Files
GameJam-polytech/src/renderer.h
T
2023-01-21 12:09:39 +01:00

33 lines
688 B
C

#ifndef __RENDERER_H__
#define __RENDERER_H__
#include <SDL2/SDL_surface.h>
#include <SDL2/SDL_render.h>
#include <stdbool.h>
typedef int RenderId_t;
//goes to false on exit
extern bool running;
extern SDL_Renderer * renderer;
typedef struct RenderObject {
float x,y;
int z;
float width, height; //ratio between 0 & 1 of the monitor resolution
float angle_degre;
SDL_Surface * surface;
} RenderObject_t;
typedef struct MonitorSize {
int width, height;
} MonitorSize_t;
void renderer_main(void(*game_main)(void)) ;
RenderId_t renderer_renderObject(RenderObject_t);
void renderer_removeObject(RenderId_t);
MonitorSize_t renderer_getMonitorSize(void);
#endif