mise a jour server + client + partiel tactile
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@@ -1,5 +1,6 @@
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package com.iutlaval.myapplication.Game;
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import android.content.Context;
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import android.view.MotionEvent;
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import com.iutlaval.myapplication.GameActivity;
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@@ -12,47 +13,140 @@ public class TouchHandler {
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private float TouchDeltaY = 0;
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private float originalPositionX = 0;
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private float originalPositionY = 0;
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private DrawableCard moveEventCard = null;
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private Renderer renderer;
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private DrawableCard dragAndDropCard = null;
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private DrawableCard smallCardUserForBig = null;
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private static final float SELECTING_OFFSET = 20F;
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private PlayableZonesHandler playableZonesHandler;
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public TouchHandler(Renderer renderer)
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private Renderer renderer;
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private GameLogicThread gameLogic;
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private Context context;
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public TouchHandler(Renderer renderer, GameLogicThread gameLogic, Context context)
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{
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playableZonesHandler = new PlayableZonesHandler(gameLogic.getBoard());
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this.renderer = renderer;
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this.gameLogic = gameLogic;
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this.context=context;
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}
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public void onTouchEvent(MotionEvent event){
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public void onTouchEvent(MotionEvent event)
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{
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//on ignore le multi touch
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if(event.getPointerCount() <= 1)
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{
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float unscaled_X = event.getX() / GameActivity.screenWidth * 100;
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float unscaled_Y = event.getY() / GameActivity.screenHeight * 100;
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if (event.getAction() == MotionEvent.ACTION_DOWN) {
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if(unscaled_Y <= 90F)
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if(gameLogic.isYourTurn())
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{
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//l'ordre importe on a besoin d'avoir une carte sélectionner pour la jouer
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if(event.getAction() == MotionEvent.ACTION_DOWN)
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{
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moveEventCard = renderer.getCardOn(unscaled_X, unscaled_Y -20F);
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//selectionne la carte
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dragAndDropHandler(event);
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//affiche les zones de jeu
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playCard(event);
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}else{
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moveEventCard = renderer.getCardOn(unscaled_X, unscaled_Y);
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//joue la carte si on a ACTION_UP
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playCard(event);
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//déplace la carte(non ACTION_UP) et la désélection (ACTION_UP)
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dragAndDropHandler(event);
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}
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if (moveEventCard != null) {
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TouchDeltaY = unscaled_Y - moveEventCard.getY();
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TouchDeltaX = unscaled_X - moveEventCard.getX();
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originalPositionX = moveEventCard.getX();
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originalPositionY = moveEventCard.getY();
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}
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}
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//afficher grosse carte
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bigCardHandler(event);
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} else if (event.getAction() == MotionEvent.ACTION_UP) {
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TouchDeltaY = 0;
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TouchDeltaX = 0;
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//TODO detect zones
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if(moveEventCard != null)renderer.moveToDraw(originalPositionX,originalPositionY,moveEventCard.getName());
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moveEventCard = null;
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} else if (moveEventCard != null) {
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moveEventCard.setCoordinates(unscaled_X - TouchDeltaX, unscaled_Y - TouchDeltaY);
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renderer.updateFrame();
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}
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}
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private void dragAndDropHandler(MotionEvent event)
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{
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//on calcul les coordonées en % de l'écran
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float unscaled_X = event.getX() / GameActivity.screenWidth * 100;
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float unscaled_Y = event.getY() / GameActivity.screenHeight * 100;
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//quand on appui on capture une carte et on note sa positon initial
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if (event.getAction() == MotionEvent.ACTION_DOWN) {
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dragAndDropCard = renderer.getCardOn(unscaled_X, unscaled_Y);
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if(!dragAndDropCard.isDraggable()) dragAndDropCard = null;
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if (dragAndDropCard != null) {
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//on calcul la position par raport au doigt de l'utilisateur
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TouchDeltaY = unscaled_Y - dragAndDropCard.getY();
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TouchDeltaX = unscaled_X - dragAndDropCard.getX();
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originalPositionX = dragAndDropCard.getX();
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originalPositionY = dragAndDropCard.getY();
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}
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} else if (event.getAction() == MotionEvent.ACTION_UP) {
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TouchDeltaY = 0;
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TouchDeltaX = 0;
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//TODO detect zones
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if(dragAndDropCard != null)renderer.moveToDraw(originalPositionX,originalPositionY, dragAndDropCard.getName());
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dragAndDropCard = null;
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} else if (dragAndDropCard != null) {
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dragAndDropCard.setCoordinates(unscaled_X - TouchDeltaX, unscaled_Y - TouchDeltaY);
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renderer.updateFrame();
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}
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}
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private void bigCardHandler(MotionEvent event)
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{
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//calcul y,x sur une echelle de 0 a 100
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float unScalled_Y = event.getY() / GameActivity.screenHeight * 100;
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float unScalled_X = event.getX() / GameActivity.screenWidth * 100;
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if(event.getAction() == MotionEvent.ACTION_DOWN) {
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//on recupére la carte a afficher en grand
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DrawableCard smallCArd = renderer.getCardOn(unScalled_X,unScalled_Y);
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if(smallCArd !=null)
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{
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if(smallCardUserForBig !=null)
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{
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smallCardUserForBig.setCoordinates(smallCardUserForBig.getX(), smallCardUserForBig.getY() + SELECTING_OFFSET);
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//on update pas affin d'avoir un rendu plus fluide au moment de mettre l'aure carte
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renderer.removeToDrawWithoutUpdate(smallCardUserForBig.getName()+"BIG");
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}
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smallCardUserForBig = smallCArd;
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DrawableCard bigCard = new DrawableCard(smallCArd,context,2);
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renderer.addToDraw(bigCard);
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bigCard.setCoordinates(72F,10F);
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//on ne décale pas la carte sélectionner si ce n'est pas notre tours
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if(gameLogic.isYourTurn())smallCArd.setCoordinates(smallCArd.getX(),smallCArd.getY() - SELECTING_OFFSET);
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//si on lache la carte
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}else if(event.getAction() == MotionEvent.ACTION_UP) {
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if (smallCardUserForBig != null) {
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renderer.removeToDraw(smallCardUserForBig.getName() + "BIG");
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smallCardUserForBig = null;
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}
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}
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}
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}
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private void playCard(MotionEvent event)
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{
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//l'affichage se fait par une liste fifo donc on veut que notre carte soit afficher aprés les zones
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if(event.getAction() == MotionEvent.ACTION_DOWN) {
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//on enleve l carte
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renderer.removeToDrawWithoutUpdate(dragAndDropCard);
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//on ajoute les zones
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playableZonesHandler.displayPlayableZones(renderer);
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// et enfin on remet la carte
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renderer.addToDraw(dragAndDropCard);
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}else if(event.getAction() == MotionEvent.ACTION_UP) {
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int zone = playableZonesHandler.getHoveredZone(smallCardUserForBig);
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if(zone != -1)
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{
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dragAndDropCard.setOnBoard(true);
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dragAndDropCard.setCoordinates((DrawableCard.getCardWith()+1)*zone,55F);
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dragAndDropCard.setDraggable(false);
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}else{
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dragAndDropCard.setCoordinates(dragAndDropCard.getX(),dragAndDropCard.getY() + SELECTING_OFFSET);
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}
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}
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}
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}
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