package com.iutlaval.myapplication; //N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier ! import android.app.Activity; import android.content.pm.ActivityInfo; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Color; import android.graphics.Point; import android.os.Bundle; import android.view.Display; import com.iutlaval.myapplication.Game.Cards.DemoCard; import com.iutlaval.myapplication.Video.Drawable; import com.iutlaval.myapplication.Video.DrawableCard; import com.iutlaval.myapplication.Video.FpsTime; import com.iutlaval.myapplication.Video.Rectangle; import com.iutlaval.myapplication.Video.Renderer; public class GameActivity extends Activity { public static int screenWidth=0; public static int screenHeight=0; public static boolean bilinearFiltering = true; public static boolean isMultiplayer() { return false;//TODO implement it } public static boolean isHosting() { return false;//TODO implement it } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); Display display = getWindowManager().getDefaultDisplay(); FpsTime.init(display); Renderer v = new Renderer(getBaseContext()); //return portrait mode resolution so we need to flip them Point size = new Point(); display.getSize(size); if(size.y > size.x) { screenWidth = size.y; screenHeight = size.x; }else{ screenWidth = size.x; screenHeight = size.y; } Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.debug_card); try { v.addToDraw(new Drawable(new Rectangle(0,0,100,100),"background",Color.BLUE)); v.addToDraw(new Drawable(bm,0.0F,0.0F,"running",8F,16F)); v.addToDraw(new DrawableCard(new DemoCard(),0.0F,0.0F,"card2",this)); } catch (InvalidDataException e) { //cette erreur est lance si un carre est invalid System.err.println(e.getDetail()); e.printStackTrace(); } Thread t = new MainThread(v); t.start(); setContentView(v); } private class MainThread extends Thread { Renderer view; public MainThread(Renderer view) { super(); this.view=view; } @Override public void run() { int i=0; int increm = 1; while(true) { if(i < 100) { i+=increm; }else{ increm=-increm; i+=increm; } if(i==0)increm=-increm; //TODO get x,y coordinate form name view.moveToDraw(i,i,"card2"); FpsTime.waitFrameTime(); } } } }