supretion de code inutile et ajout de commentaire
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@@ -2,25 +2,32 @@ package com.iutlaval.myapplication.Game;
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public final class Command {
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public static final String UPDATE = "update";
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public static final String PONG = "pong";
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private Command(){} // pas de contructor public on ne veut pas instancier cette classe
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public static final String YOURTURN="yourturn";
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public static final String DRAW = "draw";
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public static final String GET_DECK = "getDeck";
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public static final String PUT_CARD = "putCard";
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public static final String PUT_ENEMY_CARD = "enemycard";
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private Command(){} // pas de contructor on ne veut pas instancier cette classe
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public static final String YOURTURN="yourturn"; // commande de debut de tours
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public static final String DRAW = "draw"; //demande a pioché
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public static final String GET_DECK = "getDeck"; // demande le deck
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public static final String PUT_CARD = "putCard"; // place une carte
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public static final String PUT_ENEMY_CARD = "enemycard"; // place une carte sur le terrain adverse
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public static final String PASS_TURN = "passTurn"; // passe son tours
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public static final String POPUP = "pupup"; // affiche un messsage
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public static final String ENEMYTURN = "enemyTurn"; // tours enemy
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public static final String SETMANA = "setmana"; // defini la mana
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public static final String WIN = "win"; // gagne
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public static final String LOSE = "lose"; // perds
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public static final String PING = "ping"; //envoie un ping en l'attente d'un pong
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public static final String PONG = "pong";
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public static final String NOK = "nok"; // refuse une action
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public static final String OK = "ok"; // accepte une actoin
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public static final String MEULE = "meule"; // fait pioché mais n'ajoute pas a la main la carte sera donc perdu
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public static final String UPDATE = "update";//fonction client uniquement a utilisé avec le serveur de débugage permet de mettre a jour l'écrans
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//inutilisé
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public static final String SHUFFLE_DECK = "shuffleDeck";
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public static final String SELECT_CARD = "selectCard";
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public static final String ATTACK = "attack";
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public static final String DEFEND = "defend";
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public static final String PASS_TURN = "passTurn";
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public static final String POPUP = "pupup";
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public static final String ENEMYTURN = "enemyTurn";
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public static final String SETMANA = "setmana";
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public static final String WIN = "win";
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public static final String LOSE = "lose";
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public static final String PING = "ping";
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public static final Object OK = "ok";
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public static final String CAST_SPELL = "castSpell";
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}
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