ajout victoire + defaite

This commit is contained in:
marc barbier
2021-01-04 15:22:33 +01:00
parent 9722822159
commit 6c0f084d48
4 changed files with 39 additions and 20 deletions
@@ -11,8 +11,8 @@ import android.widget.Toast;
import com.iutlaval.myapplication.Game.Cards.Card;
import com.iutlaval.myapplication.Game.Cards.CardRegistery;
import com.iutlaval.myapplication.GameActivity;
import com.iutlaval.myapplication.PopupRunable;
import com.iutlaval.myapplication.R;
import com.iutlaval.myapplication.Video.Drawables.Drawable;
import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
import com.iutlaval.myapplication.Video.Drawables.DrawableSelfRemoving;
@@ -91,16 +91,18 @@ public class GameLogicThread extends Thread{
Bitmap bitmapEnemyTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_enemy_turn);
Bitmap bitmapBattlePhase = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_battlephase);
Bitmap bitmapButtonEnd = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_btn_boutonfintour);
Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
Bitmap bitmapBackground = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
Bitmap bitmapVictory = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_pb_victory);
Bitmap bitmapDefeat = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_pb_defeat);
//adding the background
renderer.addToDraw(new DrawableBitmap(bitmap, 0,0, "background", 100, 100 ));
renderer.addToDraw(new DrawableBitmap(bitmapBackground, 0,0, "background", 100, 100 ));
//drawHandPreview();
//Rectangle pos = new Rectangle(0F,0F,100F,100F);
ready=true;
final String host = "4.tcp.ngrok.io";//192.168.43.251tcp://2.tcp.ngrok.io:
final int port = 16784;
final int port = 16146;
try {
Socket client = new Socket(host, port);
@@ -181,7 +183,7 @@ public class GameLogicThread extends Thread{
case Command.YOURTURN:
isYourMainPhase =true;
isYourBattlePhase=false;
renderer.addToDraw(new DrawableSelfRemoving(new DrawableBitmap(bitmapYourTurn,0,0,"yourTurn",100F,50F),1));
renderer.addToDrawWithoutUpdate(new DrawableSelfRemoving(new DrawableBitmap(bitmapYourTurn,0,0,"yourTurn",100F,50F),1));
renderer.addToDraw(new DrawableBitmap(bitmapButtonEnd, BUTTON_X_POS, BUTTON_Y_POS, BUTTONTURN_DRAWABLE_NAME, BUTTON_X_SIZE, BUTTON_Y_SIZE));
break;
@@ -194,36 +196,30 @@ public class GameLogicThread extends Thread{
case Command.ENEMYTURN:
isYourMainPhase =false;
//on update pas vu que l'instruction suivante va le faire
renderer.removeToDrawWithoutUpdate(BUTTONTURN_DRAWABLE_NAME);
renderer.removeToDraw(BUTTONTURN_DRAWABLE_NAME);
renderer.removeToDraw("battlePhase");
renderer.addToDraw(new DrawableSelfRemoving(new DrawableBitmap(bitmapEnemyTurn,0,0,"enemyTurn",100F,50F),1));
break;
case Command.POPUP:
String recivedMessage = coms.recieve();
Toast popupToast = new Toast(gameActivity);
popupToast.setText(recivedMessage);
popupToast.setDuration(Toast.LENGTH_LONG);
popupToast.show();
gameActivity.runOnUiThread(new PopupRunable(recivedMessage,gameActivity));
Log.e("popup",recivedMessage);
break;
case Command.WIN:
//on termine la parite
cancelled = true;
Toast winToast = new Toast(gameActivity);
winToast.setText("bravo ! vous avez gagné");
winToast.setDuration(Toast.LENGTH_LONG);
winToast.show();
gameActivity.runOnUiThread(new PopupRunable("bravo ! vous avez gagné",gameActivity));
renderer.addToDraw(new DrawableBitmap(bitmapVictory,0,0,"victory",100F,50F));
renderer.updateFrame();
cancelled = true;
break;
case Command.LOSE:
//on termine la partie
gameActivity.runOnUiThread(new PopupRunable("vous avez perdu!",gameActivity));
renderer.addToDraw(new DrawableBitmap(bitmapDefeat,0,0,"defeat",100F,50F));
renderer.updateFrame();
cancelled=true;
Toast loseToast = new Toast(gameActivity);
loseToast.setText("vous avez perdu!");
loseToast.setDuration(Toast.LENGTH_LONG);
loseToast.show();
break;
case Command.PING:
coms.send(Command.PONG);