ajout de commentaire et suppretion de clases et code inutilisé

This commit is contained in:
marc barbier
2020-12-17 11:04:05 +01:00
parent f86a8e1658
commit ccf6c1a1b9
13 changed files with 209 additions and 90 deletions
+23 -17
View File
@@ -1,27 +1,33 @@
package game;
/**
* cette classe contien une liste de commande utilisé entre le client et le serveur
*/
public final class Command {
private Command(){} // pas de contructor on ne veut pas instancier cette classe
public static final String YOURTURN="yourturn";
public static final String DRAW = "draw";
public static final String GET_DECK = "getDeck";
public static final String PUT_CARD = "putCard";
public static final String PUT_ENEMY_CARD = "enemycard";
public static final String YOURTURN="yourturn"; // commande de debut de tours
public static final String DRAW = "draw"; //demande a pioché
public static final String GET_DECK = "getDeck"; // demande le deck
public static final String PUT_CARD = "putCard"; // place une carte
public static final String PUT_ENEMY_CARD = "enemycard"; // place une carte sur le terrain adverse
public static final String PASS_TURN = "passTurn"; // passe son tours
public static final String POPUP = "pupup"; // affiche un messsage
public static final String ENEMYTURN = "enemyTurn"; // tours enemy
public static final String SETMANA = "setmana"; // defini la mana
public static final String WIN = "win"; // gagne
public static final String LOSE = "lose"; // perds
public static final String PING = "ping"; //envoie un ping en l'attente d'un pong
public static final String PONG = "pong";
public static final String NOK = "nok"; // refuse une actoin
public static final String OK = "ok"; // accepte une actoin
public static final String MEULE = "meule"; // fait pioché mais n'ajoute pas a la main la carte sera donc perdu
//inutilisé
public static final String SHUFFLE_DECK = "shuffleDeck";
public static final String SELECT_CARD = "selectCard";
public static final String ATTACK = "attack";
public static final String DEFEND = "defend";
public static final String CAST_SPELL = "castSpell";
public static final String PASS_TURN = "passTurn";
public static final String POPUP = "pupup";
public static final String ENEMYTURN = "enemyTurn";
public static final String SETMANA = "setmana";
public static final String WIN = "win";
public static final String LOSE = "lose";
public static final String PING = "ping";
public static final String PONG = "pong";
public static final String NOK = "nok";
public static final String OK = "ok";
public static final String MEULE = "meule";
}