refactor des drawable + debut du code des zones placable
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@@ -12,6 +12,7 @@ import com.iutlaval.myapplication.Game.Decks.DeckDemo;
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import com.iutlaval.myapplication.GameActivity;
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import com.iutlaval.myapplication.R;
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import com.iutlaval.myapplication.Video.Drawables.Drawable;
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import com.iutlaval.myapplication.Video.Drawables.DrawableBitmap;
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import com.iutlaval.myapplication.Video.Drawables.DrawableCard;
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import com.iutlaval.myapplication.Video.Renderer;
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@@ -25,6 +26,7 @@ public class GameLogicThread extends Thread{
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private Deck localPlayerDeck;
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private Hand localPlayerHand;
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private Board board;
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public GameLogicThread(GameActivity gameActivity, Renderer renderer)
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{
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@@ -37,6 +39,7 @@ public class GameLogicThread extends Thread{
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localPlayerHand = new Hand();
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localPlayerHand.fillHand(localPlayerDeck);
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this.gameActivity=gameActivity;
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board=new Board();
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GameActivity.setGameEngine(this);
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}
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@@ -49,7 +52,7 @@ public class GameLogicThread extends Thread{
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Log.e("RESOLUTION:",""+GameActivity.screenWidth+"x"+GameActivity.screenHeight);
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//affichage de l'arriere plan
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Bitmap bitmap= BitmapFactory.decodeResource(cont.getResources(), R.drawable.t_b_board_background);
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renderer.addToDraw(new Drawable(bitmap, 0,0, "background", 100, 100 ));
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renderer.addToDraw(new DrawableBitmap(bitmap, 0,0, "background", 100, 100 ));
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drawHandPreview();
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ready=true;
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@@ -61,6 +64,9 @@ public class GameLogicThread extends Thread{
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renderer.updateFrame();
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}
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/**
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* cette methode est UNIQUEMENT a bute de test elle ne sert a rien d'autre ne pas s'en servir
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*/
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private void drawHandPreview() {
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int i = 0;
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for(Card c : localPlayerHand.getHand())
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@@ -74,7 +80,7 @@ public class GameLogicThread extends Thread{
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/**
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* cette fonction est appeller a chaque fin de frame
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* CETTE FONCTION A UN IMPACT DIRRECT SUR LES FPS ELLE SE DOIT D'être OPTIMAL
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* CETTE FONCTION A UN IMPACT DIRECT SUR LES FPS ELLE SE DOIT D'être OPTIMAL
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* TOUT CALCUL REDONDANT CE DOIT D'AVOIR ETE PRE FAIT
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*
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* TOUT APELLE DE CETTE FONCTION SE DOIT D'ÊTRE PROTEGER PAR isReady()
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@@ -105,10 +111,12 @@ public class GameLogicThread extends Thread{
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*/
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public void onTouchEvent(MotionEvent event) {
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if(isReady()){
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float unscalled_Y = event.getY() / GameActivity.screenHeight * 100;
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if(unscalled_Y >= 90F && event.getAction() == MotionEvent.ACTION_DOWN) {
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//calcul y sur une echelle de 0 a 100
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float scalled_Y = event.getY() / GameActivity.screenHeight * 100;
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//si on clique sur une carte dans la main
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if(event.getAction() == MotionEvent.ACTION_DOWN) {
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float unscalled_X = event.getX() / GameActivity.screenWidth * 100;
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DrawableCard smallCArd = renderer.getCardOn(unscalled_X,unscalled_Y);
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DrawableCard smallCArd = renderer.getCardOn(unscalled_X,scalled_Y);
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if(smallCArd !=null)
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{
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if(currentlySelected !=null)
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@@ -122,8 +130,8 @@ public class GameLogicThread extends Thread{
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renderer.addToDraw(bigCard);
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bigCard.setCoordinates(72F,10F);
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smallCArd.setCoordinates(smallCArd.getX(),smallCArd.getY() - SELECTING_OFFSET);
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touch.onTouchEvent(event);
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}
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touch.onTouchEvent(event);
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}else if(event.getAction() == MotionEvent.ACTION_UP){
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//currentlySelected.setCoordinates(currentlySelected.getX(),currentlySelected.getY() + SELECTING_OFFSET);
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touch.onTouchEvent(event);
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@@ -139,4 +147,19 @@ public class GameLogicThread extends Thread{
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}
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}
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public void displayPlayableZones()
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{
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Card[] cardsOnBoard = board.getPlayerCardsOnBoard();
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for(int i=0 ; i < cardsOnBoard.length ;i++)
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{
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if(cardsOnBoard[i] == null)
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{
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displayPlayableZoneOn(i);
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}
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}
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}
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private void displayPlayableZoneOn(int i) {
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}
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}
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