package com.iutlaval.myapplication.Game; import android.util.Log; import com.iutlaval.myapplication.Game.Cards.Card; import com.iutlaval.myapplication.Video.Drawables.DrawableCard; /** * cette classe contrain toutes les cartes sur le terrain cela permet de garder une copie qui sera utilisé pour l'affichage */ public class Board { public static final int MAX_CARD_ON_BOARD=5; private Card[] advCardsOnBoard; private Card[] playerCardsOnBoard; public Board() { advCardsOnBoard = new Card[MAX_CARD_ON_BOARD]; playerCardsOnBoard = new Card[MAX_CARD_ON_BOARD]; } public Card[] getPlayerCardsOnBoard() { return playerCardsOnBoard; } public int getCardZone(DrawableCard drawableCard) { return getCardZone(drawableCard.getCard()); } public int getCardZone(Card card) { int index=0; for(Card c : playerCardsOnBoard) { //si c'est la meme instance de la carte // /!\ ne pas mettre un equals ce n'est pas une erreur je test l'instance et non la similarité if(c == card) { return index; } index++; } return -1; } public Card removeCardOnPlayerBoard(int zone) { Card c = playerCardsOnBoard[zone]; playerCardsOnBoard[zone] = null; return c; } public Card removeCardOnEnemyPlayerBoard(int zone) { Card c = advCardsOnBoard[zone]; advCardsOnBoard[zone] = null; return c; } public void setCard(int index, Card c) { playerCardsOnBoard[index]=c; } public void setEnemyCard(int index, Card c) { advCardsOnBoard[index]=c; } public Card[] getAdvCardsOnBoard() { return advCardsOnBoard; } }