# A Bethesda game mod manager for Linux This mod manager is made a protect the game files & mods files at all costs. if an operation or a mod tries to modify the files they will be stocked in and overlay folder (~/.local/share/modmanager/UPPER_DIRS/appid) this mod manager will try to enable casefold inside the mods folder as a way of ensuring that there will not be two file with the same name. mods conflicts are solved by priority, currently we still have to implements a way to change the priority. ``` Use --list-games or -l to list compatible games Use --add or -a to add a mod to a game Use --list-mods or -m to list all mods for a game Use --install or -i to add a mod to a game Use --uninstall or -u to uninstall a mod from a game Use --remove or -r to remove a mod Use --deploy or -d to deploy the mods for the game Use --unbind to rollback a deployment Use --fomod to create a new mod using the result from the FOMod ``` ## Requirements: * glib2 * 7z unzip unrar ### Optional requirements: * Fuse (2 or 3) * Fuse-overlayfs ## TODO: 1. we need a name for this. 2. allow to change mod priority. 3. add more game to the code, currently i only have Skyrim se. 6. adding a hook for %command% in steam 8. check if the order of the overlayfs directories is the right one. ## How to contribute: if you have creation engine based games not listed in src/steam.h please open an issue with the EXACT name of the game folder in steamapps/common/ otherwise if you know how to code in c don't be scared to create mr or suggest changes. don't try to make me change the licence i chose GPL-2 on purpose and i won't use GPL-3. ## Compilation and install instructions: download a version from the releases(please avoir a simple clone of the git). then run this inside the folder: ```bash mkdir build cd build cmake .. make ``` then copy the "ModManager" file to wherever you want. (i recommend ~/.local/bin/)