Files
PTS3/app/src/main/java/com/iutlaval/myapplication/GameActivity.java
T
2021-01-10 22:53:50 +01:00

79 lines
2.2 KiB
Java

package com.iutlaval.myapplication;
//N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier !
import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.os.Build;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import com.iutlaval.myapplication.Game.GameLogicThread;
import com.iutlaval.myapplication.Video.Renderer;
public class GameActivity extends Activity {
private static GameLogicThread gameEngine;
public static int screenWidth=0;
public static int screenHeight=0;
public static boolean bilinearFiltering = true;
private Renderer renderer;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (Build.VERSION.SDK_INT < 16) {
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
}else{
View decorView = getWindow().getDecorView();
// Hide the status bar.
decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN);
}
//changement d'orientation sur des telephones moderne
if (android.os.Build.VERSION.SDK_INT < Build.VERSION_CODES.O) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
String deck = getIntent().getStringExtra("DECK");
renderer = new Renderer(getBaseContext(),deck,this);
setContentView(renderer);
}
public static void setGameEngine(GameLogicThread gameEngine) {
GameActivity.gameEngine = gameEngine;
}
@Override
protected void onDestroy() {
super.onDestroy();
//kill les threads
System.exit(0);
}
@Override
protected void onStop() {
super.onStop();
if (renderer != null) renderer.terminate();
gameEngine = null;
renderer = null;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if(gameEngine != null)gameEngine.onTouchEvent(event);
return super.onTouchEvent(event);
}
}