audio looping fix
This commit is contained in:
+4
-4
@@ -16,7 +16,7 @@ Mix_Music *prout;
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static void space(void) {
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static void space(void) {
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printf("space!\n");
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printf("space!\n");
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if(Mix_PlayMusic(prout, -1) != 0){
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if(Mix_PlayMusic(prout, 0) != 0){
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printf("Music sound could not be played!\n"
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printf("Music sound could not be played!\n"
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"SDL_Error: %s\n", Mix_GetError());
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"SDL_Error: %s\n", Mix_GetError());
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Mix_FreeMusic(prout);
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Mix_FreeMusic(prout);
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@@ -40,8 +40,8 @@ static void game_main(void) {
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SDL_Surface* img = IMG_Load("./assets/img/pp.png");
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SDL_Surface* img = IMG_Load("./assets/img/pp.png");
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RenderObject_t duck = {
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RenderObject_t duck = {
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0.2,
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0.25,
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0.2,
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0.25,
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0,
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0,
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0.50,
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0.50,
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0.50,
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0.50,
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@@ -69,7 +69,7 @@ int main(void) {
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running = false;
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running = false;
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}
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}
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prout = Mix_LoadMUS("./assets/music/pet.mp3");
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prout = Mix_LoadMUS("./assets/music/jojo arab.mp3");
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if(prout == NULL) {
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if(prout == NULL) {
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fprintf(stderr, "Prout not found!\n");
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fprintf(stderr, "Prout not found!\n");
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exit(1);
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exit(1);
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