ajout indication ciblage joueur
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@@ -1,10 +1,13 @@
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package com.iutlaval.myapplication.Game;
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package com.iutlaval.myapplication.Game;
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import android.content.Context;
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import android.content.Context;
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import android.graphics.BitmapFactory;
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import android.util.Log;
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import android.util.Log;
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import android.view.MotionEvent;
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import android.view.MotionEvent;
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import com.iutlaval.myapplication.GameActivity;
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import com.iutlaval.myapplication.GameActivity;
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import com.iutlaval.myapplication.R;
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import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
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import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
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import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
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import com.iutlaval.myapplication.Video.Renderer;
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import com.iutlaval.myapplication.Video.Renderer;
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@@ -217,7 +220,11 @@ public class TouchHandler {
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private void attackHandler(MotionEvent event)
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private void attackHandler(MotionEvent event)
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{
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{
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if(dragAndDropCard != null){
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if(dragAndDropCard != null){
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if(event.getAction() == MotionEvent.ACTION_DOWN)
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renderer.addToDraw(new DrawableBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.t_s_fleche),2F,20F,"arrow",14F,25F));
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if(event.getAction() == MotionEvent.ACTION_UP) {
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if(event.getAction() == MotionEvent.ACTION_UP) {
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renderer.removeToDraw("arrow");
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int zone = playableZonesHandler.getEnemyHoveredZone(dragAndDropCard);
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int zone = playableZonesHandler.getEnemyHoveredZone(dragAndDropCard);
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if(zone != -1)
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if(zone != -1)
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{
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{
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After Width: | Height: | Size: 15 KiB |
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