.sleep((frametime)); - } catch (InterruptedException e) {} - } }