package com.iutlaval.myapplication.Video; import com.iutlaval.myapplication.GameActivity; public class Rectangle { float positionX,positionY,width,height; public Rectangle(float positionX,float positionY,float width,float height) { set(positionX,positionY,width,height); } public void set(float positionX,float positionY,float width,float height) { this.positionX=positionX; this.positionY=positionY; this.width=width; this.height=height; } public float getPositionX() { return positionX; } public float getPositionY() { return positionY; } public float getHeight() { return height; } public float getWidth() { return width; } protected void scaleRectangleToScreen() { set(getPositionX()* GameActivity.screenWidth/100, getPositionY()*GameActivity.screenHeight/100, getWidth()*GameActivity.screenWidth/100, getHeight()*GameActivity.screenHeight/100 ); } }