renomage carte
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@@ -469,7 +469,6 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
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renderer.moveToDraw(i* DrawableCard.getCardWith(),90F,c.getDrawableCard().getName());
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i++;
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}
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}
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/**
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@@ -548,7 +547,6 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
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return false;
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}
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//on ne peut pas avoir 2 requette simultané
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while(!requestAttackDone) {
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try {
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@@ -633,7 +631,6 @@ public class GameLogicThread extends Thread implements SoundPool.OnLoadCompleteL
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return isYourBattlePhase;
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}
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@Override
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public void onLoadComplete(final SoundPool soundPool, int sampleId, int status) {
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soundPoolLoaded=true;
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