package com.iutlaval.myapplication; //N'oubliez pas de déclarer le bon package dans lequel se trouve le fichier ! import android.app.ActionBar; import android.app.Activity; import android.content.pm.ActivityInfo; import android.os.Build; import android.os.Bundle; import android.view.Display; import android.view.MotionEvent; import android.view.View; import android.view.WindowManager; import com.iutlaval.myapplication.Game.GameLogicThread; import com.iutlaval.myapplication.Video.FpsTime; import com.iutlaval.myapplication.Video.Renderer; public class GameActivity extends Activity { private static GameLogicThread gameEngine; public static int screenWidth=0; public static int screenHeight=0; public static boolean bilinearFiltering = true; private Renderer renderer; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); if (Build.VERSION.SDK_INT < 16) { getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); }else{ View decorView = getWindow().getDecorView(); // Hide the status bar. decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN); } setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); Display display = getWindowManager().getDefaultDisplay(); //permet d'attendre la duré de une image affiché a l'écran FpsTime.init(display); String deck = getIntent().getStringExtra("DECK"); renderer = new Renderer(getBaseContext(),deck,this); setContentView(renderer); } public static void setGameEngine(GameLogicThread gameEngine) { GameActivity.gameEngine = gameEngine; } @Override protected void onDestroy() { super.onDestroy(); //kill les threads System.exit(0); } @Override protected void onStop() { super.onStop(); if (renderer != null) renderer.terminate(); gameEngine = null; renderer = null; } @Override public boolean onTouchEvent(MotionEvent event) { if(gameEngine != null)gameEngine.onTouchEvent(event); return super.onTouchEvent(event); } }