54 lines
1.6 KiB
C
54 lines
1.6 KiB
C
#include "cinematic.h"
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#include "renderer.h"
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#include "scene.h"
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#include "text.h"
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#include <stdio.h>
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#include <SDL2/SDL_mixer.h>
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Scene_t cinematicScene;
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#define SPEED 1.f/1000
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static Mix_Music * music;
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float accu = 0;
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void cinematic_staticRender(void) {
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RenderObject_t AdamesLegend = EMPTY_RENDER_OBJECT;
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strcpy(AdamesLegend.name, "Adame's Legend");
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SDL_Color white = {255, 255, 255, 255};
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text_renderText(&AdamesLegend, 8, 0.8f, white, "./assets/fonts/Quinquefive.ttf", 40, "Adame est l'eleve modele de Polytech,\n Membre de plusieurs associations il est connu de tous.\n Lors de l'edition 21.2 de la Nantarena,\n Adame s'est retrouve a engeuler des joueurs pour leur demander de mettre leur putain de masque.\n\n L'edition finie, Adame a kidnappe l'ensemble des joueurs qui forcaient pour leur apprendre a respecter l'autorite a coup de coup de pied au cul.\n\n Press space to continue");
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scene_addRenderObject(&cinematicScene, AdamesLegend, 10, 80);
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music = Mix_LoadMUS("./assets/music/chinese rap.ogg");
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if(music == NULL) {
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fprintf(stderr, "Chinese rap not found!\n");
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exit(1);
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}
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if(Mix_PlayMusic(music, 0) != 0){
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printf("Music sound could not be played!\n"
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"SDL_Error: %s\n", Mix_GetError());
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Mix_FreeMusic(music);
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running = false;
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}
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}RenderId_t id = -1;
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void cinematic_render([[maybe_unused]]float delta) {
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accu += delta;
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if(accu >= SPEED && cinematicScene.y < 90){
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printf("Scroll %f\n", cinematicScene.y);
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cinematicScene.y += 0.1;
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accu -= SPEED;
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}
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renderer_setScene(&cinematicScene);
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}
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void cinematic_remove(void) {
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scene_free(&cinematicScene);
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Mix_FreeMusic(music);
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}
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