patch de la carte qui ne disparait pas
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@@ -12,6 +12,7 @@ import com.iutlaval.myapplication.Game.Cards.Card;
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import com.iutlaval.myapplication.Game.Cards.CardRegistery;
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import com.iutlaval.myapplication.GameActivity;
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import com.iutlaval.myapplication.R;
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import com.iutlaval.myapplication.Video.Drawables.Drawable;
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import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
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import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
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import com.iutlaval.myapplication.Video.Drawables.DrawableSelfRemoving;
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@@ -267,7 +268,6 @@ public class GameLogicThread extends Thread{
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//detruit la carte sur le terrain du joueur
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int zoneOfTheDestroyedCard = coms.recieveInt();
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Card cardToDestroy = board.removeCardOnPlayerBoard(zoneOfTheDestroyedCard);
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Log.e("destroying",""+cardToDestroy);
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renderer.removeToDraw(cardToDestroy);
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break;
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@@ -205,7 +205,7 @@ public class DrawableCard extends Drawable{
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cardOnBoardDrawable = new DrawableBitmap(cardOnBoardBitmap,x,y,toString()+"BOARD",CARD_ON_BOARD_DRAWABLE_WIDTH*ratio,CARD_ON_BOARD_DRAWABLE_HEIGHT*ratio);
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c.setDrawableCard(this);
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if(ratio == 1)c.setDrawableCard(this);
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updateHpAndAtk(c.getAttack(),c.getHealth());
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setCoordinates(getX(), getY());
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@@ -127,7 +127,6 @@ public class Renderer extends SurfaceView implements SurfaceHolder.Callback {
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}
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/**
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* main drawing thread render each frame
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*/
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