effet sonnores defait victoire renomage de carte et amélioration de l'acceuil
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@@ -134,6 +134,8 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
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soundMap=new HashMap<>();
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soundMap.put("fight",soundPool.load(cont,R.raw.combat_sfx,1));
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soundMap.put("card",soundPool.load(cont,R.raw.carte_jouer_sfx,1));
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soundMap.put("win",soundPool.load(cont,R.raw.victoire,1));
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soundMap.put("lose",soundPool.load(cont,R.raw.defaite,1));
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@@ -296,21 +298,27 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
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case Command.WIN:
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//on termine la parite
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backgroundMusicPlayer.stop();
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playSound("win");
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gameActivity.runOnUiThread(new PopupRunable("bravo ! vous avez gagné",gameActivity));
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renderer.addToDraw(new DrawableBitmap(bitmapVictory,0,0,"victory",100F,50F));
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renderer.updateFrame();
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cancelled = true;
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currentThread().sleep(2000);
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returnToTheMainActivity();
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break;
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case Command.LOSE:
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//on termine la partie
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backgroundMusicPlayer.stop();
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playSound("lose");
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gameActivity.runOnUiThread(new PopupRunable("vous avez perdu!",gameActivity));
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renderer.addToDraw(new DrawableBitmap(bitmapDefeat,0,0,"defeat",100F,50F));
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renderer.updateFrame();
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cancelled=true;
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currentThread().sleep(2000);
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//gameativity.finish() n'etait pas utilisable il fermais l'application
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returnToTheMainActivity();
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break;
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case Command.PING:
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