deplacement des chaines de caractére dans strings.xml et amélioratoin des toast

This commit is contained in:
marc barbier
2021-01-10 14:29:18 +01:00
parent 5f67e85598
commit bead53795d
6 changed files with 110 additions and 64 deletions
@@ -12,13 +12,11 @@ import android.media.SoundPool;
import android.os.Build;
import android.util.Log;
import android.view.MotionEvent;
import android.widget.Toast;
import com.iutlaval.myapplication.Game.Cards.Card;
import com.iutlaval.myapplication.Game.Cards.CardRegistery;
import com.iutlaval.myapplication.GameActivity;
import com.iutlaval.myapplication.MainActivity;
import com.iutlaval.myapplication.PopupRunable;
import com.iutlaval.myapplication.R;
import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
@@ -42,8 +40,15 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
public static final int BUTTON_X_POS = 0;
public static final float BUTTON_X_SIZE = 20F;
public static final float BUTTON_Y_SIZE = 10F;
public static final String BUTTONTURN_DRAWABLE_NAME = "buttonturn";
private Context cont;
public static final String BUTTON_TURN_DRAWABLE_NAME = "buttonturn";
//les constantes des id des sons
public static final String CARD_SOUND = "card";
public static final String FIGHT_SOUND = "fight";
public static final String WIN_SOUND = "win";
public static final String LOSE_SOUND = "lose";
private Renderer renderer;
private boolean ready;
private TouchHandler touch;
@@ -81,15 +86,15 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
public GameLogicThread(GameActivity gameActivity, String deckName, Renderer renderer)
{
this.gameActivity = gameActivity;
this.deckName=deckName;
this.renderer = renderer;
Log.e("RESOLUTION:",""+GameActivity.screenWidth+"x"+GameActivity.screenHeight);
ready=false;
this.cont = gameActivity;
this.renderer = renderer;
board=new Board();
touch = new TouchHandler(renderer,this,gameActivity);
hand = new Hand();
this.gameActivity=gameActivity;
GameActivity.setGameEngine(this);
isYourMainPhase =false;
cancelled=false;
@@ -106,8 +111,8 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
Bitmap bitmapEnemyTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_enemy_turn);
Bitmap bitmapBattlePhase = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_battlephase);
Bitmap bitmapButtonEnd = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_btn_boutonfintour);
Bitmap bitmapVictory = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_pb_victory);
Bitmap bitmapDefeat = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_pb_defeat);
Bitmap bitmapVictory = BitmapFactory.decodeResource(gameActivity.getResources(), R.drawable.t_pb_victory);
Bitmap bitmapDefeat = BitmapFactory.decodeResource(gameActivity.getResources(), R.drawable.t_pb_defeat);
Log.i("loading","prefs");
SharedPreferences sharedPref = gameActivity.getSharedPreferences("handicape",Context.MODE_PRIVATE);
@@ -116,9 +121,9 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
Bitmap bitmapBackground;
if(!modeHandicape)
{
bitmapBackground = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
bitmapBackground = BitmapFactory.decodeResource(gameActivity.getResources(), R.drawable.t_b_board_background);
}else{
bitmapBackground = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background_handicapted);
bitmapBackground = BitmapFactory.decodeResource(gameActivity.getResources(), R.drawable.t_b_board_background_handicapted);
}
final int maxAudioStream = 2;
@@ -132,10 +137,10 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
}
soundPool.setOnLoadCompleteListener(this);
soundMap=new HashMap<>();
soundMap.put("fight",soundPool.load(cont,R.raw.combat_sfx,1));
soundMap.put("card",soundPool.load(cont,R.raw.carte_jouer_sfx,1));
soundMap.put("win",soundPool.load(cont,R.raw.victoire,1));
soundMap.put("lose",soundPool.load(cont,R.raw.defaite,1));
soundMap.put(FIGHT_SOUND,soundPool.load(gameActivity,R.raw.combat_sfx,1));
soundMap.put(CARD_SOUND,soundPool.load(gameActivity,R.raw.carte_jouer_sfx,1));
soundMap.put(WIN_SOUND,soundPool.load(gameActivity,R.raw.victoire,1));
soundMap.put(LOSE_SOUND,soundPool.load(gameActivity,R.raw.defaite,1));
@@ -158,7 +163,7 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
loopMusic =R.raw.renaissence_loop;
break;
}
backgroundMusicPlayer = MediaPlayer.create(cont,startSound);
backgroundMusicPlayer = MediaPlayer.create(gameActivity,startSound);
backgroundMusicPlayer.setVolume(0.5F,0.5F);
backgroundMusicPlayer.setOnCompletionListener(this);
backgroundMusicPlayer.setScreenOnWhilePlaying(true);
@@ -173,8 +178,8 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
ready=true;
final String host = "2.tcp.ngrok.io";//192.168.43.251tcp://2.tcp.ngrok.io:
final int port = 17057;
final String host = "2.tcp.ngrok.io"; // adresse du serveur
final int port = 17057; // port du serveur
//on fait trois essay de connection
@@ -191,7 +196,7 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
if(coms == null)
{
Log.e("ERROR SERVER DEAD","srv");
gameActivity.runOnUiThread(new PopupRunable("erreur de comunication avec le serveur",gameActivity));
PopupRunable.makePopup(gameActivity,R.string.comserr);
//on arette le moteur de rendu
renderer.terminate();
//et on retourne la 'activité precedente
@@ -259,7 +264,7 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
case Command.GET_DECK:
coms.send(deckName);
String deckstr = coms.recieve();
deck = new NetworkDeck(deckstr,gameActivity.getBaseContext());
deck = new NetworkDeck(deckstr, gameActivity.getBaseContext());
Log.e("got deck",deckstr);
break;
case Command.DRAW:
@@ -273,34 +278,34 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
isYourMainPhase =true;
isYourBattlePhase=false;
renderer.addToDrawWithoutUpdate(new DrawableSelfRemoving(new DrawableBitmap(bitmapYourTurn,0,0,"yourTurn",100F,50F),1));
renderer.addToDraw(new DrawableBitmap(bitmapButtonEnd, BUTTON_X_POS, BUTTON_Y_POS, BUTTONTURN_DRAWABLE_NAME, BUTTON_X_SIZE, BUTTON_Y_SIZE));
renderer.addToDraw(new DrawableBitmap(bitmapButtonEnd, BUTTON_X_POS, BUTTON_Y_POS, BUTTON_TURN_DRAWABLE_NAME, BUTTON_X_SIZE, BUTTON_Y_SIZE));
break;
case Command.SETMANA:
renderer.removeToDrawWithoutUpdate("mana");
mana = coms.recieveInt();
renderer.addToDraw(new DrawableText("Mana : "+mana,85F,60F,"mana",13.3F,6.65F,20, 100,30,Color.WHITE));
renderer.addToDraw(new DrawableText( gameActivity.getResources().getString(R.string.mana)+" : "+mana,85F,60F,"mana",13.3F,6.65F,20, 100,30,Color.WHITE));
break;
case Command.ENEMYTURN:
isYourMainPhase =false;
renderer.removeToDraw(BUTTONTURN_DRAWABLE_NAME);
renderer.removeToDraw(BUTTON_TURN_DRAWABLE_NAME);
renderer.removeToDraw("battlePhase");
renderer.addToDraw(new DrawableSelfRemoving(new DrawableBitmap(bitmapEnemyTurn,0,0,"enemyTurn",100F,50F),1));
break;
case Command.POPUP:
String recivedMessage = coms.recieve();
gameActivity.runOnUiThread(new PopupRunable(recivedMessage,gameActivity));
PopupRunable.makePopup(gameActivity,recivedMessage);
Log.e("popup",recivedMessage);
break;
case Command.WIN:
//on termine la parite
backgroundMusicPlayer.stop();
playSound("win");
gameActivity.runOnUiThread(new PopupRunable("bravo ! vous avez gagné",gameActivity));
playSound(WIN_SOUND);
PopupRunable.makePopup(gameActivity,R.string.victoire);
renderer.addToDraw(new DrawableBitmap(bitmapVictory,0,0,"victory",100F,50F));
renderer.updateFrame();
cancelled = true;
@@ -311,8 +316,8 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
case Command.LOSE:
//on termine la partie
backgroundMusicPlayer.stop();
playSound("lose");
gameActivity.runOnUiThread(new PopupRunable("vous avez perdu!",gameActivity));
playSound(LOSE_SOUND);
PopupRunable.makePopup(gameActivity,R.string.lose);
renderer.addToDraw(new DrawableBitmap(bitmapDefeat,0,0,"defeat",100F,50F));
renderer.updateFrame();
cancelled=true;
@@ -335,7 +340,7 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
//on instancie la carte recu
Class<? extends Card> c = CardRegistery.get(cardId);
Constructor con = c.getConstructor(String.class, Context.class);
Card cardPlayed = (Card) con.newInstance("enemy"+zone,gameActivity);
Card cardPlayed = (Card) con.newInstance("enemy"+zone, gameActivity);
cardPlayed.getDrawableCard().setOnBoard(true);
//ajout de la carte au rendu
@@ -345,7 +350,7 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
//ajout la card au terain
cardPlayed.getDrawableCard().setDraggable(false);
board.setEnemyCard(zone,cardPlayed);
playSound("card");
playSound(CARD_SOUND);
break;
case Command.MEULE:
@@ -377,13 +382,13 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
case Command.SET_ENEMY_HP:
renderer.removeToDrawWithoutUpdate("advHp");
renderer.addToDraw(new DrawableText(" Hp : " + coms.recieve(),1F,10F,"advHp",13.3F,6.65F,20, 100,30,Color.WHITE));
renderer.addToDraw(new DrawableText(gameActivity.getResources().getString(R.string.hp)+" : " + coms.recieve(),1F,10F,"advHp",13.3F,6.65F,20, 100,30,Color.WHITE));
break;
case Command.SET_HP:
renderer.removeToDrawWithoutUpdate("playerHp");
renderer.addToDraw(new DrawableText(" Hp : " + coms.recieve(),85F,80F,"playerHp",13.3F,6.65F,20, 100,30,Color.WHITE));
renderer.addToDraw(new DrawableText(gameActivity.getResources().getString(R.string.hp)+ " : " + coms.recieve(),85F,80F,"playerHp",13.3F,6.65F,20, 100,30,Color.WHITE));
break;
case Command.SET_CARD_HP :
@@ -519,8 +524,6 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
protected synchronized boolean setOnCardPlayedRequest(DrawableCard card,int zone)
{
Log.e("request","recived");
//on ne peut pas avoir 2 requette simultané
while(!requestPlaceCardDone)
{
@@ -543,7 +546,7 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
}
if(requestPlaceCardResult)
{
playSound("card");
playSound(CARD_SOUND);
}
return requestPlaceCardResult;
}
@@ -576,7 +579,7 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
}
}
playSound("fight");
playSound(FIGHT_SOUND);
return true;
}
@@ -628,10 +631,7 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
{
requestEnd=true;
}else{
Toast t = new Toast(gameActivity);
t.setText("IT'S NOT YOUR TURN BE PATIENT");
t.setDuration(Toast.LENGTH_SHORT);
t.show();
PopupRunable.makePopup(gameActivity,R.string.notYourTurn);
}
}
@@ -660,10 +660,14 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
}
}
/**
* lance la boucle de la musique a la fin de l'introduction de la mussique
* @param mp
*/
@Override
public void onCompletion(MediaPlayer mp) {
mp.reset();
backgroundMusicPlayer = MediaPlayer.create(cont, loopMusic);
backgroundMusicPlayer = MediaPlayer.create(gameActivity, loopMusic);
backgroundMusicPlayer.setVolume(0.5F,0.5F);
backgroundMusicPlayer.setOnCompletionListener(this);
backgroundMusicPlayer.setScreenOnWhilePlaying(true);