package com.iutlaval.myapplication.Game; import com.iutlaval.myapplication.Game.Cards.Card; /** * cette classe contrain toutes les cartes sur le terrain cela permet de garder une copie qui sera utilisé pour l'affichage */ public class Board { public static final int MAX_CARD_ON_BOARD=5; private Card[] advCardsOnBoard; private Card[] playerCardsOnBoard; public Board() { advCardsOnBoard = new Card[MAX_CARD_ON_BOARD]; playerCardsOnBoard = new Card[MAX_CARD_ON_BOARD]; } public Card[] getPlayerCardsOnBoard() { return playerCardsOnBoard; } public Card[] getAdvCardsOnBoard() { return advCardsOnBoard; } }