package com.iutlaval.myapplication; //N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier ! import android.app.Activity; import android.content.pm.ActivityInfo; import android.graphics.Point; import android.os.Bundle; import android.util.Log; import android.view.Display; import android.view.MotionEvent; import com.iutlaval.myapplication.Game.GameLogicThread; import com.iutlaval.myapplication.Video.FpsTime; import com.iutlaval.myapplication.Video.Renderer; public class GameActivity extends Activity { private static GameLogicThread gameEngine; public static int screenWidth=0; public static int screenHeight=0; public static boolean bilinearFiltering = true; public static boolean isMultiplayer() { return false;//TODO implement it } private Renderer renderer; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); Display display = getWindowManager().getDefaultDisplay(); FpsTime.init(display); renderer = new Renderer(getBaseContext(),this); setContentView(renderer); } public static void setGameEngine(GameLogicThread gameEngine) { GameActivity.gameEngine = gameEngine; } @Override public boolean onTouchEvent(MotionEvent event) { if(gameEngine != null)gameEngine.onTouchEvent(event); return super.onTouchEvent(event); } }