suppresion code obselette
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@@ -3,21 +3,13 @@ package com.iutlaval.myapplication;
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//N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier !
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//N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier !
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import android.app.Activity;
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import android.app.Activity;
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import android.content.Intent;
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import android.content.pm.ActivityInfo;
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import android.content.pm.ActivityInfo;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Color;
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import android.graphics.Point;
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import android.graphics.Point;
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import android.os.Bundle;
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import android.os.Bundle;
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import android.view.Display;
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import android.view.Display;
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import com.iutlaval.myapplication.Game.Cards.DemoCard;
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import com.iutlaval.myapplication.Game.GameLogicThread;
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import com.iutlaval.myapplication.Game.GameLogicThread;
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import com.iutlaval.myapplication.Video.Drawable;
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import com.iutlaval.myapplication.Video.DrawableCard;
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import com.iutlaval.myapplication.Video.FpsTime;
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import com.iutlaval.myapplication.Video.FpsTime;
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import com.iutlaval.myapplication.Video.Rectangle;
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import com.iutlaval.myapplication.Video.Renderer;
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import com.iutlaval.myapplication.Video.Renderer;
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public class GameActivity extends Activity {
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public class GameActivity extends Activity {
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@@ -30,13 +22,6 @@ public class GameActivity extends Activity {
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return false;//TODO implement it
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return false;//TODO implement it
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}
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}
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public static boolean isHosting() {
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return false;//TODO implement it
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}
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Renderer renderer;
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GameLogicThread t;
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@Override
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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super.onCreate(savedInstanceState);
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@@ -47,9 +32,13 @@ public class GameActivity extends Activity {
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Renderer renderer = new Renderer(getBaseContext());
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Renderer renderer = new Renderer(getBaseContext());
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//return portrait mode resolution so we need to flip them
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//nous donne la resolution
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Point size = new Point();
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Point size = new Point();
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display.getSize(size);
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display.getSize(size);
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//vu que l'on verouille en mode portrait en veut juste la resolution en 16:9 et non en 9:16
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//donc on prend celui le plus large
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//en cas de la de la machine les peuvent s'inverser d'ou l'interet du test
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if(size.y > size.x)
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if(size.y > size.x)
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{
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{
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screenWidth = size.y;
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screenWidth = size.y;
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@@ -59,8 +48,8 @@ public class GameActivity extends Activity {
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screenHeight = size.y;
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screenHeight = size.y;
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}
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}
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t = new GameLogicThread(this,renderer);
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GameLogicThread gameEngine = new GameLogicThread(this,renderer);
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t.start();
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gameEngine.start();
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setContentView(renderer);
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setContentView(renderer);
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}
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}
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@@ -25,10 +25,4 @@ public class FpsTime {
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Thread.sleep((frametime-time));
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Thread.sleep((frametime-time));
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} catch (InterruptedException e) {}
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} catch (InterruptedException e) {}
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}
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}
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public static void waitFrameTime(){
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try {
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Thread.sleep((frametime));
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} catch (InterruptedException e) {}
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}
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}
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}
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