ajout victoire + defaite
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@@ -11,8 +11,8 @@ import android.widget.Toast;
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import com.iutlaval.myapplication.Game.Cards.Card;
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import com.iutlaval.myapplication.Game.Cards.CardRegistery;
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import com.iutlaval.myapplication.GameActivity;
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import com.iutlaval.myapplication.PopupRunable;
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import com.iutlaval.myapplication.R;
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import com.iutlaval.myapplication.Video.Drawables.Drawable;
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import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
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import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
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import com.iutlaval.myapplication.Video.Drawables.DrawableSelfRemoving;
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@@ -91,16 +91,18 @@ public class GameLogicThread extends Thread{
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Bitmap bitmapEnemyTurn = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_enemy_turn);
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Bitmap bitmapBattlePhase = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_pb_battlephase);
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Bitmap bitmapButtonEnd = BitmapFactory.decodeResource(renderer.getResources(),R.drawable.t_btn_boutonfintour);
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Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
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Bitmap bitmapBackground = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
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Bitmap bitmapVictory = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_pb_victory);
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Bitmap bitmapDefeat = BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_pb_defeat);
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//adding the background
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renderer.addToDraw(new DrawableBitmap(bitmap, 0,0, "background", 100, 100 ));
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renderer.addToDraw(new DrawableBitmap(bitmapBackground, 0,0, "background", 100, 100 ));
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//drawHandPreview();
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//Rectangle pos = new Rectangle(0F,0F,100F,100F);
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ready=true;
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final String host = "4.tcp.ngrok.io";//192.168.43.251tcp://2.tcp.ngrok.io:
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final int port = 16784;
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final int port = 16146;
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try {
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Socket client = new Socket(host, port);
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@@ -181,7 +183,7 @@ public class GameLogicThread extends Thread{
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case Command.YOURTURN:
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isYourMainPhase =true;
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isYourBattlePhase=false;
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renderer.addToDraw(new DrawableSelfRemoving(new DrawableBitmap(bitmapYourTurn,0,0,"yourTurn",100F,50F),1));
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renderer.addToDrawWithoutUpdate(new DrawableSelfRemoving(new DrawableBitmap(bitmapYourTurn,0,0,"yourTurn",100F,50F),1));
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renderer.addToDraw(new DrawableBitmap(bitmapButtonEnd, BUTTON_X_POS, BUTTON_Y_POS, BUTTONTURN_DRAWABLE_NAME, BUTTON_X_SIZE, BUTTON_Y_SIZE));
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break;
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@@ -194,36 +196,30 @@ public class GameLogicThread extends Thread{
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case Command.ENEMYTURN:
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isYourMainPhase =false;
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//on update pas vu que l'instruction suivante va le faire
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renderer.removeToDrawWithoutUpdate(BUTTONTURN_DRAWABLE_NAME);
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renderer.removeToDraw(BUTTONTURN_DRAWABLE_NAME);
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renderer.removeToDraw("battlePhase");
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renderer.addToDraw(new DrawableSelfRemoving(new DrawableBitmap(bitmapEnemyTurn,0,0,"enemyTurn",100F,50F),1));
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break;
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case Command.POPUP:
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String recivedMessage = coms.recieve();
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Toast popupToast = new Toast(gameActivity);
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popupToast.setText(recivedMessage);
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popupToast.setDuration(Toast.LENGTH_LONG);
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popupToast.show();
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gameActivity.runOnUiThread(new PopupRunable(recivedMessage,gameActivity));
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Log.e("popup",recivedMessage);
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break;
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case Command.WIN:
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//on termine la parite
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cancelled = true;
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Toast winToast = new Toast(gameActivity);
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winToast.setText("bravo ! vous avez gagné");
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winToast.setDuration(Toast.LENGTH_LONG);
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winToast.show();
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gameActivity.runOnUiThread(new PopupRunable("bravo ! vous avez gagné",gameActivity));
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renderer.addToDraw(new DrawableBitmap(bitmapVictory,0,0,"victory",100F,50F));
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renderer.updateFrame();
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cancelled = true;
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break;
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case Command.LOSE:
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//on termine la partie
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gameActivity.runOnUiThread(new PopupRunable("vous avez perdu!",gameActivity));
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renderer.addToDraw(new DrawableBitmap(bitmapDefeat,0,0,"defeat",100F,50F));
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renderer.updateFrame();
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cancelled=true;
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Toast loseToast = new Toast(gameActivity);
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loseToast.setText("vous avez perdu!");
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loseToast.setDuration(Toast.LENGTH_LONG);
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loseToast.show();
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break;
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case Command.PING:
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coms.send(Command.PONG);
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