#include "cinematic.h" #include "renderer.h" #include "scene.h" #include "text.h" #include #include Scene_t cinematicScene; #define SPEED 1.f/1000 static Mix_Music * music; float accu = 0; void cinematic_staticRender(void) { RenderObject_t AdamesLegend = EMPTY_RENDER_OBJECT; strcpy(AdamesLegend.name, "Adame's Legend"); SDL_Color white = {255, 255, 255, 255}; text_renderText(&AdamesLegend, 8, 0.8f, white, "./assets/fonts/Quinquefive.ttf", 40, "Adame est l'eleve modele de Polytech,\n Membre de plusieurs associations il est connu de tous.\n Lors de l'edition 21.2 de la Nantarena,\n Adame s'est retrouve a engeuler des joueurs pour leur demander de mettre leur putain de masque.\n\n L'edition finie, Adame a kidnappe l'ensemble des joueurs qui forcaient pour leur apprendre a respecter l'autorite a coup de coup de pied au cul.\n\n Press space to continue"); scene_addRenderObject(&cinematicScene, AdamesLegend, 10, 80); music = Mix_LoadMUS("./assets/music/chinese rap.ogg"); if(music == NULL) { fprintf(stderr, "Chinese rap not found!\n"); exit(1); } if(Mix_PlayMusic(music, 0) != 0){ printf("Music sound could not be played!\n" "SDL_Error: %s\n", Mix_GetError()); Mix_FreeMusic(music); running = false; } }RenderId_t id = -1; void cinematic_render([[maybe_unused]]float delta) { accu += delta; if(accu >= SPEED && cinematicScene.y < 90){ printf("Scroll %f\n", cinematicScene.y); cinematicScene.y += 0.1; accu -= SPEED; } renderer_setScene(&cinematicScene); } void cinematic_remove(void) { scene_free(&cinematicScene); Mix_FreeMusic(music); }