mise a jours git ignore + ajour glissé deposer + patch card onboard
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@@ -11,6 +11,7 @@ import com.iutlaval.myapplication.Game.Decks.Deck;
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import com.iutlaval.myapplication.Game.Decks.DeckDemo;
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import com.iutlaval.myapplication.GameActivity;
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import com.iutlaval.myapplication.R;
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import com.iutlaval.myapplication.Video.Drawables.Drawable;
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import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
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import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
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import com.iutlaval.myapplication.Video.Renderer;
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@@ -137,8 +138,17 @@ public class GameLogicThread extends Thread{
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touch.onTouchEvent(event);
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if(currentlySelected !=null)
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{
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//jouer une carte
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int zone = playableZonesHandler.getHoveredZone(currentlySelected);
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if(zone != -1)
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{
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currentlySelected.setOnBoard(true);
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currentlySelected.setCoordinates((DrawableCard.getCardWith()+1)*zone,55F);
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currentlySelected.setDraggable(false);
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}else{
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currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
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}
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renderer.removeToDraw(currentlySelected.getName()+"BIG");
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currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
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currentlySelected=null;
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}
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playableZonesHandler.hidePlayableZones(renderer);
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