patch de la carte qui ne disparait pas

This commit is contained in:
marc barbier
2021-01-04 13:16:02 +01:00
parent c401fc5657
commit 7b11c97eb7
3 changed files with 2 additions and 3 deletions
@@ -12,6 +12,7 @@ import com.iutlaval.myapplication.Game.Cards.Card;
import com.iutlaval.myapplication.Game.Cards.CardRegistery;
import com.iutlaval.myapplication.GameActivity;
import com.iutlaval.myapplication.R;
import com.iutlaval.myapplication.Video.Drawables.Drawable;
import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
import com.iutlaval.myapplication.Video.Drawables.DrawableSelfRemoving;
@@ -267,7 +268,6 @@ public class GameLogicThread extends Thread{
//detruit la carte sur le terrain du joueur
int zoneOfTheDestroyedCard = coms.recieveInt();
Card cardToDestroy = board.removeCardOnPlayerBoard(zoneOfTheDestroyedCard);
Log.e("destroying",""+cardToDestroy);
renderer.removeToDraw(cardToDestroy);
break;
@@ -205,7 +205,7 @@ public class DrawableCard extends Drawable{
cardOnBoardDrawable = new DrawableBitmap(cardOnBoardBitmap,x,y,toString()+"BOARD",CARD_ON_BOARD_DRAWABLE_WIDTH*ratio,CARD_ON_BOARD_DRAWABLE_HEIGHT*ratio);
c.setDrawableCard(this);
if(ratio == 1)c.setDrawableCard(this);
updateHpAndAtk(c.getAttack(),c.getHealth());
setCoordinates(getX(), getY());
@@ -127,7 +127,6 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
}
/**
* main drawing thread render each frame
*/