proof of concept

This commit is contained in:
Marc
2022-09-11 12:19:46 +02:00
commit ef8776b6b1
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.vscode
.cache
build
build/*
compile_commands.json
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cmake_minimum_required(VERSION 3.10)
# generate the compile_commands for vscode / clang
set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
# set the project name
project(ModManager)
# add the executable
add_executable(ModManager src/main.c src/steam.c src/install.c src/overlayfs.c src/getHome.c src/file.c)
add_compile_options(-Wall -Wextra -pedantic -Werror)
find_package(PkgConfig REQUIRED)
pkg_search_module(GLIB REQUIRED glib-2.0)
pkg_search_module(audit REQUIRED libaudit)
target_include_directories(ModManager PRIVATE ${GLIB_INCLUDE_DIRS})
target_link_libraries(ModManager ${AUDIT_LIBRARIES})
add_compile_options(-fsanitize=address)
add_link_options(-fsanitize=address)
target_link_libraries(ModManager ${GLIB_LDFLAGS})
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# A Bethesda game mod manager for Linux
This mod manager is made a protect the game files & mods files at all costs.
if an operation or a mod tries to modify the files they will be stocked in and overlay folder (~/.local/share/modmanager/UPPER_DIRS/appid)
this mod manager will try to enable casefold inside the mods folder as a way of ensuring that there will not be two file with the same name.
mods conflicts are solved by priority, currently we still have to implements
a way to change the priority.
```
Use --list-games or -l to list compatible games
Use --add or -a <APPID> <FILENAME> to add a mod to a game
Use --list-mods or -m <APPID> to list all mods for a game
Use --install or -i <APPID> <MODID> to add a mod to a game
Use --remove or -r <APPID> <MODID> to remove a mod from a game
Use --deploy or -d <APPID> to deploy the mods for the game
Use --unbind or -u <APPID> to rollback a deployment
```
## Requirements:
* glib2
### Optional requirements:
* Fuse (2 or 3)
* Fuse-overlayfs
## instructions and warnings about casefold:
Casefold is and options in some linux filesystems that will make a folder (not the whole filesystem) case insensitive, this is really good for proton since it gives a small lookup performance boost and allow us to install mods without fearing having two file with the same name.
sadly i don't think overlayfs support it, but it might still be worth a try
## TODO:
1. we need a name for this.
2. add more game to the code, currently i only have Skyrim se.
3. replace the copy of the games files by hard links if available.
4. fomod support
## Compilation and install instructions:
download a version from the releases(please avoir a simple clone of the git).
then run this inside the folder:
```bash
mkdir build
cd build
cmake ..
make
```
then copy the "ModManager" file to wherever you want. (i recommend ~/.local/bin/)
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1.
only support betheshda game for now, i spent enough time codding this.
2.
try alternatives to overlayfs
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#include <stdlib.h>
#include <string.h>
#include <sys/wait.h>
#include <unistd.h>
#include "file.h"
#include <stdio.h>
u_int32_t countSetBits(u_int32_t n) {
// base case
if (n == 0)
return 0;
else
// if last bit set add 1 else add 0
return (n & 1) + countSetBits(n >> 1);
}
//simplest way to copy a file in c(linux)
int copy(const char * path, const char * dest, u_int32_t flags) {
int flagCount = countSetBits(flags);
if(flagCount > 3) {
printf("Invalid flags for cp command\n");
return -1;
}
//flags + cp + path + dest
const char * args[flagCount + 4];
memset(args, 0, (flagCount + 4) * sizeof(char *));
args[0] = "/bin/cp";
args[1] = path;
args[2] = dest;
int argIndex = 3;
if(flags & CP_LINK) {
args[argIndex] = "--link";
argIndex += 1;
}
if(flags & CP_RECURSIVE) {
args[argIndex] = "-r";
argIndex += 1;
}
if(flags & CP_NO_TARGET_DIR) {
args[argIndex] = "-T";
argIndex += 1;
}
int pid = fork();
if(pid == 0) {
//discard the const. since we are in a fork we don't care.
execv("/bin/cp", (char **)args);
return 0;
} else {
int returnValue;
waitpid(pid, &returnValue, 0);
return returnValue;
}
}
int delete(const char * path, bool recursive) {
int pid = fork();
if(pid == 0) {
if(recursive) {
execl("/bin/rm", "/bin/rm", "-r", path, NULL);
} else {
execl("/bin/rm", "/bin/rm", path, NULL);
}
return 0;
} else {
int returnValue;
waitpid(pid, &returnValue, 0);
return returnValue;
}
}
int move(const char * source, const char * destination) {
int pid = fork();
if(pid == 0) {
execl("/bin/mv", "/bin/mv", source, destination, NULL);
return 0;
} else {
int returnValue;
waitpid(pid, &returnValue, 0);
return returnValue;
}
}
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#include <stdbool.h>
#include <sys/types.h>
#ifndef __FILE_H__
#define __FILE_H__
#define CP_LINK 1
#define CP_RECURSIVE 2
#define CP_NO_TARGET_DIR 4
int copy(const char * path, const char * dest, u_int32_t flags);
int delete(const char * path, bool recursive);
int move(const char * source, const char * destination);
#endif
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#include <libaudit.h>
#include <pwd.h>
#include <string.h>
char * getHome() {
//not getting home from the env enable us to use sudo
struct passwd *pw = getpwuid(audit_getloginuid());
return strdup(pw->pw_dir);
}
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char * getHome();
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#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <glib.h>
#include "install.h"
#include "main.h"
//TODO: replace ALL system call by execv / execl since it make my code into swiss cheese
void unzip(const char * path, const char * outdir) {
char * unzipCommand = g_strconcat("/bin/sh -c 'yes | unzip \"", path, "\" -d \"" , outdir, "\" > /dev/null'", NULL);
if(system(unzipCommand) != 0) {
printf("\nFailed to unzip archive\n");
exit(EXIT_FAILURE);
}
free(unzipCommand);
}
void unrar(const char * path, const char * outdir) {
char * unrarCommand = g_strconcat("/bin/sh -c 'unrar -y x \"", path, "\" \"", outdir, "\" > /dev/null'", NULL);
if(system(unrarCommand) != 0) {
printf("Failed to unzip archive\n");
exit(EXIT_FAILURE);
}
free(unrarCommand);
}
void un7z(const char * path, const char * outdir) {
char * un7zCommand = g_strconcat("/bin/sh -c 'yes | 7z x \"", path, "\" \"-o", outdir, "\" > /dev/null'", NULL);
if(system(un7zCommand) != 0) {
printf("Failed to unzip archive\n");
exit(EXIT_FAILURE);
}
free(un7zCommand);
}
char * extractLastPart(const char * filePath, const char delimeter) {
int length = strlen(filePath);
int index = -1;
for(int i= length -1; i >= 0; i--) {
if(filePath[i] == delimeter) {
index = i + 1;
break;
}
}
if(index <= 0) return NULL;
char * extension = malloc((length - index) * sizeof(char));
memcpy(extension, &filePath[index], (length - index));
return extension;
}
char * extractExtension(const char * filePath) {
return extractLastPart(filePath, '.');
}
char * extractFileName(const char * filePath) {
return extractLastPart(filePath, '/');
}
void addMod(const char * filePath, int appId) {
if (access(filePath, F_OK) != 0) {
printf("File not found\n");
exit(EXIT_FAILURE);
}
char * configFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, NULL);
if(g_mkdir_with_parents(configFolder, 0755) < 0) {
printf("Could not create mod folder");
exit(EXIT_FAILURE);
}
char * filename = extractFileName(filePath);
char * extension = extractExtension(filename);
char * lowercaseExtension = g_ascii_strdown(extension, -1);
free(extension);
char appIdStr[20];
sprintf(appIdStr, "%d", appId);
char * outdir = g_build_filename(configFolder, MOD_FOLDER_NAME, appIdStr, filename, NULL);
g_mkdir_with_parents(outdir, 0755);
printf("Adding mod, this process can be slow depending on your hardware\n");
if(strcmp(lowercaseExtension, "rar") == 0) {
unrar(filePath, outdir);
} else if (strcmp(lowercaseExtension, "zip") == 0) {
unzip(filePath, outdir);
} else if (strcmp(lowercaseExtension, "7z") == 0) {
un7z(filePath, outdir);
} else {
printf("Unsupported format only zip/7z/rar are supported\n");
exit(EXIT_FAILURE);
}
printf("Done\n");
free(lowercaseExtension);
free(filename);
free(outdir);
}
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#ifndef __INSTALL_H__
#define __INSTALL_H__
#define INSTALLED_FLAG_FILE "__DO_NOT_REMOVE__"
void addMod(const char * filePath, int appId);
#endif
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#ifndef __MACRO_H__
#define __MACRO_H__
//cannot be empty it's made for fixed size array
#define LEN(array) sizeof(array) / sizeof(array[0])
#endif
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#include <stdbool.h>
#include <stdio.h>
#include <glib.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/mount.h>
#include <sys/wait.h>
#include <libaudit.h>
#include "overlayfs.h"
#include "install.h"
#include "getHome.h"
#include "steam.h"
#include "main.h"
#include "file.h"
GHashTable * gamePaths;
bool isRoot() {
return getuid() == 0;
}
GList * listFilesInFolder(const char * path) {
GList * list = NULL;
DIR *d;
struct dirent *dir;
d = opendir(path);
if (d) {
while ((dir = readdir(d)) != NULL) {
//removes .. & . from the list
if(strcmp(dir->d_name, "..") != 0 && strcmp(dir->d_name, ".") != 0) {
list = g_list_append(list, strdup(dir->d_name));
}
}
closedir(d);
}
return list;
}
int noRoot() {
printf("Don't run this argument as root\n");
return EXIT_FAILURE;
}
int needRoot() {
printf("Root is needed to bind with the game files\n");
return EXIT_FAILURE;
}
int usage() {
printf("Use --list-games or -l to list compatible games\n");
printf("Use --add or -a <APPID> <FILENAME> to add a mod to a game\n");
printf("Use --list-mods or -m <APPID> to list all mods for a game\n");
printf("Use --install or -i <APPID> <MODID> to add a mod to a game\n");
printf("Use --remove or -r <APPID> <MODID> to remove a mod from a game\n");
printf("Use --deploy or -d <APPID> to deploy the mods for the game\n");
printf("Use --unbind or -u <APPID> to rollback a deployment\n");
//TODO: as bonus
//printf("Use --start-game <APPID> to deploy the mods and launch the game through steam\n");
//printf("Use --steam in team cmdline options to deploy directly on game startup\n");
return EXIT_FAILURE;
}
int validateAppId(const char * appIdStr) {
//strtoul set EINVAL(after C99) if the string is invalid
u_int32_t appid = strtoul(appIdStr, NULL, 10);
if(errno == EINVAL) {
printf("Appid has to be a valid number\n");
return -1;
}
int gameId = getGameIdFromAppId(appid);
if(gameId < 0) {
printf("Game is not compatible\n");
return -1;
}
if(!g_hash_table_contains(gamePaths, &gameId)) {
printf("Game not found\n");
return -1;
}
return appid;
}
int listGames(int argc, char ** argv) {
if(argc != 2) return usage();
GList * gamesIds = g_hash_table_get_keys(gamePaths);
if(g_list_length(gamesIds) == 0) {
printf("No game found\n");
} else {
while(gamesIds != NULL) {
int * gameIndex = (int*)gamesIds->data;
printf("%d: %s\n", GAMES_APPIDS[*gameIndex], GAMES_NAMES[*gameIndex]);
gamesIds = g_list_next(gamesIds);
}
}
return EXIT_SUCCESS;
}
int add(int argc, char ** argv) {
if(argc != 4) return usage();
char * appIdStr = argv[2];
u_int32_t appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
}
addMod(argv[3], appid);
return EXIT_SUCCESS;
}
int listMods(int argc, char ** argv) {
if(argc != 3) return usage();
char * appIdStr = argv[2];
if(validateAppId(appIdStr) < 0) {
return EXIT_FAILURE;
}
//might crash if no mods were installed
char * modFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
GList * mods = listFilesInFolder(modFolder);
unsigned short index = 0;
printf("Id | Installed | Name\n");
while(mods != NULL) {
char * modName = (char*)mods->data;
char * modPath = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
if(access(modPath, F_OK) == 0) {
printf("\033[0;32m %d | ✓ | %s\n", index, modName);
} else {
printf("\033[0;31m %d | ✕ | %s\n", index, modName);
}
index++;
mods = g_list_next(mods);
}
free(modFolder);
free(mods);
return EXIT_SUCCESS;
}
/*
* THIS WILL NOT INSTALL THE MOD
* this will just flag the mod as needed to be deployed
* it's the deploying process that handle the rest
*/
int installAndRemoveMod(int argc, char ** argv, bool install) {
if(argc != 4) return usage();
char * appIdStr = argv[2];
u_int32_t appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
}
//strtoul set EINVAL(after C99) if the string is invalid
u_int32_t modId = strtoul(argv[3], NULL, 10);
if(errno == EINVAL) {
printf("Appid has to be a valid number\n");
return -1;
}
//might crash if no mods were installed
char * modFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
GList * mods = listFilesInFolder(modFolder);
GList * modsFirstPointer = mods;
for(int i = 0; i < modId; i++) {
mods = g_list_next(mods);
}
if(mods == NULL) {
printf("Mod not found\n");
return EXIT_FAILURE;
}
char * modName = (char*)mods->data;
char * modFlag = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
if(install) {
if(access(modFlag, F_OK) == 0) {
printf("The mod is already activated \n");
return EXIT_SUCCESS;
}
//Create activated file
FILE * fd = fopen(modFlag, "w");
fwrite("", 1, 1, fd);
fclose(fd);
} else {
if(access(modFlag, F_OK) != 0) {
printf("The mod is not activated \n");
return EXIT_SUCCESS;
}
if(unlink(modFlag) != 0) {
printf("Error could not disable the mod.\n");
printf("please remove this file '%s' as root\n", modFlag);
return EXIT_FAILURE;
}
}
free(modFolder);
g_list_free(modsFirstPointer);
return EXIT_SUCCESS;
}
int deploy(int argc, char ** argv) {
if(argc != 3) return usage();
char * appIdStr = argv[2];
int appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
}
char * home = getHome();
char * gameFolder = g_build_filename(home, MANAGER_FILES, GAME_FOLDER_NAME, appIdStr, NULL);
if(access(gameFolder, F_OK) != 0) {
printf("Please run '%s --setup %d' first", APP_NAME, appid);
}
//unmount everything beforhand
//might crash if no mods were installed
char * modFolder = g_build_filename(home, MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
GList * mods = listFilesInFolder(modFolder);
//since the priority is by alphabetical order
//and we need to bind the least important first
//and the most important last
//we have to reverse the list
mods = g_list_reverse(mods);
//probably over allocating but this doesn't matter that much
char * modsToInstall[g_list_length(mods) + 2];
int modCount = 0;
while(true) {
if(mods == NULL)break;
char * modName = (char *)mods->data;
char * modPath = g_build_path("/", modFolder, modName, NULL);
char * modFlag = g_build_filename(modPath, INSTALLED_FLAG_FILE, NULL);
//if the mod is not marked to be deployed then don't
if(access(modFlag, F_OK) != 0) {
printf("ignoring mod %s\n", modName);
mods = g_list_next(mods);
continue;
}
//this is made to leave the first case empty so i can put lowerdir in it before feeding it to g_strjoinv
printf("Installing %s\n", modName);
modsToInstall[modCount] = modPath;
modCount += 1;
mods = g_list_next(mods);
free(modFlag);
}
//const char * data = "lowerdir=gameFolder,gameFolder2,gameFolder3..."
modsToInstall[modCount] = gameFolder;
modsToInstall[modCount + 1] = NULL;
printf("Mounting the overlay\n");
int gameId = getGameIdFromAppId(appid);
const char * path = g_hash_table_lookup(gamePaths, &gameId);
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
printf("%s\n", steamGameFolder);
char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
//unmount the game folder
//DETACH + FORCE allow us to be sure it will be unload.
//it might crash / corrupt game file if the user do it while the game is running
//but it's still very unlikely
while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH) == 0);
int status = overlayMount(modsToInstall, steamGameFolder, gameUpperDir, gameWorkDir);
if(status == 0) {
printf("Everything is ready, just launch the game\n");
} else if(status == -1) {
printf("Could not mount the mods overlay, try to install fuse-overlay\n");
return EXIT_FAILURE;
} else if(status == -2) {
printf("Could not mount the mods overlay\n");
return EXIT_FAILURE;
} else {
printf("%d take a screenshot and go insult the dev that let this passthrough\n", __LINE__);
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
int setup(int argc, char ** argv) {
if(argc != 3 ) return usage();
char * appIdStr = argv[2];
int appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
}
int gameId = getGameIdFromAppId(appid);
char * home = getHome();
char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
g_mkdir_with_parents(gameUpperDir, 0755);
g_mkdir_with_parents(gameWorkDir, 0755);
free(gameUpperDir);
free(gameWorkDir);
const char * path = g_hash_table_lookup(gamePaths, &gameId);
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
char * gameFolder = g_build_filename(home, MANAGER_FILES, GAME_FOLDER_NAME, appIdStr, NULL);
if(access(gameFolder, F_OK) == 0) {
//if the game folder alredy exists just delete it
//this will allow the removal of dlcs and language change
delete(gameFolder, true);
}
g_mkdir_with_parents(gameFolder, 0755);
//links don't conflict with overlayfs and avoid coping 17Gb of files.
//but links require the files to be on the same filesystem
const int returnValue = copy(steamGameFolder, gameFolder, CP_RECURSIVE | CP_NO_TARGET_DIR | CP_LINK);
if(returnValue < 0) copy(steamGameFolder, gameFolder, CP_RECURSIVE | CP_NO_TARGET_DIR);
free(steamGameFolder);
free(gameFolder);
printf("Done\n");
return EXIT_SUCCESS;
}
int unbind(int argc, char ** argv) {
if(argc != 3 ) return usage();
char * appIdStr = argv[2];
int appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
}
int gameId = getGameIdFromAppId(appid);
const char * path = g_hash_table_lookup(gamePaths, &gameId);
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH));
free(steamGameFolder);
return EXIT_SUCCESS;
}
int main(int argc, char ** argv) {
if(argc < 2 ) return usage();
if(audit_getloginuid() == 0) {
printf("Root user should not be using this\n");
return EXIT_FAILURE;
}
gamePaths = search_games();
char * configFolder = g_build_filename(getHome(), MANAGER_FILES, NULL);
if(access(configFolder, F_OK) != 0) {
//check to NOT run this as root
//creating folder as root will causes lots of headache
if(getuid() == 0) {
printf("For the first please run without sudo\n");
return EXIT_FAILURE;
} else {
//leading 0 == octal
int i = g_mkdir_with_parents(configFolder, 0755);
if(i < 0) {
printf("Could not create configs, check access rights for this path: %s", configFolder);
}
//try to enable casefold
//failure would have no impact
char * chattrcommand = g_strjoin("", "chattr +F ",configFolder, " 2> /dev/null", NULL);
system(chattrcommand);
free(chattrcommand);
}
}
free(configFolder);
if(strcmp(argv[1], "--list-games") == 0 || strcmp(argv[1], "-l") == 0) {
if(isRoot()) return noRoot();
return listGames(argc, argv);
} else if(strcmp(argv[1], "--add") == 0 || strcmp(argv[1], "-a") == 0) {
if(isRoot()) return noRoot();
return add(argc, argv);
} else if(strcmp(argv[1], "--list-mods") == 0 || strcmp(argv[1], "-m") == 0) {
if(isRoot()) return noRoot();
return listMods(argc, argv);
} else if(strcmp(argv[1], "--install") == 0 || strcmp(argv[1], "-i") == 0) {
if(isRoot()) return noRoot();
return installAndRemoveMod(argc, argv, true);
} else if(strcmp(argv[1], "--remove") == 0 || strcmp(argv[1], "-r") == 0) {
if(isRoot()) return noRoot();
return installAndRemoveMod(argc, argv, false);
} else if(strcmp(argv[1], "--deploy") == 0 || strcmp(argv[1], "-d") == 0) {
if(!isRoot()) return needRoot();
return deploy(argc, argv);
} else if(strcmp(argv[1], "--unbind") == 0 || strcmp(argv[1], "-u") == 0){
if(!isRoot()) return needRoot();
return unbind(argc, argv);
} else if(strcmp(argv[1], "--setup") == 0) {
if(isRoot()) return noRoot();
return setup(argc, argv);
} else {
return usage();
}
return 0;
}
+8
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@@ -0,0 +1,8 @@
#define APP_NAME "modmanager"
//relative to home the url is not preprocessed so ../ might prose some issues
// in c "A" "B" is the same as "AB"
#define MANAGER_FILES ".local/share/" APP_NAME
#define MOD_FOLDER_NAME "MOD_FOLDER"
#define GAME_FOLDER_NAME "GAME_FOLDER"
#define GAME_UPPER_DIR_NAME "UPPER_DIRS"
#define GAME_WORK_DIR_NAME "WORK_DIRS"
+44
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@@ -0,0 +1,44 @@
#include <sys/mount.h>
#include <unistd.h>
#include <sys/wait.h>
#include <stdlib.h>
#include <glib.h>
#include "overlayfs.h"
#include <stdio.h>
int overlayMount(char ** sources, const char * dest, const char * upperdir, const char * workdir) {
char * lowerdir = g_strjoinv(":", sources);
char * mountData = g_strjoin("", "lowerdir=", lowerdir, ",workdir=", workdir, ",upperdir=", upperdir, NULL);
int result = mount("overlay", "none", "overlay", MS_RDONLY, mountData);
if(result < 0) {
//this is very important for a lot of filesystems
//even ext4 can be incompatible with the kernel's implementation
//with some flags such as casefold
if(access("/usr/bin/fuse-overlayfs", F_OK) == 0) {
int pid = fork();
if(pid == 0) {
//exit is used to get the return value when using waitpid
exit(execl("/usr/bin/fuse-overlayfs", "/usr/bin/fuse-overlayfs", "-r", "-o", mountData, dest, NULL));
} else {
int returnValue = 0;
waitpid(pid, &returnValue, 0);
free(lowerdir);
free(mountData);
if(returnValue != 0) {
return -2;
}
return 0;
}
} else {
free(lowerdir);
free(mountData);
return -1;
}
}
free(lowerdir);
free(mountData);
return 0;
}
+6
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@@ -0,0 +1,6 @@
#ifndef __OVERLAY_H__
#define __OVERLAY_H__
int overlayMount(char ** sources, const char * dest, const char * upperdir, const char * workdir);
#endif
+211
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@@ -0,0 +1,211 @@
#include "steam.h"
#include "macro.h"
#include "getHome.h"
#include <unistd.h>
#include <stddef.h>
#include <stdio.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <wordexp.h>
//TODO: optimise and replace reallocs
enum FieldIds { FIELD_PATH, FIELD_LABEL, FIELD_CONTENT_ID, FIELD_TOTAL_SIZE, FIELD_CLEAN_BYTES, FIELD_CORRUPTION, FIELD_APPS };
int getFiledId(const char * field) {
//replace with a hash + switch
if(strcmp(field, "path") == 0) {
return FIELD_PATH;
} else if(strcmp(field, "label") == 0) {
return FIELD_LABEL;
} else if(strcmp(field, "contentid") == 0) {
return FIELD_CONTENT_ID;
} else if(strcmp(field, "totalsize") == 0) {
return FIELD_TOTAL_SIZE;
} else if(strcmp(field, "update_clean_bytes_tally") == 0) {
return FIELD_CLEAN_BYTES;
} else if(strcmp(field, "time_last_update_corruption") == 0) {
return FIELD_CORRUPTION;
} else if(strcmp(field, "apps") == 0) {
return FIELD_APPS;
} else {
printf("unknown field");
exit(EXIT_FAILURE);
}
}
ValveLibraries_t * parseVDF(const char * path, size_t * size) {
FILE * fd = fopen(path, "r");
char * line = NULL;
size_t len = 0;
ssize_t read;
bool inQuotes = false;
ValveLibraries_t * libraries = NULL;
*size = 0;
//skip the "libraryfolders" label & the first opening brace
getline(&line, &len, fd);
getline(&line, &len, fd);
int braceDepth = 0;
//can support up to 1024 car in quotes;
char buffer[1024];
bool isAppId = TRUE;
int bufferIndex = 0;
int nextFieldToFill = -1;
while (getline(&line, &len, fd) != -1) {
for(int i = 0; line[i] != '\0'; i++) {
switch (line[i]) {
case '"':
if(braceDepth == 0) {
//this is a library id so we don't care.
bufferIndex = 0;
} else {
//actual data
if(inQuotes) {
inQuotes = FALSE;
buffer[bufferIndex] = '\0';
if(nextFieldToFill == -1) {
nextFieldToFill = getFiledId(buffer);
} else {
char * value = strndup(buffer, bufferIndex);
ValveLibraries_t * library = &libraries[*size - 1];
switch (nextFieldToFill) {
case FIELD_PATH:
library->path = value;
break;
case FIELD_LABEL:
library->label = value;
break;
case FIELD_CONTENT_ID:
library->contentId = value;
break;
case FIELD_TOTAL_SIZE:
library->totalSize = strtoul(value, NULL, 0);
break;
case FIELD_CLEAN_BYTES:
library->update_clean_bytes_tally = value;
break;
case FIELD_CORRUPTION:
library->time_last_update_corruption = value;
break;
case FIELD_APPS:
if(isAppId) {
library->appsCount++;
library->apps = realloc(library->apps, library->appsCount * sizeof(ValveApp_t));
unsigned int appid = strtoul(value, NULL, 10);
library->apps[library->appsCount - 1].appid = appid;
} else {
library->apps[library->appsCount - 1].update = strtoul(value, NULL, 10);
}
isAppId = !isAppId;
break;
}
//field apps is using braces so the syntax is different
if(nextFieldToFill != FIELD_APPS)nextFieldToFill = -1;
}
} else {
inQuotes = TRUE;
}
bufferIndex = 0;
}
break;
case '{':
braceDepth++;
if(braceDepth == 1) {
*size += 1;
libraries = realloc(libraries, sizeof(ValveLibraries_t) * (*size));
memset(&libraries[*size - 1], 0, sizeof(ValveLibraries_t));
}
break;
case '}':
if(inQuotes) {
printf("Syntax error in VDF\n");
exit(EXIT_FAILURE);
}
if(nextFieldToFill == FIELD_APPS) {
nextFieldToFill = -1;
}
braceDepth--;
break;
default:
if(inQuotes) {
buffer[bufferIndex++] = line[i];
}
}
}
}
fclose(fd);
return libraries;
}
GHashTable* search_games() {
ValveLibraries_t * libraries = NULL;
size_t size = 0;
const char * HOME = getHome();
for(int i = 0; i < LEN(steamLibraries); i++) {
char * path = g_build_filename(HOME, steamLibraries[i], "steamapps/libraryfolders.vdf", NULL);
if (access(path, F_OK) == 0) {
libraries = parseVDF(path, &size);
break;
}
g_free(path);
}
GHashTable* table = g_hash_table_new(g_int_hash, g_int_equal);
//fill the table
for(int i = 0; i < size; i++) {
for(int j = 0; j < libraries[i].appsCount; j++) {
int gameId = getGameIdFromAppId(libraries[i].apps[j].appid);
if(gameId >= 0) {
int * key = malloc(sizeof(int));
*key = gameId;
g_hash_table_insert(table, key, strdup(libraries[i].path));
}
}
}
//free used up memory
for(int i = 0; i < size; i++) {
free(libraries[i].path);
free(libraries[i].label);
free(libraries[i].contentId);
free(libraries[i].update_clean_bytes_tally);
free(libraries[i].time_last_update_corruption);
free(libraries[i].apps);
}
if(libraries != NULL) free(libraries);
return table;
}
int getGameIdFromAppId(u_int32_t id) {
for(int k = 0; k < LEN(GAMES_APPIDS); k++) {
if(id == GAMES_APPIDS[k]) {
return k;
}
}
return -1;
}
+49
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@@ -0,0 +1,49 @@
#ifndef __STEAM_H__
#define __STEAM_H__
#include <stdbool.h>
#include <stddef.h>
#include <sys/types.h>
#include <unistd.h>
#include <glib.h>
typedef struct ValveApp {
unsigned int appid;
unsigned int update;
} ValveApp_t;
typedef struct ValveLibraries {
char * path;
char * label;
char * contentId;
unsigned long totalSize;
char * update_clean_bytes_tally;
char * time_last_update_corruption;
ValveApp_t * apps;
size_t appsCount;
} ValveLibraries_t;
// relative to the home directory
const static char * steamLibraries[] = {
"/.steam/root/",
"/.steam/steam/",
"/.local/share/steam",
//flatpack steam.
"/.var/app/com.valvesoftware.Steam/.local/share/Steam"
};
//todo add the older games
// order has to be the same as in GAMES_NAMES
const static u_int32_t GAMES_APPIDS[] = {
489830,
};
//the name of the game in the steamapps/common folder
const static char * GAMES_NAMES[] = {
"Skyrim Special Edition",
};
GHashTable * search_games();
int getGameIdFromAppId(u_int32_t id);
#endif