patch mauvais colision combat
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@@ -385,6 +385,7 @@ public class GameLogicThread extends Thread{
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if(board.getAdvCardsOnBoard()[zoneCible] == null
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|| card.getCard().getAttack() == 0)
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{
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Log.e("DENIED",""+ board.getAdvCardsOnBoard()[zoneCible] + " r "+card.getCard().getAttack());
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return false;
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}
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@@ -112,14 +112,19 @@ public class PlayableZonesHandler {
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public int getEnemyHoveredZone(Drawable card) {
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for(int i=0 ; i< board.MAX_CARD_ON_BOARD;i++)
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{
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int cardX =(DrawableCard.getCardWith()+1)*i + 20;
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int cardX =(DrawableCard.getCardWith()+1)*i + 20 + DrawableCard.getCardWith()/2;
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//es que on survole sur l'axe x
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if(cardX > card.getX() && card.getY() < 50F)
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{
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//on a trouvé l'emplacement de la carte
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//si il y a une carte a l'emplacement on retourne le numero
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if(board.getPlayerCardsOnBoard()[i] == null)return i;
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else break;
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if(board.getAdvCardsOnBoard()[i] != null){
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return i;
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}
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else {
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Log.e("NO CARD ON ",""+i);
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break;
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}
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}
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}
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return -1;
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@@ -88,7 +88,7 @@ public class TouchHandler {
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if(dragAndDropCard != null && !dragAndDropCard.isDraggable()) dragAndDropCard = null;
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//si la carte est dans la main durant la phase de combat on ne la prend pas
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//if(dragAndDropCard != null && isBattleTurn && !dragAndDropCard.isOnBoard())dragAndDropCard = null;
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if(dragAndDropCard != null && isBattleTurn && !dragAndDropCard.isOnBoard())dragAndDropCard = null;
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//si la carte est sur le terrain durant la phase principale on ne la prends pas
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if(dragAndDropCard != null && !isBattleTurn && dragAndDropCard.isOnBoard())dragAndDropCard = null;
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@@ -220,6 +220,7 @@ public class TouchHandler {
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if(dragAndDropCard != null){
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if(event.getAction() == MotionEvent.ACTION_UP) {
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int zone = playableZonesHandler.getEnemyHoveredZone(dragAndDropCard);
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Log.e("hovered : ",""+zone);
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if(zone != -1)
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{
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gameLogic.setOnCardAttackRequest(dragAndDropCard,zone);
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