#ifndef __RENDERER_H__ #define __RENDERER_H__ #include #include #include typedef int RenderId_t; //goes to false on exit extern bool running; extern SDL_Renderer * renderer; typedef struct RenderObject { float x,y; int z; float width, height; //ratio between 0 & 1 of the monitor resolution float angle_degre; SDL_Surface * surface; } RenderObject_t; typedef struct MonitorSize { int width, height; } MonitorSize_t; void renderer_main(void(*game_main)(void)) ; RenderId_t renderer_renderObject(RenderObject_t); void renderer_removeObject(RenderId_t); MonitorSize_t renderer_getMonitorSize(void); #endif