ajout de commande serveur - clien

This commit is contained in:
marc barbier
2020-12-12 14:53:44 +01:00
parent e1c8e312b2
commit 6fd5ec2198
4 changed files with 33 additions and 4 deletions
@@ -23,6 +23,7 @@ import java.io.IOException;
import java.io.InterruptedIOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.lang.reflect.Constructor;
import java.net.Socket;
public class GameLogicThread extends Thread{
@@ -167,6 +168,22 @@ public class GameLogicThread extends Thread{
clientOut.writeObject("pong");
break;
case Command.PUT_ENEMY_CARD:
int cardId = (int)clientIn.readObject();
int zone = (int)clientIn.readObject();
//on instancie la carte recu
Class<? extends Card> c = CardRegistery.get(cardId);
Constructor con = c.getConstructor(String.class, Context.class);
Card cardPlayed = (Card) con.newInstance("enemy"+zone,gameActivity);
//ajout de la carte au rendu
cardPlayed.getDrawableCard().setCoordinates(((DrawableCard.getCardWith()+1)*zone+DrawableCard.getCardWith()),10F);
renderer.addToDraw(cardPlayed.getDrawableCard());
//ajout la card au terain
board.setEnemyCard(zone,cardPlayed);
break;
default:
Log.e("UNKOWN COMMAND",serveurCmd);
}
@@ -214,9 +231,11 @@ public class GameLogicThread extends Thread{
throw new UnrecognizedCard();
}
clientOut.writeObject(cardId);
clientOut.writeObject(zone);
if(clientIn.readObject().equals(Command.OK))
{
board.setCard(zone,card.getCard());
return true;
}else{
return false;