split the cli and the core functionnalities
This commit is contained in:
+587
@@ -0,0 +1,587 @@
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/mount.h>
|
||||
#include <sys/wait.h>
|
||||
#include <libaudit.h>
|
||||
|
||||
#include <gameData.h>
|
||||
#include <loadOrder.h>
|
||||
#include <deploy.h>
|
||||
#include <steam.h>
|
||||
#include <install.h>
|
||||
#include <getHome.h>
|
||||
#include <steam.h>
|
||||
#include <file.h>
|
||||
#include <fomod.h>
|
||||
#include <order.h>
|
||||
#include <constants.h>
|
||||
#include <deploy.h>
|
||||
#include <errorType.h>
|
||||
|
||||
#include "cli.h"
|
||||
#include "fomod.h"
|
||||
|
||||
|
||||
#define ENABLED_COLOR "\033[0;32m"
|
||||
#define DISABLED_COLOR "\033[0;31m"
|
||||
|
||||
static bool isRoot() {
|
||||
return getuid() == 0;
|
||||
}
|
||||
|
||||
static int usage() {
|
||||
printf("Use --list-games or -l to list compatible games\n");
|
||||
|
||||
printf("Use --bind or -d <APPID> to deploy the mods for the game\n");
|
||||
printf("Use --unbind <APPID> to rollback a deployment\n");
|
||||
|
||||
printf("Use --add or -a <APPID> <FILENAME> to add a mod to a game\n");
|
||||
printf("Use --remove or -r <APPID> <MODID> to remove a mod\n");
|
||||
printf("Use --fomod <APPID> <MODID> to create a new mod using the result from the FOMod\n");
|
||||
|
||||
printf("Use --list-mods or -m <APPID> to list all mods for a game\n");
|
||||
printf("Use --install or -i <APPID> <MODID> to add a mod to a game\n");
|
||||
printf("Use --uninstall or -u <APPID> <MODID> to uninstall a mod from a game\n");
|
||||
|
||||
printf("Use --swap <APPID> <MODID A> MODID B> to swap two mod in the loading order\n");
|
||||
|
||||
printf("Use --version or -v to get the version number\n");
|
||||
|
||||
printf("Use --show-load-order <APPID>\n");
|
||||
printf("Use --list-plugins <APPID>\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
static int listGames(int argc, char **) {
|
||||
if(argc != 2) return usage();
|
||||
|
||||
GHashTable * gamePaths;
|
||||
error_t status = steam_searchGames(&gamePaths);
|
||||
if(status == ERR_FAILURE) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
GList * gamesIds = g_hash_table_get_keys(gamePaths);
|
||||
GList * gamesIdsFirstPointer = gamesIds;
|
||||
if(g_list_length(gamesIds) == 0) {
|
||||
printf("No game found\n");
|
||||
} else {
|
||||
while(gamesIds != NULL) {
|
||||
const int * gameIndex = (int*)gamesIds->data;
|
||||
printf("%d: %s\n", GAMES_APPIDS[*gameIndex], GAMES_NAMES[*gameIndex]);
|
||||
gamesIds = g_list_next(gamesIds);
|
||||
}
|
||||
}
|
||||
g_list_free(gamesIdsFirstPointer);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
static int add(int argc, char ** argv) {
|
||||
if(argc != 4) return usage();
|
||||
const char * appIdStr = argv[2];
|
||||
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
install_addMod(argv[3], appid);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
static int listAllMods(int argc, char ** argv) {
|
||||
if(argc != 3) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if( appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//might crash if no mods were installed
|
||||
char * home = getHome();
|
||||
char * modFolder = g_build_filename(home, MODLIB_WORKING_DIR, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||
free(home);
|
||||
|
||||
GList * mods = order_listMods(appid);
|
||||
GList * p_mods = mods;
|
||||
unsigned short index = 0;
|
||||
|
||||
printf("Id | Installed | Name\n");
|
||||
while(mods != NULL) {
|
||||
char * modName = (char*)mods->data;
|
||||
char * modPath = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
|
||||
|
||||
if(access(modPath, F_OK) == 0) {
|
||||
printf(ENABLED_COLOR " %d | ✓ | %s\n", index, modName);
|
||||
} else {
|
||||
printf(DISABLED_COLOR " %d | ✕ | %s\n", index, modName);
|
||||
}
|
||||
|
||||
g_free(modPath);
|
||||
|
||||
index++;
|
||||
mods = g_list_next(mods);
|
||||
}
|
||||
|
||||
|
||||
free(modFolder);
|
||||
g_list_free_full(p_mods, free);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* THIS WILL NOT INSTALL THE MOD
|
||||
* this will just flag the mod as needed to be deployed
|
||||
* it's the deploying process that handle the rest
|
||||
*/
|
||||
static int installAndUninstallMod(int argc, char ** argv, bool install) {
|
||||
if(argc != 4) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
int returnValue = EXIT_SUCCESS;
|
||||
|
||||
//strtoul set EINVAL if the string is invalid
|
||||
unsigned long modId = strtoul(argv[3], NULL, 10);
|
||||
if(errno == EINVAL) {
|
||||
fprintf(stderr, "ModId has to be a valid number\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
//might crash if no mods were installed
|
||||
char * home = getHome();
|
||||
char * modFolder = g_build_filename(home, MODLIB_WORKING_DIR, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||
free(home);
|
||||
GList * mods = order_listMods(appid);
|
||||
GList * modsFirstPointer = mods;
|
||||
|
||||
for(unsigned long i = 0; i < modId; i++) {
|
||||
mods = g_list_next(mods);
|
||||
}
|
||||
|
||||
if(mods == NULL) {
|
||||
fprintf(stderr, "Mod not found\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
char * modName = (char*)mods->data;
|
||||
char * modFlag = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
|
||||
|
||||
if(install) {
|
||||
if(access(modFlag, F_OK) == 0) {
|
||||
fprintf(stderr, "The mod is already activated \n");
|
||||
returnValue = EXIT_SUCCESS;
|
||||
goto exit;
|
||||
}
|
||||
|
||||
//Create activated file
|
||||
FILE * fd = fopen(modFlag, "w+");
|
||||
if(fd != NULL) {
|
||||
fwrite("", 1, 1, fd);
|
||||
fclose(fd);
|
||||
} else {
|
||||
printf("Could not interact with the activation file\n");
|
||||
returnValue = EXIT_FAILURE;
|
||||
}
|
||||
} else {
|
||||
if(access(modFlag, F_OK) != 0) {
|
||||
printf("The mod is not activated \n");
|
||||
returnValue = EXIT_SUCCESS;
|
||||
goto exit;
|
||||
}
|
||||
|
||||
if(unlink(modFlag) != 0) {
|
||||
fprintf(stderr, "Error could not disable the mod.\n");
|
||||
fprintf(stderr, "please remove this file '%s'\n", modFlag);
|
||||
returnValue = EXIT_FAILURE;
|
||||
goto exit;
|
||||
}
|
||||
}
|
||||
|
||||
exit:
|
||||
|
||||
g_free(modFolder);
|
||||
g_list_free_full(modsFirstPointer, free);
|
||||
g_free(modFlag);
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
static error_t cli_deploy(int argc, char ** argv) {
|
||||
if(argc != 3) return usage();
|
||||
|
||||
char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
GList * ignoredMods = NULL;
|
||||
|
||||
deploymentErrors_t errors = deploy(appIdStr, &ignoredMods);
|
||||
switch(errors) {
|
||||
//we prevalidate the appid so it is a bug
|
||||
default:
|
||||
case INVALID_APPID:
|
||||
case BUG:
|
||||
fprintf(stderr, "A bug was detected during the deployment\n");
|
||||
return ERR_FAILURE;
|
||||
case CANNOT_MOUNT:
|
||||
fprintf(stderr, "Failed to mount the game files");
|
||||
return ERR_FAILURE;
|
||||
case FUSE_NOT_INSTALLED:
|
||||
fprintf(stderr, "This software requires fuse-overlayfs to be installed");
|
||||
return ERR_FAILURE;
|
||||
case GAME_NOT_FOUND:
|
||||
fprintf(stderr, "Could not find the game files");
|
||||
return ERR_FAILURE;
|
||||
case OK:
|
||||
printf("Success");
|
||||
return ERR_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
static int setup(int argc, char ** argv) {
|
||||
if(argc != 3 ) return usage();
|
||||
const char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
char * home = getHome();
|
||||
|
||||
char * gameUpperDir = g_build_filename(home, MODLIB_WORKING_DIR, GAME_UPPER_DIR_NAME, appIdStr, NULL);
|
||||
char * gameWorkDir = g_build_filename(home, MODLIB_WORKING_DIR, GAME_WORK_DIR_NAME, appIdStr, NULL);
|
||||
g_mkdir_with_parents(gameUpperDir, 0755);
|
||||
g_mkdir_with_parents(gameWorkDir, 0755);
|
||||
free(gameUpperDir);
|
||||
free(gameWorkDir);
|
||||
|
||||
char * dataFolder = NULL;
|
||||
error_t error = gameData_getDataPath(appid, &dataFolder);
|
||||
if(error != ERR_SUCCESS) {
|
||||
return ERR_FAILURE;
|
||||
}
|
||||
|
||||
char * gameFolder = g_build_filename(home, MODLIB_WORKING_DIR, GAME_FOLDER_NAME, appIdStr, NULL);
|
||||
if(access(gameFolder, F_OK) == 0) {
|
||||
//if the game folder alredy exists just delete it
|
||||
//this will allow the removal of dlcs and language change
|
||||
file_delete(gameFolder, true);
|
||||
}
|
||||
g_mkdir_with_parents(gameFolder, 0755);
|
||||
|
||||
//links don't conflict with overlayfs and avoid coping 17Gb of files.
|
||||
//but links require the files to be on the same filesystem
|
||||
int returnValue = file_copy(dataFolder, gameFolder, FILE_CP_RECURSIVE | FILE_CP_NO_TARGET_DIR | FILE_CP_LINK);
|
||||
if(returnValue < 0) {
|
||||
printf("Coping game files. HINT: having the game on the same partition as you home director will make this operation use zero extra space");
|
||||
returnValue = file_copy(dataFolder, gameFolder, FILE_CP_RECURSIVE | FILE_CP_NO_TARGET_DIR);
|
||||
if(returnValue < 0) {
|
||||
fprintf(stderr, "Copy failed make sure you have enough space on your device.");
|
||||
free(dataFolder);
|
||||
free(gameFolder);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
file_casefold(gameFolder);
|
||||
|
||||
free(dataFolder);
|
||||
free(gameFolder);
|
||||
printf("Done\n");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
static int unbind(int argc, char ** argv) {
|
||||
if(argc != 3 ) return usage();
|
||||
const char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
char * dataFolder = NULL;
|
||||
error_t error = gameData_getDataPath(appid, &dataFolder);
|
||||
if(error != ERR_SUCCESS) {
|
||||
return ERR_FAILURE;
|
||||
}
|
||||
|
||||
while(umount2(dataFolder, MNT_FORCE | MNT_DETACH) == 0);
|
||||
|
||||
free(dataFolder);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
static int removeMod(int argc, char ** argv) {
|
||||
if(argc != 4) return usage();
|
||||
const char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
fprintf(stderr, "Invalid appid");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//strtoul set EINVAL if the string is invalid
|
||||
unsigned long modId = strtoul(argv[3], NULL, 10);
|
||||
if(errno == EINVAL) {
|
||||
fprintf(stderr, "Modid has to be a valid number\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//might crash if no mods were installed
|
||||
char * home = getHome();
|
||||
char * modFolder = g_build_filename(home, MODLIB_WORKING_DIR, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||
free(home);
|
||||
GList * mods = order_listMods(appid);
|
||||
GList * modsFirstPointer = mods;
|
||||
|
||||
for(unsigned long i = 0; i < modId; i++) {
|
||||
mods = g_list_next(mods);
|
||||
}
|
||||
|
||||
if(mods == NULL) {
|
||||
fprintf(stderr, "Mod not found\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
gchar * filename = g_build_filename(modFolder, mods->data, NULL);
|
||||
|
||||
file_delete(filename, true);
|
||||
|
||||
g_free(filename);
|
||||
g_free(modFolder);
|
||||
g_list_free_full(modsFirstPointer, free);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
static int fomod(int argc, char ** argv) {
|
||||
if(argc != 4) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
fprintf(stderr, "Invalid appid");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//strtoul set EINVAL if the string is invalid
|
||||
unsigned long modId = strtoul(argv[3], NULL, 10);
|
||||
if(errno == EINVAL) {
|
||||
fprintf(stderr, "Modid has to be a valid number\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
//might crash if no mods were installed
|
||||
char * home = getHome();
|
||||
char * modFolder = g_build_filename(home, MODLIB_WORKING_DIR, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||
free(home);
|
||||
GList * mods = order_listMods(appid);
|
||||
GList * modsFirstPointer = mods;
|
||||
|
||||
for(unsigned long i = 0; i < modId; i++) {
|
||||
mods = g_list_next(mods);
|
||||
}
|
||||
|
||||
if(mods == NULL) {
|
||||
fprintf(stderr, "Mod not found\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
char * destination = g_strconcat(mods->data, "__FOMOD", NULL);
|
||||
|
||||
if(access(destination, F_OK) == 0) {
|
||||
file_delete(destination, true);
|
||||
}
|
||||
char * modDestination = g_build_filename(modFolder, destination, NULL);
|
||||
char * modPath = g_build_filename(modFolder, mods->data, NULL);
|
||||
|
||||
//TODO: add error handling
|
||||
int returnValue = fomod_installFOMod(modPath, modDestination);
|
||||
|
||||
free(destination);
|
||||
g_list_free_full(modsFirstPointer, free);
|
||||
g_free(modDestination);
|
||||
g_free(modPath);
|
||||
g_free(modFolder);
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
static int swapMod(int argc, char ** argv) {
|
||||
if(argc != 5) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
fprintf(stderr, "Invalid appid");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
char * sentinel;
|
||||
//no mod will go over the MAX_INT value
|
||||
int modIdA = (int)strtoul(argv[3], &sentinel, 10);
|
||||
if(errno == EINVAL || sentinel == argv[3]) {
|
||||
fprintf(stderr, "Modid A has to be a valid number\n");
|
||||
return -1;
|
||||
}
|
||||
int modIdB = (int)strtoul(argv[4], &sentinel, 10);
|
||||
if(errno == EINVAL || sentinel == argv[4]) {
|
||||
fprintf(stderr, "Modid B has to be a valid number\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
printf("%d, %d\n", modIdA, modIdB);
|
||||
return order_swapPlace(appid, modIdA, modIdB);
|
||||
}
|
||||
|
||||
static int printLoadOrder(int argc, char ** argv) {
|
||||
if(argc != 3) return usage();
|
||||
|
||||
char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
fprintf(stderr, "Invalid appid");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
GList * order = NULL;
|
||||
error_t status = order_getLoadOrder(appid, &order);
|
||||
if(status != ERR_SUCCESS) {
|
||||
fprintf(stderr, "Could not fetch the load order\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
printf("If the load order is empty that mean it wasn't set\n");
|
||||
|
||||
GList * cur_order = order;
|
||||
while (cur_order != NULL) {
|
||||
printf("%s\n", (char *)cur_order->data);
|
||||
cur_order = g_list_next(cur_order);
|
||||
}
|
||||
|
||||
g_list_free_full(order, free);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
static int printPlugins(int argc, char ** argv) {
|
||||
if(argc != 3) return usage();
|
||||
|
||||
char * appIdStr = argv[2];
|
||||
int appid = steam_parseAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
fprintf(stderr, "Invalid appid");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
GList * mods = NULL;
|
||||
error_t status = order_listPlugins(appid, &mods);
|
||||
if(status != ERR_SUCCESS) {
|
||||
fprintf(stderr, "Could not list plugins\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
GList * cur_mods = mods;
|
||||
while (cur_mods != NULL) {
|
||||
printf("%s\n", (char *)cur_mods->data);
|
||||
cur_mods = g_list_next(cur_mods);
|
||||
}
|
||||
|
||||
g_list_free_full(mods, free);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
int main(int argc, char ** argv) {
|
||||
if(argc < 2 ) return usage();
|
||||
|
||||
if(audit_getloginuid() == 0 || isRoot()) {
|
||||
fprintf(stderr, "Please don't run this software as root\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
int returnValue = EXIT_SUCCESS;
|
||||
char * home = getHome();
|
||||
char * configFolder = g_build_filename(home, MODLIB_WORKING_DIR, NULL);
|
||||
free(home);
|
||||
if(access(configFolder, F_OK) != 0) {
|
||||
|
||||
//check to NOT run this as root
|
||||
//creating folder as root will causes lots of headache
|
||||
//such as problem with access rights and taking the risk of
|
||||
//running system as root (which is a big security issue)
|
||||
if(getuid() == 0) {
|
||||
fprintf(stderr, "For the first run please avoid sudo\n");
|
||||
returnValue = EXIT_FAILURE;
|
||||
goto exit;
|
||||
} else {
|
||||
//leading 0 == octal
|
||||
int i = g_mkdir_with_parents(configFolder, 0755);
|
||||
if(i < 0) {
|
||||
fprintf(stderr, "Could not create configs, check access rights for this path: %s", configFolder);
|
||||
goto exit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(strcmp(argv[1], "--list-games") == 0 || strcmp(argv[1], "-l") == 0)
|
||||
returnValue = listGames(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--add") == 0 || strcmp(argv[1], "-a") == 0)
|
||||
returnValue = add(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--list-mods") == 0 || strcmp(argv[1], "-m") == 0)
|
||||
returnValue = listAllMods(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--install") == 0 || strcmp(argv[1], "-i") == 0)
|
||||
returnValue = installAndUninstallMod(argc, argv, true);
|
||||
|
||||
else if(strcmp(argv[1], "--uninstall") == 0 || strcmp(argv[1], "-u") == 0)
|
||||
returnValue = installAndUninstallMod(argc, argv, false);
|
||||
|
||||
else if(strcmp(argv[1], "--bind") == 0 || strcmp(argv[1], "-d") == 0)
|
||||
returnValue = cli_deploy(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--unbind") == 0)
|
||||
returnValue = unbind(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--setup") == 0)
|
||||
returnValue = setup(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--fomod") == 0)
|
||||
returnValue = fomod(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--remove") == 0 || strcmp(argv[1], "-r") == 0)
|
||||
returnValue = removeMod(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--swap") == 0 || strcmp(argv[1], "-s") == 0)
|
||||
returnValue = swapMod(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--list-plugins") == 0)
|
||||
returnValue = printPlugins(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--show-load-order") == 0)
|
||||
returnValue = printLoadOrder(argc, argv);
|
||||
|
||||
else if(strcmp(argv[1], "--version") == 0 || strcmp(argv[1], "-v") == 0) {
|
||||
#ifdef __clang__
|
||||
printf("%s: Clang: %d.%d.%d\n", VERSION, __clang_major__, __clang_minor__, __clang_patchlevel__);
|
||||
#elifdef __GNUC__
|
||||
printf("%s: GCC: %d.%d.%d\n", VERSION, __GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__);
|
||||
#else
|
||||
printf("%s: unknown compiler\n", VERSION);
|
||||
#endif
|
||||
} else {
|
||||
usage();
|
||||
returnValue = EXIT_FAILURE;
|
||||
}
|
||||
|
||||
exit:
|
||||
g_free(configFolder);
|
||||
steam_freeGameTable();
|
||||
return returnValue;
|
||||
}
|
||||
Reference in New Issue
Block a user