protection anti crash en cas de serv mort

This commit is contained in:
marc barbier
2021-01-04 16:07:28 +01:00
parent 049b34e250
commit 0a0fe37078
2 changed files with 13 additions and 10 deletions
@@ -1,6 +1,7 @@
package com.iutlaval.myapplication.Game;
import android.content.Context;
import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Color;
@@ -11,6 +12,7 @@ import android.widget.Toast;
import com.iutlaval.myapplication.Game.Cards.Card;
import com.iutlaval.myapplication.Game.Cards.CardRegistery;
import com.iutlaval.myapplication.GameActivity;
import com.iutlaval.myapplication.MainActivity;
import com.iutlaval.myapplication.PopupRunable;
import com.iutlaval.myapplication.R;
import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
@@ -109,8 +111,15 @@ public class GameLogicThread extends Thread{
coms= new Communication(client);
} catch (IOException e) {
Log.e("ERROR SERVER DEAD","srv");
//TODO display error and don't crash the game;
System.exit(1);
gameActivity.runOnUiThread(new PopupRunable("erreur de comunication avec le serveur",gameActivity));
renderer.terminate();
//gameativity.finish() n'etait pas utilisable il fermais l'application
Intent intent = new Intent(gameActivity,MainActivity.class);
//on reset le top et recrée l'activité principale
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_SINGLE_TOP);
gameActivity.startActivity(intent);
return;
}
renderer.updateFrame();