ajout exception + avancement serveur client + refactor des cartes + nouvelles commandes
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package com.iutlaval.myapplication.Game;
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public final class Command {
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private Command(){} // pas de contructor public on ne veut pas instancier cette classe
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public static final String YOURTURN="yourturn";
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public static final String DRAW = "draw";
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public static final String GET_DECK = "getDeck";
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public static final String PUT_CARD = "putCard";
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public static final String SHUFFLE_DECK = "shuffleDeck";
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public static final String SELECT_CARD = "selectCard";
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public static final String ATTACK = "attack";
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public static final String DEFEND = "defend";
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public static final String PASS_TURN = "passTurn";
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public static final String POPUP = "pupup";
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public static final String ENEMYTURN = "enemyTurn";
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public static final String SETMANA = "setmana";
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public static final String WIN = "win";
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public static final String LOSE = "lose";
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public static final String PING = "ping";
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public static final Object OK = "ok";
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}
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