33 lines
688 B
C
33 lines
688 B
C
#ifndef __RENDERER_H__
|
|
#define __RENDERER_H__
|
|
|
|
#include <SDL2/SDL_surface.h>
|
|
#include <SDL2/SDL_render.h>
|
|
#include <stdbool.h>
|
|
|
|
|
|
typedef int RenderId_t;
|
|
//goes to false on exit
|
|
extern bool running;
|
|
extern SDL_Renderer * renderer;
|
|
|
|
typedef struct RenderObject {
|
|
float x,y;
|
|
int z;
|
|
float width, height; //ratio between 0 & 1 of the monitor resolution
|
|
float angle_degre;
|
|
SDL_Surface * surface;
|
|
} RenderObject_t;
|
|
|
|
typedef struct MonitorSize {
|
|
int width, height;
|
|
} MonitorSize_t;
|
|
|
|
void renderer_main(void(*game_main)(void)) ;
|
|
RenderId_t renderer_renderObject(RenderObject_t);
|
|
void renderer_removeObject(RenderId_t);
|
|
|
|
MonitorSize_t renderer_getMonitorSize(void);
|
|
|
|
#endif
|