ump update

This commit is contained in:
marc barbier
2020-10-28 19:51:06 +01:00
parent 244c689606
commit 63cd40c3e6
@@ -0,0 +1,193 @@
@startuml
package Game <<Folder>> {
package Cards <<Folder>> {
abstract class Card {
{static}- frameBitmap : Bitmap
- drawablecard :DrawableCard
--
+ Card(String UID,Context c)
+ onCardAttack(Board board,Card enemy) : void
+ onCardPlayed(Board board, Player p) : void
+ onCardDeath(Board board) : void
+ onTurnBegin(Board board) : void
+ getFrameBitmap(Context c) : Bitmap
+ getFrameTexture() : int
{abstract}+ getCardPicture() : int
+ getColor() : String
{abstract}+ getDescription() : String
{abstract}+ getAttack() : int
{abstract}+ getHealth() : int
+ setDrawableCard(DrawableCard drawableCard) : void
+ getDrawableCard() : DrawableCard
{abstract}+ getName() : String
}
class DemoCard {
--
+ DemoCard(String UID, Context c)
+ getCardPicture() : int
+ getColor() : String
+ getDescription() : Sting
+ getAttack() : int
+ getHealth() : int
+ getName() : String
}
}
package Players <<Folder>> {
class Player
class PlayerBot
class PlayerLocal
class PlayerAdversary
}
class GameActivity
{
+ onCreate()
+ setGameEngine()
+ onTouchEvent(MotionEvent event)
+ isMultiplayer()
}
class GameLogicThread
{
- Context cont
- Renderer renderer
- boolean ready
- TouchHandler touch
- GameActivity gameActivity
- Deck localPlayerDeck
- Hand localPlayerHand
- Board board
- PlayableZonesHandler playableZonesHandler
--
+ GameLogicThread(GameActivity gameActivity, Renderer renderer)
+ run()
+ drawHandPreview()
+ onFrameDoneRendering()
+ isReady()
+ onTouchEvent(MotionEvent event)
}
class Board
}
package Video <<Folder>> {
package Drawables <<Folder>> {
class Drawable {
- x : int
- y : int
- name : String
- bitmap : Bitmap
- p : Paint
--
# Drawable(float x,float y,String name)
+ drawOn(Canvas c,Paint p) : void
+ equals(Object o) : boolean
+ setCoordinates(float x, float y) : void
# checkPaint() : void
}
class DrawableRectangle
{
# Drawable(Rectangle rectangle, String name, int color)
}
class DrawableBitmap
{
# Drawable(Bitmap bitmap, float x_pos, float y_pos, String name, float x_size, float y_size)
# Drawable(Bitmap bitmap,Rectangle rectangle, String name, int color)
}
class DrawableText
{
# Drawable(String text,float x_pos,float y_pos,String name, float x_size,float y_size,float textSize , int x_canvasRatio, int y_canvasRatio)
- cutText(int charPerLines,String text) : List<String>
}
class DrawableCard
{
- onBoard : boolean
--
+ DrawableCard(Card c, float x, float y, String name, Context context)
+ updateHpAndAtk(Integer atk,Integer hp)
- removeAlpha(String color)
+ drawOn(Canvas c, Paint p)
+ setCoordinates(float x, float y)
+ setOnBoard(Boolean onBoard)
}
}
class Renderer {
- holder : SurfaceHolder
- p : Paint
- drawingThread : DrawingThread
- engine : GameLogicThread
- toDraw : List<Drawable>
--
+ Renderer(Context context)
+ surfaceCreated(SurfaceHolder holder) : void
+ surfaceChanged(urfaceHolder surfaceHolder, int i, int i1, int i2) : void
+ surfaceDestroyed(SurfaceHolder surfaceHolder) : void
+ onDraw(Canvas canvas) : void
+ addToDraw(Drawable newElement) : boolean
+ moveToDraw(float x, float y, String name) : void
+ removeToDraw(String name) : void
+ removeToDraw(Drawable toRemove) : void
+ getDrawAble(String name) : Drawable
+ setEngine(GameLogicThread engine) : void
+ updateFrame() : void
}
class RectangleCanevas {
--
+ RectangleCanevas(Bitmap bitmap)
+ drawRect(Rectangle r, Paint paint) : void
}
class Rectangle {
{static}+p : Paint;
+ positionX : float
+ positionY : float
+ width : float
+ height : float
--
+ scaleRectangleToScreen() : void
+ bitmapRectangleBuilder(Bitmap bitmap, int color) : void
}
}
class MainActivity {
# onCreate()
}
MainActivity *-- GameActivity
Card <|-- DemoCard
Drawable <|-- DrawableCard
Drawable <|-- DrawableRectangle
Drawable <|-- DrawableBitmap
Drawable <|-- DrawableText
Player <|-- PlayerBot
Player <|-- PlayerLocal
Player <|-- PlayerAdversary
DrawableCard o-- Drawable : OpacityRectangleDrawable
DrawableCard o-- Drawable : PictureDrawable
DrawableCard o-- Drawable : cardOnBoardDrawable
DrawableCard o-- Drawable : cardDescription
DrawableCard o-- Drawable : cardTitle
DrawableCard o-- Drawable : cardHpDrawable
DrawableCard o-- Drawable : cardAtkDrawable
DrawableCard o-- Card : card
DrawableCard "1" *-- "1" Rectangle : cardOnBoardFrame
DrawableCard "1" *-- "1" Rectangle : cardOnBoardAtk
DrawableCard "1" *-- "1" Rectangle : cardOnBoardHp
RectangleCanevas *-- Rectangle : +rectangle
Renderer "1" *-- "0_*" Drawable : toDraw
GameActivity "1" *-- "1" Renderer : renderer
GameLogicThread o-- Renderer
GameLogicThread *-- Board
Board *-- PlayerLocal : player
Board *-- Player : adversary
Renderer o-- GameLogicThread
@enduml