mise a jours git ignore + ajour glissé deposer + patch card onboard
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@@ -1,6 +1,7 @@
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package com.iutlaval.myapplication.Game;
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import android.graphics.Color;
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import android.util.Log;
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import com.iutlaval.myapplication.Game.Cards.Card;
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import com.iutlaval.myapplication.InvalidDataException;
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@@ -14,8 +15,6 @@ import java.util.ArrayList;
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import java.util.List;
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public class PlayableZonesHandler {
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//90F au lieu de 100F car on n'a pas la pioche
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private static final float CARD_SPACING = 90F / Board.MAX_CARD_ON_BOARD;
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private List<Drawable> playableZones;
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private Board board;
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@@ -51,6 +50,7 @@ public class PlayableZonesHandler {
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}
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public void hidePlayableZones(Renderer renderer)
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{
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for(Drawable d : playableZones)
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@@ -59,4 +59,26 @@ public class PlayableZonesHandler {
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}
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playableZones.clear();
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}
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/**
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* retourne le numero de la zone survolé par le drawable si la zone est vite
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* sinon retourne -1
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* @param card
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* @return
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*/
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public int getHoveredZone(Drawable card) {
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for(int i=0 ; i< board.MAX_CARD_ON_BOARD;i++)
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{
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int cardX =(DrawableCard.getCardWith()+1)*i+1;
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//es que on survole sur l'axe x
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if(cardX > card.getX() && card.getY() < 90F && card.getY() > 50F)
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{
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//on a trouvé l'emplacement de la carte
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if(board.getPlayerCardsOnBoard()[i] == null)return i;
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else break;
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}
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}
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return -1;
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}
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}
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