2022-09-11 14:20:29 +02:00
2022-09-11 14:20:29 +02:00
2022-09-11 12:19:46 +02:00
2022-09-11 12:19:46 +02:00
2022-09-11 12:19:46 +02:00
2022-09-11 12:19:46 +02:00

A Bethesda game mod manager for Linux

This mod manager is made a protect the game files & mods files at all costs. if an operation or a mod tries to modify the files they will be stocked in and overlay folder (~/.local/share/modmanager/UPPER_DIRS/appid)

this mod manager will try to enable casefold inside the mods folder as a way of ensuring that there will not be two file with the same name.

mods conflicts are solved by priority, currently we still have to implements a way to change the priority.

Use --list-games or -l to list compatible games
Use --add or -a <APPID> <FILENAME> to add a mod to a game
Use --list-mods or -m <APPID> to list all mods for a game
Use --install or -i <APPID> <MODID> to add a mod to a game
Use --remove or -r <APPID> <MODID> to remove a mod from a game
Use --deploy or -d <APPID> to deploy the mods for the game
Use --unbind or -u <APPID> to rollback a deployment

Requirements:

  • glib2

Optional requirements:

  • Fuse (2 or 3)
  • Fuse-overlayfs

instructions and warnings about casefold:

Casefold is and options in some linux filesystems that will make a folder (not the whole filesystem) case insensitive, this is really good for proton since it gives a small lookup performance boost and allow us to install mods without fearing having two file with the same name.

sadly i don't think overlayfs support it, but it might still be worth a try

TODO:

  1. we need a name for this.
  2. add more game to the code, currently i only have Skyrim se.
  3. replace the copy of the games files by hard links if available.
  4. fomod support

Compilation and install instructions:

download a version from the releases(please avoir a simple clone of the git).

then run this inside the folder:

mkdir build
cd build
cmake ..
make

then copy the "ModManager" file to wherever you want. (i recommend ~/.local/bin/)

S
Description
No description provided
Readme 164 KiB
Languages
C 96.6%
CMake 2.7%
Shell 0.7%