Files
PTS3/app/src/main/java/com/iutlaval/myapplication/Game/GameLogicThread.java
T
2020-10-12 16:25:41 +02:00

140 lines
4.6 KiB
Java

package com.iutlaval.myapplication.Game;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.view.MotionEvent;
import com.iutlaval.myapplication.Game.Cards.Card;
import com.iutlaval.myapplication.Game.Decks.Deck;
import com.iutlaval.myapplication.Game.Decks.DeckDemo;
import com.iutlaval.myapplication.GameActivity;
import com.iutlaval.myapplication.R;
import com.iutlaval.myapplication.Video.Drawables.Drawable;
import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
import com.iutlaval.myapplication.Video.Renderer;
public class GameLogicThread extends Thread{
private Context cont;
private Renderer renderer;
private boolean ready;
private TouchHandler touch;
private GameActivity gameActivity;
private Deck localPlayerDeck;
private Hand localPlayerHand;
public GameLogicThread(GameActivity gameActivity, Renderer renderer)
{
ready=false;
this.cont = gameActivity;
this.renderer = renderer;
renderer.setEngine(this);
touch = new TouchHandler(renderer);
localPlayerDeck = new DeckDemo("local",cont);
localPlayerDeck.suffle();
localPlayerHand = new Hand();
localPlayerHand.fillHand(localPlayerDeck);
this.gameActivity=gameActivity;
}
private float i=0;
private float increm = 1F;
@Override
public void run() {
//affichage de l'arriere plan
Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
renderer.addToDraw(new Drawable(bitmap, 0,0, "background", 100, 100 ));
//renderer.addToDraw(new Drawable(bm,0.0F,0.0F,"running",8F,16F));
//renderer.addToDraw(new DrawableCard(new DemoCard(),0.0F,0.0F,"card2",cont));
/*Card card2 = new DemoCard("card3",cont);
renderer.addToDraw(card2.getDrawableCard());
Card card1 = new DemoCard("card1",cont);
renderer.addToDraw(card1.getDrawableCard());*/
drawHandPreview();
ready=true;
while(true)
{
//Do Stuff
break;
}
renderer.updateFrame();
}
private void drawHandPreview() {
int i = 0;
for(Card c : localPlayerHand.getHand())
{
renderer.addToDraw(c.getDrawableCard());
renderer.moveToDraw(i* DrawableCard.CARD_WITH,90F,c.getDrawableCard().getName());
i++;
}
}
/**
* cette fonction est appeller a chaque fin de frame
* CETTE FONCTION A UN IMPACT DIRRECT SUR LES FPS ELLE SE DOIT D'être OPTIMAL
* TOUT CALCUL REDONDANT CE DOIT D'AVOIR ETE PRE FAIT
*
* TOUT APELLE DE CETTE FONCTION SE DOIT D'ÊTRE PROTEGER PAR isReady()
*
* /!\ renderer.updateFrame(); va forcer le system a redessiner l'afficher qui ensuite reappelera onFrameDoneRendering() ce qui peut causer si le updateFrame() n'est pas proteger
* une utilisation de la batterie massive
*/
public void onFrameDoneRendering()
{
}
/**
* retourne vrai sir le moteur est pret a avoir sont evenemnt onFrameDoneRendering d'appeler
* @return
*/
public boolean isReady() {
return ready;
}
private DrawableCard currentlySelected = null;
private static final float SELECTING_OFFSET = 20F;
/**
* relais l'evenement directement au touch Handler
* @param event
*/
public void onTouchEvent(MotionEvent event) {
if(isReady()){
float unscalled_Y = event.getY() / GameActivity.screenHeight * 100;
if(unscalled_Y >= 90F) {
float unscalled_X = event.getX() / GameActivity.screenWidth * 100;
DrawableCard smallCArd = renderer.getCardOn(unscalled_X,unscalled_Y);
if(smallCArd !=null)
{
if(currentlySelected !=null)
{
currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
renderer.removeToDraw(currentlySelected.getName()+"BIG");
}
currentlySelected = smallCArd;
DrawableCard bigCard = new DrawableCard(smallCArd,cont,2);
renderer.addToDraw(bigCard);
bigCard.setCoordinates(50F,50F);
smallCArd.setCoordinates(smallCArd.getX(),smallCArd.getY() - SELECTING_OFFSET);
touch.onTouchEvent(event);
}
}else{
touch.onTouchEvent(event);
}
}
}
}