Files
GameJam-polytech/src/main.c
T
2023-01-21 12:57:52 +01:00

89 lines
1.6 KiB
C

#include "input.h"
#include "renderer.h"
#include "text.h"
#include "menu.h"
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_scancode.h>
#include <SDL2/SDL_surface.h>
#include <time.h>
#include <unistd.h>
long timecode;
long iter;
Mix_Music *prout;
static void space(void) {
printf("space!\n");
if(Mix_PlayMusic(prout, 0) != 0){
printf("Music sound could not be played!\n"
"SDL_Error: %s\n", Mix_GetError());
Mix_FreeMusic(prout);
running = false;
}
}
static void game_main(void) {
long delta = time(NULL) - timecode;
//main game code
if(iter == 0) {
RenderObject_t text;
SDL_Color white = {255, 255, 255, 255};
TTF_Init();
if(text_renderText(&text, 0.f, 0.f, 1000, 1, white, "./assets/fonts/arial.ttf", 25, "Hello World") < 0){
printf("error");
exit(1);
}
SDL_Surface* img = IMG_Load("./assets/img/pp.png");
RenderObject_t duck = {
0.25,
0.25,
0,
0.50,
0.50,
0,
img
};
renderer_renderObject(text);
renderer_renderObject(duck);
input_listen(SDL_SCANCODE_SPACE, space);
}
//update time
timecode = time(NULL);
iter++;
}
int main(void) {
if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) != 0){
printf("Music sound could not be open!\n"
"SDL_Error: %s\n", Mix_GetError());
running = false;
}
prout = Mix_LoadMUS("./assets/music/jojo arab.mp3");
if(prout == NULL) {
fprintf(stderr, "Prout not found!\n");
exit(1);
}
iter = 0;
timecode = time(NULL);
Mix_Init(MIX_INIT_MP3);
renderer_main(game_main);
Mix_FreeMusic(prout);
Mix_CloseAudio();
text_freeFontCache();
}