split the cli and the core functionnalities
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#ifndef __GAME_DATA_H__
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#define __GAME_DATA_H__
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#include "errorType.h"
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/**
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* @brief Get the path to the data folder
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* @param appid appid of the game
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* @param destination pointer to a null char * variable. it's value will be allocated with malloc
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* @return error_t
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*/
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error_t gameData_getDataPath(int appid, char ** destination);
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#endif
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