proof of concept
This commit is contained in:
@@ -0,0 +1,5 @@
|
||||
.vscode
|
||||
.cache
|
||||
build
|
||||
build/*
|
||||
compile_commands.json
|
||||
@@ -0,0 +1,23 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
|
||||
|
||||
# generate the compile_commands for vscode / clang
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
|
||||
|
||||
# set the project name
|
||||
project(ModManager)
|
||||
|
||||
# add the executable
|
||||
add_executable(ModManager src/main.c src/steam.c src/install.c src/overlayfs.c src/getHome.c src/file.c)
|
||||
add_compile_options(-Wall -Wextra -pedantic -Werror)
|
||||
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_search_module(GLIB REQUIRED glib-2.0)
|
||||
pkg_search_module(audit REQUIRED libaudit)
|
||||
target_include_directories(ModManager PRIVATE ${GLIB_INCLUDE_DIRS})
|
||||
target_link_libraries(ModManager ${AUDIT_LIBRARIES})
|
||||
|
||||
add_compile_options(-fsanitize=address)
|
||||
add_link_options(-fsanitize=address)
|
||||
|
||||
target_link_libraries(ModManager ${GLIB_LDFLAGS})
|
||||
@@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
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||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
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|
||||
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|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
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||||
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|
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||||
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||||
Also, for each author's protection and ours, we want to make certain
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
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|
||||
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|
||||
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||||
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||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
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|
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refers to any such program or work, and a "work based on the Program"
|
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means either the Program or any derivative work under copyright law:
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|
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|
||||
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|
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Activities other than copying, distribution and modification are not
|
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|
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|
||||
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|
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Whether that is true depends on what the Program does.
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||||
1. You may copy and distribute verbatim copies of the Program's
|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
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|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
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|
||||
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||||
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||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
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|
||||
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|
||||
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|
||||
distribute the same sections as part of a whole which is a work based
|
||||
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|
||||
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|
||||
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||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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|
||||
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|
||||
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||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
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|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
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||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
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||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
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||||
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||||
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||||
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||||
anything that is normally distributed (in either source or binary
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||||
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||||
If distribution of executable or object code is made by offering
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||||
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||||
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|
||||
distribution of the source code, even though third parties are not
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||||
compelled to copy the source along with the object code.
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||||
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||||
4. You may not copy, modify, sublicense, or distribute the Program
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||||
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||||
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|
||||
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||||
However, parties who have received copies, or rights, from you under
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||||
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||||
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||||
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||||
5. You are not required to accept this License, since you have not
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||||
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||||
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||||
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||||
modifying or distributing the Program (or any work based on the
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||||
all its terms and conditions for copying, distributing or modifying
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||||
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||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
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||||
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|
||||
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|
||||
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|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
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||||
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||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
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||||
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|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
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|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
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||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
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|
||||
apply and the section as a whole is intended to apply in other
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||||
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|
||||
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||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
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||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
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|
||||
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||||
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|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
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||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
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||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
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||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
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||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
# A Bethesda game mod manager for Linux
|
||||
|
||||
This mod manager is made a protect the game files & mods files at all costs.
|
||||
if an operation or a mod tries to modify the files they will be stocked in and overlay folder (~/.local/share/modmanager/UPPER_DIRS/appid)
|
||||
|
||||
this mod manager will try to enable casefold inside the mods folder as a way of ensuring that there will not be two file with the same name.
|
||||
|
||||
mods conflicts are solved by priority, currently we still have to implements
|
||||
a way to change the priority.
|
||||
|
||||
|
||||
```
|
||||
Use --list-games or -l to list compatible games
|
||||
Use --add or -a <APPID> <FILENAME> to add a mod to a game
|
||||
Use --list-mods or -m <APPID> to list all mods for a game
|
||||
Use --install or -i <APPID> <MODID> to add a mod to a game
|
||||
Use --remove or -r <APPID> <MODID> to remove a mod from a game
|
||||
Use --deploy or -d <APPID> to deploy the mods for the game
|
||||
Use --unbind or -u <APPID> to rollback a deployment
|
||||
```
|
||||
|
||||
## Requirements:
|
||||
* glib2
|
||||
|
||||
### Optional requirements:
|
||||
* Fuse (2 or 3)
|
||||
* Fuse-overlayfs
|
||||
|
||||
## instructions and warnings about casefold:
|
||||
Casefold is and options in some linux filesystems that will make a folder (not the whole filesystem) case insensitive, this is really good for proton since it gives a small lookup performance boost and allow us to install mods without fearing having two file with the same name.
|
||||
|
||||
sadly i don't think overlayfs support it, but it might still be worth a try
|
||||
|
||||
|
||||
|
||||
## TODO:
|
||||
|
||||
1. we need a name for this.
|
||||
2. add more game to the code, currently i only have Skyrim se.
|
||||
3. replace the copy of the games files by hard links if available.
|
||||
4. fomod support
|
||||
|
||||
## Compilation and install instructions:
|
||||
download a version from the releases(please avoir a simple clone of the git).
|
||||
|
||||
then run this inside the folder:
|
||||
```bash
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
```
|
||||
|
||||
then copy the "ModManager" file to wherever you want. (i recommend ~/.local/bin/)
|
||||
@@ -0,0 +1,4 @@
|
||||
1.
|
||||
only support betheshda game for now, i spent enough time codding this.
|
||||
2.
|
||||
try alternatives to overlayfs
|
||||
+84
@@ -0,0 +1,84 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
#include "file.h"
|
||||
#include <stdio.h>
|
||||
|
||||
u_int32_t countSetBits(u_int32_t n) {
|
||||
// base case
|
||||
if (n == 0)
|
||||
return 0;
|
||||
else
|
||||
// if last bit set add 1 else add 0
|
||||
return (n & 1) + countSetBits(n >> 1);
|
||||
}
|
||||
|
||||
//simplest way to copy a file in c(linux)
|
||||
int copy(const char * path, const char * dest, u_int32_t flags) {
|
||||
int flagCount = countSetBits(flags);
|
||||
if(flagCount > 3) {
|
||||
printf("Invalid flags for cp command\n");
|
||||
return -1;
|
||||
}
|
||||
//flags + cp + path + dest
|
||||
const char * args[flagCount + 4];
|
||||
memset(args, 0, (flagCount + 4) * sizeof(char *));
|
||||
args[0] = "/bin/cp";
|
||||
args[1] = path;
|
||||
args[2] = dest;
|
||||
int argIndex = 3;
|
||||
|
||||
if(flags & CP_LINK) {
|
||||
args[argIndex] = "--link";
|
||||
argIndex += 1;
|
||||
}
|
||||
if(flags & CP_RECURSIVE) {
|
||||
args[argIndex] = "-r";
|
||||
argIndex += 1;
|
||||
}
|
||||
if(flags & CP_NO_TARGET_DIR) {
|
||||
args[argIndex] = "-T";
|
||||
argIndex += 1;
|
||||
}
|
||||
|
||||
|
||||
int pid = fork();
|
||||
if(pid == 0) {
|
||||
//discard the const. since we are in a fork we don't care.
|
||||
execv("/bin/cp", (char **)args);
|
||||
return 0;
|
||||
} else {
|
||||
int returnValue;
|
||||
waitpid(pid, &returnValue, 0);
|
||||
return returnValue;
|
||||
}
|
||||
}
|
||||
|
||||
int delete(const char * path, bool recursive) {
|
||||
int pid = fork();
|
||||
if(pid == 0) {
|
||||
if(recursive) {
|
||||
execl("/bin/rm", "/bin/rm", "-r", path, NULL);
|
||||
} else {
|
||||
execl("/bin/rm", "/bin/rm", path, NULL);
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
int returnValue;
|
||||
waitpid(pid, &returnValue, 0);
|
||||
return returnValue;
|
||||
}
|
||||
}
|
||||
|
||||
int move(const char * source, const char * destination) {
|
||||
int pid = fork();
|
||||
if(pid == 0) {
|
||||
execl("/bin/mv", "/bin/mv", source, destination, NULL);
|
||||
return 0;
|
||||
} else {
|
||||
int returnValue;
|
||||
waitpid(pid, &returnValue, 0);
|
||||
return returnValue;
|
||||
}
|
||||
}
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
#include <stdbool.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifndef __FILE_H__
|
||||
#define __FILE_H__
|
||||
|
||||
#define CP_LINK 1
|
||||
#define CP_RECURSIVE 2
|
||||
#define CP_NO_TARGET_DIR 4
|
||||
|
||||
int copy(const char * path, const char * dest, u_int32_t flags);
|
||||
int delete(const char * path, bool recursive);
|
||||
int move(const char * source, const char * destination);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,9 @@
|
||||
#include <libaudit.h>
|
||||
#include <pwd.h>
|
||||
#include <string.h>
|
||||
|
||||
char * getHome() {
|
||||
//not getting home from the env enable us to use sudo
|
||||
struct passwd *pw = getpwuid(audit_getloginuid());
|
||||
return strdup(pw->pw_dir);
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
char * getHome();
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <glib.h>
|
||||
#include "install.h"
|
||||
#include "main.h"
|
||||
|
||||
//TODO: replace ALL system call by execv / execl since it make my code into swiss cheese
|
||||
|
||||
void unzip(const char * path, const char * outdir) {
|
||||
char * unzipCommand = g_strconcat("/bin/sh -c 'yes | unzip \"", path, "\" -d \"" , outdir, "\" > /dev/null'", NULL);
|
||||
if(system(unzipCommand) != 0) {
|
||||
printf("\nFailed to unzip archive\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
free(unzipCommand);
|
||||
|
||||
}
|
||||
|
||||
void unrar(const char * path, const char * outdir) {
|
||||
char * unrarCommand = g_strconcat("/bin/sh -c 'unrar -y x \"", path, "\" \"", outdir, "\" > /dev/null'", NULL);
|
||||
if(system(unrarCommand) != 0) {
|
||||
printf("Failed to unzip archive\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
free(unrarCommand);
|
||||
}
|
||||
|
||||
void un7z(const char * path, const char * outdir) {
|
||||
char * un7zCommand = g_strconcat("/bin/sh -c 'yes | 7z x \"", path, "\" \"-o", outdir, "\" > /dev/null'", NULL);
|
||||
if(system(un7zCommand) != 0) {
|
||||
printf("Failed to unzip archive\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
free(un7zCommand);
|
||||
}
|
||||
|
||||
char * extractLastPart(const char * filePath, const char delimeter) {
|
||||
int length = strlen(filePath);
|
||||
int index = -1;
|
||||
for(int i= length -1; i >= 0; i--) {
|
||||
if(filePath[i] == delimeter) {
|
||||
index = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(index <= 0) return NULL;
|
||||
char * extension = malloc((length - index) * sizeof(char));
|
||||
memcpy(extension, &filePath[index], (length - index));
|
||||
return extension;
|
||||
}
|
||||
|
||||
char * extractExtension(const char * filePath) {
|
||||
return extractLastPart(filePath, '.');
|
||||
}
|
||||
|
||||
char * extractFileName(const char * filePath) {
|
||||
return extractLastPart(filePath, '/');
|
||||
}
|
||||
|
||||
|
||||
void addMod(const char * filePath, int appId) {
|
||||
if (access(filePath, F_OK) != 0) {
|
||||
printf("File not found\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
char * configFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, NULL);
|
||||
if(g_mkdir_with_parents(configFolder, 0755) < 0) {
|
||||
printf("Could not create mod folder");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
char * filename = extractFileName(filePath);
|
||||
char * extension = extractExtension(filename);
|
||||
char * lowercaseExtension = g_ascii_strdown(extension, -1);
|
||||
free(extension);
|
||||
|
||||
char appIdStr[20];
|
||||
sprintf(appIdStr, "%d", appId);
|
||||
|
||||
char * outdir = g_build_filename(configFolder, MOD_FOLDER_NAME, appIdStr, filename, NULL);
|
||||
|
||||
g_mkdir_with_parents(outdir, 0755);
|
||||
printf("Adding mod, this process can be slow depending on your hardware\n");
|
||||
if(strcmp(lowercaseExtension, "rar") == 0) {
|
||||
unrar(filePath, outdir);
|
||||
} else if (strcmp(lowercaseExtension, "zip") == 0) {
|
||||
unzip(filePath, outdir);
|
||||
} else if (strcmp(lowercaseExtension, "7z") == 0) {
|
||||
un7z(filePath, outdir);
|
||||
} else {
|
||||
printf("Unsupported format only zip/7z/rar are supported\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
printf("Done\n");
|
||||
|
||||
free(lowercaseExtension);
|
||||
free(filename);
|
||||
free(outdir);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef __INSTALL_H__
|
||||
#define __INSTALL_H__
|
||||
#define INSTALLED_FLAG_FILE "__DO_NOT_REMOVE__"
|
||||
void addMod(const char * filePath, int appId);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
#ifndef __MACRO_H__
|
||||
#define __MACRO_H__
|
||||
|
||||
//cannot be empty it's made for fixed size array
|
||||
#define LEN(array) sizeof(array) / sizeof(array[0])
|
||||
|
||||
#endif
|
||||
+425
@@ -0,0 +1,425 @@
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <glib.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/mount.h>
|
||||
#include <sys/wait.h>
|
||||
#include <libaudit.h>
|
||||
|
||||
#include "overlayfs.h"
|
||||
#include "install.h"
|
||||
#include "getHome.h"
|
||||
#include "steam.h"
|
||||
#include "main.h"
|
||||
#include "file.h"
|
||||
|
||||
GHashTable * gamePaths;
|
||||
|
||||
bool isRoot() {
|
||||
return getuid() == 0;
|
||||
}
|
||||
|
||||
GList * listFilesInFolder(const char * path) {
|
||||
GList * list = NULL;
|
||||
DIR *d;
|
||||
struct dirent *dir;
|
||||
d = opendir(path);
|
||||
if (d) {
|
||||
while ((dir = readdir(d)) != NULL) {
|
||||
//removes .. & . from the list
|
||||
if(strcmp(dir->d_name, "..") != 0 && strcmp(dir->d_name, ".") != 0) {
|
||||
list = g_list_append(list, strdup(dir->d_name));
|
||||
}
|
||||
}
|
||||
closedir(d);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
int noRoot() {
|
||||
printf("Don't run this argument as root\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
int needRoot() {
|
||||
printf("Root is needed to bind with the game files\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
int usage() {
|
||||
printf("Use --list-games or -l to list compatible games\n");
|
||||
printf("Use --add or -a <APPID> <FILENAME> to add a mod to a game\n");
|
||||
printf("Use --list-mods or -m <APPID> to list all mods for a game\n");
|
||||
printf("Use --install or -i <APPID> <MODID> to add a mod to a game\n");
|
||||
printf("Use --remove or -r <APPID> <MODID> to remove a mod from a game\n");
|
||||
printf("Use --deploy or -d <APPID> to deploy the mods for the game\n");
|
||||
printf("Use --unbind or -u <APPID> to rollback a deployment\n");
|
||||
//TODO: as bonus
|
||||
//printf("Use --start-game <APPID> to deploy the mods and launch the game through steam\n");
|
||||
//printf("Use --steam in team cmdline options to deploy directly on game startup\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
int validateAppId(const char * appIdStr) {
|
||||
//strtoul set EINVAL(after C99) if the string is invalid
|
||||
u_int32_t appid = strtoul(appIdStr, NULL, 10);
|
||||
if(errno == EINVAL) {
|
||||
printf("Appid has to be a valid number\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int gameId = getGameIdFromAppId(appid);
|
||||
if(gameId < 0) {
|
||||
printf("Game is not compatible\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if(!g_hash_table_contains(gamePaths, &gameId)) {
|
||||
printf("Game not found\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return appid;
|
||||
}
|
||||
|
||||
int listGames(int argc, char ** argv) {
|
||||
if(argc != 2) return usage();
|
||||
GList * gamesIds = g_hash_table_get_keys(gamePaths);
|
||||
if(g_list_length(gamesIds) == 0) {
|
||||
printf("No game found\n");
|
||||
} else {
|
||||
while(gamesIds != NULL) {
|
||||
int * gameIndex = (int*)gamesIds->data;
|
||||
printf("%d: %s\n", GAMES_APPIDS[*gameIndex], GAMES_NAMES[*gameIndex]);
|
||||
gamesIds = g_list_next(gamesIds);
|
||||
}
|
||||
}
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
int add(int argc, char ** argv) {
|
||||
if(argc != 4) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
|
||||
u_int32_t appid = validateAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
addMod(argv[3], appid);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
int listMods(int argc, char ** argv) {
|
||||
if(argc != 3) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
if(validateAppId(appIdStr) < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//might crash if no mods were installed
|
||||
char * modFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||
GList * mods = listFilesInFolder(modFolder);
|
||||
unsigned short index = 0;
|
||||
|
||||
printf("Id | Installed | Name\n");
|
||||
while(mods != NULL) {
|
||||
char * modName = (char*)mods->data;
|
||||
char * modPath = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
|
||||
|
||||
if(access(modPath, F_OK) == 0) {
|
||||
printf("\033[0;32m %d | ✓ | %s\n", index, modName);
|
||||
} else {
|
||||
printf("\033[0;31m %d | ✕ | %s\n", index, modName);
|
||||
}
|
||||
|
||||
index++;
|
||||
mods = g_list_next(mods);
|
||||
}
|
||||
|
||||
|
||||
free(modFolder);
|
||||
free(mods);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* THIS WILL NOT INSTALL THE MOD
|
||||
* this will just flag the mod as needed to be deployed
|
||||
* it's the deploying process that handle the rest
|
||||
*/
|
||||
int installAndRemoveMod(int argc, char ** argv, bool install) {
|
||||
if(argc != 4) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
u_int32_t appid = validateAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
//strtoul set EINVAL(after C99) if the string is invalid
|
||||
u_int32_t modId = strtoul(argv[3], NULL, 10);
|
||||
if(errno == EINVAL) {
|
||||
printf("Appid has to be a valid number\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
//might crash if no mods were installed
|
||||
char * modFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||
GList * mods = listFilesInFolder(modFolder);
|
||||
GList * modsFirstPointer = mods;
|
||||
|
||||
for(int i = 0; i < modId; i++) {
|
||||
mods = g_list_next(mods);
|
||||
}
|
||||
|
||||
if(mods == NULL) {
|
||||
printf("Mod not found\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
char * modName = (char*)mods->data;
|
||||
char * modFlag = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
|
||||
|
||||
if(install) {
|
||||
if(access(modFlag, F_OK) == 0) {
|
||||
printf("The mod is already activated \n");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
//Create activated file
|
||||
FILE * fd = fopen(modFlag, "w");
|
||||
fwrite("", 1, 1, fd);
|
||||
fclose(fd);
|
||||
} else {
|
||||
if(access(modFlag, F_OK) != 0) {
|
||||
printf("The mod is not activated \n");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
if(unlink(modFlag) != 0) {
|
||||
printf("Error could not disable the mod.\n");
|
||||
printf("please remove this file '%s' as root\n", modFlag);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
free(modFolder);
|
||||
g_list_free(modsFirstPointer);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
int deploy(int argc, char ** argv) {
|
||||
if(argc != 3) return usage();
|
||||
|
||||
char * appIdStr = argv[2];
|
||||
int appid = validateAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
char * home = getHome();
|
||||
char * gameFolder = g_build_filename(home, MANAGER_FILES, GAME_FOLDER_NAME, appIdStr, NULL);
|
||||
|
||||
if(access(gameFolder, F_OK) != 0) {
|
||||
printf("Please run '%s --setup %d' first", APP_NAME, appid);
|
||||
}
|
||||
|
||||
//unmount everything beforhand
|
||||
//might crash if no mods were installed
|
||||
char * modFolder = g_build_filename(home, MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||
|
||||
GList * mods = listFilesInFolder(modFolder);
|
||||
//since the priority is by alphabetical order
|
||||
//and we need to bind the least important first
|
||||
//and the most important last
|
||||
//we have to reverse the list
|
||||
mods = g_list_reverse(mods);
|
||||
|
||||
//probably over allocating but this doesn't matter that much
|
||||
char * modsToInstall[g_list_length(mods) + 2];
|
||||
int modCount = 0;
|
||||
|
||||
while(true) {
|
||||
if(mods == NULL)break;
|
||||
char * modName = (char *)mods->data;
|
||||
char * modPath = g_build_path("/", modFolder, modName, NULL);
|
||||
char * modFlag = g_build_filename(modPath, INSTALLED_FLAG_FILE, NULL);
|
||||
|
||||
//if the mod is not marked to be deployed then don't
|
||||
if(access(modFlag, F_OK) != 0) {
|
||||
printf("ignoring mod %s\n", modName);
|
||||
mods = g_list_next(mods);
|
||||
continue;
|
||||
}
|
||||
|
||||
//this is made to leave the first case empty so i can put lowerdir in it before feeding it to g_strjoinv
|
||||
printf("Installing %s\n", modName);
|
||||
modsToInstall[modCount] = modPath;
|
||||
modCount += 1;
|
||||
|
||||
mods = g_list_next(mods);
|
||||
free(modFlag);
|
||||
}
|
||||
|
||||
//const char * data = "lowerdir=gameFolder,gameFolder2,gameFolder3..."
|
||||
modsToInstall[modCount] = gameFolder;
|
||||
modsToInstall[modCount + 1] = NULL;
|
||||
printf("Mounting the overlay\n");
|
||||
int gameId = getGameIdFromAppId(appid);
|
||||
const char * path = g_hash_table_lookup(gamePaths, &gameId);
|
||||
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
|
||||
printf("%s\n", steamGameFolder);
|
||||
|
||||
char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
|
||||
char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
|
||||
|
||||
//unmount the game folder
|
||||
//DETACH + FORCE allow us to be sure it will be unload.
|
||||
//it might crash / corrupt game file if the user do it while the game is running
|
||||
//but it's still very unlikely
|
||||
while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH) == 0);
|
||||
int status = overlayMount(modsToInstall, steamGameFolder, gameUpperDir, gameWorkDir);
|
||||
if(status == 0) {
|
||||
printf("Everything is ready, just launch the game\n");
|
||||
} else if(status == -1) {
|
||||
printf("Could not mount the mods overlay, try to install fuse-overlay\n");
|
||||
return EXIT_FAILURE;
|
||||
} else if(status == -2) {
|
||||
printf("Could not mount the mods overlay\n");
|
||||
return EXIT_FAILURE;
|
||||
} else {
|
||||
printf("%d take a screenshot and go insult the dev that let this passthrough\n", __LINE__);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
int setup(int argc, char ** argv) {
|
||||
if(argc != 3 ) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
int appid = validateAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
int gameId = getGameIdFromAppId(appid);
|
||||
char * home = getHome();
|
||||
|
||||
char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
|
||||
char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
|
||||
g_mkdir_with_parents(gameUpperDir, 0755);
|
||||
g_mkdir_with_parents(gameWorkDir, 0755);
|
||||
free(gameUpperDir);
|
||||
free(gameWorkDir);
|
||||
|
||||
const char * path = g_hash_table_lookup(gamePaths, &gameId);
|
||||
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
|
||||
|
||||
char * gameFolder = g_build_filename(home, MANAGER_FILES, GAME_FOLDER_NAME, appIdStr, NULL);
|
||||
if(access(gameFolder, F_OK) == 0) {
|
||||
//if the game folder alredy exists just delete it
|
||||
//this will allow the removal of dlcs and language change
|
||||
delete(gameFolder, true);
|
||||
}
|
||||
g_mkdir_with_parents(gameFolder, 0755);
|
||||
|
||||
//links don't conflict with overlayfs and avoid coping 17Gb of files.
|
||||
//but links require the files to be on the same filesystem
|
||||
const int returnValue = copy(steamGameFolder, gameFolder, CP_RECURSIVE | CP_NO_TARGET_DIR | CP_LINK);
|
||||
if(returnValue < 0) copy(steamGameFolder, gameFolder, CP_RECURSIVE | CP_NO_TARGET_DIR);
|
||||
|
||||
free(steamGameFolder);
|
||||
free(gameFolder);
|
||||
printf("Done\n");
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
int unbind(int argc, char ** argv) {
|
||||
if(argc != 3 ) return usage();
|
||||
char * appIdStr = argv[2];
|
||||
int appid = validateAppId(appIdStr);
|
||||
if(appid < 0) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
int gameId = getGameIdFromAppId(appid);
|
||||
const char * path = g_hash_table_lookup(gamePaths, &gameId);
|
||||
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
|
||||
while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH));
|
||||
|
||||
free(steamGameFolder);
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
int main(int argc, char ** argv) {
|
||||
if(argc < 2 ) return usage();
|
||||
|
||||
|
||||
if(audit_getloginuid() == 0) {
|
||||
printf("Root user should not be using this\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
gamePaths = search_games();
|
||||
|
||||
|
||||
|
||||
|
||||
char * configFolder = g_build_filename(getHome(), MANAGER_FILES, NULL);
|
||||
if(access(configFolder, F_OK) != 0) {
|
||||
//check to NOT run this as root
|
||||
//creating folder as root will causes lots of headache
|
||||
if(getuid() == 0) {
|
||||
printf("For the first please run without sudo\n");
|
||||
return EXIT_FAILURE;
|
||||
} else {
|
||||
//leading 0 == octal
|
||||
int i = g_mkdir_with_parents(configFolder, 0755);
|
||||
if(i < 0) {
|
||||
printf("Could not create configs, check access rights for this path: %s", configFolder);
|
||||
}
|
||||
//try to enable casefold
|
||||
//failure would have no impact
|
||||
char * chattrcommand = g_strjoin("", "chattr +F ",configFolder, " 2> /dev/null", NULL);
|
||||
system(chattrcommand);
|
||||
free(chattrcommand);
|
||||
}
|
||||
}
|
||||
free(configFolder);
|
||||
|
||||
|
||||
if(strcmp(argv[1], "--list-games") == 0 || strcmp(argv[1], "-l") == 0) {
|
||||
if(isRoot()) return noRoot();
|
||||
return listGames(argc, argv);
|
||||
} else if(strcmp(argv[1], "--add") == 0 || strcmp(argv[1], "-a") == 0) {
|
||||
if(isRoot()) return noRoot();
|
||||
return add(argc, argv);
|
||||
} else if(strcmp(argv[1], "--list-mods") == 0 || strcmp(argv[1], "-m") == 0) {
|
||||
if(isRoot()) return noRoot();
|
||||
return listMods(argc, argv);
|
||||
} else if(strcmp(argv[1], "--install") == 0 || strcmp(argv[1], "-i") == 0) {
|
||||
if(isRoot()) return noRoot();
|
||||
return installAndRemoveMod(argc, argv, true);
|
||||
} else if(strcmp(argv[1], "--remove") == 0 || strcmp(argv[1], "-r") == 0) {
|
||||
if(isRoot()) return noRoot();
|
||||
return installAndRemoveMod(argc, argv, false);
|
||||
} else if(strcmp(argv[1], "--deploy") == 0 || strcmp(argv[1], "-d") == 0) {
|
||||
if(!isRoot()) return needRoot();
|
||||
return deploy(argc, argv);
|
||||
} else if(strcmp(argv[1], "--unbind") == 0 || strcmp(argv[1], "-u") == 0){
|
||||
if(!isRoot()) return needRoot();
|
||||
return unbind(argc, argv);
|
||||
} else if(strcmp(argv[1], "--setup") == 0) {
|
||||
if(isRoot()) return noRoot();
|
||||
return setup(argc, argv);
|
||||
} else {
|
||||
return usage();
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
#define APP_NAME "modmanager"
|
||||
//relative to home the url is not preprocessed so ../ might prose some issues
|
||||
// in c "A" "B" is the same as "AB"
|
||||
#define MANAGER_FILES ".local/share/" APP_NAME
|
||||
#define MOD_FOLDER_NAME "MOD_FOLDER"
|
||||
#define GAME_FOLDER_NAME "GAME_FOLDER"
|
||||
#define GAME_UPPER_DIR_NAME "UPPER_DIRS"
|
||||
#define GAME_WORK_DIR_NAME "WORK_DIRS"
|
||||
@@ -0,0 +1,44 @@
|
||||
#include <sys/mount.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/wait.h>
|
||||
#include <stdlib.h>
|
||||
#include <glib.h>
|
||||
#include "overlayfs.h"
|
||||
#include <stdio.h>
|
||||
|
||||
int overlayMount(char ** sources, const char * dest, const char * upperdir, const char * workdir) {
|
||||
char * lowerdir = g_strjoinv(":", sources);
|
||||
char * mountData = g_strjoin("", "lowerdir=", lowerdir, ",workdir=", workdir, ",upperdir=", upperdir, NULL);
|
||||
int result = mount("overlay", "none", "overlay", MS_RDONLY, mountData);
|
||||
if(result < 0) {
|
||||
//this is very important for a lot of filesystems
|
||||
//even ext4 can be incompatible with the kernel's implementation
|
||||
//with some flags such as casefold
|
||||
if(access("/usr/bin/fuse-overlayfs", F_OK) == 0) {
|
||||
|
||||
int pid = fork();
|
||||
if(pid == 0) {
|
||||
//exit is used to get the return value when using waitpid
|
||||
exit(execl("/usr/bin/fuse-overlayfs", "/usr/bin/fuse-overlayfs", "-r", "-o", mountData, dest, NULL));
|
||||
} else {
|
||||
|
||||
int returnValue = 0;
|
||||
waitpid(pid, &returnValue, 0);
|
||||
free(lowerdir);
|
||||
free(mountData);
|
||||
if(returnValue != 0) {
|
||||
return -2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
} else {
|
||||
free(lowerdir);
|
||||
free(mountData);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
free(lowerdir);
|
||||
free(mountData);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
#ifndef __OVERLAY_H__
|
||||
#define __OVERLAY_H__
|
||||
|
||||
int overlayMount(char ** sources, const char * dest, const char * upperdir, const char * workdir);
|
||||
|
||||
#endif
|
||||
+211
@@ -0,0 +1,211 @@
|
||||
#include "steam.h"
|
||||
#include "macro.h"
|
||||
#include "getHome.h"
|
||||
#include <unistd.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
#include <fcntl.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/types.h>
|
||||
#include <wordexp.h>
|
||||
|
||||
//TODO: optimise and replace reallocs
|
||||
|
||||
enum FieldIds { FIELD_PATH, FIELD_LABEL, FIELD_CONTENT_ID, FIELD_TOTAL_SIZE, FIELD_CLEAN_BYTES, FIELD_CORRUPTION, FIELD_APPS };
|
||||
|
||||
int getFiledId(const char * field) {
|
||||
//replace with a hash + switch
|
||||
if(strcmp(field, "path") == 0) {
|
||||
return FIELD_PATH;
|
||||
} else if(strcmp(field, "label") == 0) {
|
||||
return FIELD_LABEL;
|
||||
} else if(strcmp(field, "contentid") == 0) {
|
||||
return FIELD_CONTENT_ID;
|
||||
} else if(strcmp(field, "totalsize") == 0) {
|
||||
return FIELD_TOTAL_SIZE;
|
||||
} else if(strcmp(field, "update_clean_bytes_tally") == 0) {
|
||||
return FIELD_CLEAN_BYTES;
|
||||
} else if(strcmp(field, "time_last_update_corruption") == 0) {
|
||||
return FIELD_CORRUPTION;
|
||||
} else if(strcmp(field, "apps") == 0) {
|
||||
return FIELD_APPS;
|
||||
} else {
|
||||
printf("unknown field");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
ValveLibraries_t * parseVDF(const char * path, size_t * size) {
|
||||
FILE * fd = fopen(path, "r");
|
||||
char * line = NULL;
|
||||
size_t len = 0;
|
||||
ssize_t read;
|
||||
|
||||
|
||||
|
||||
bool inQuotes = false;
|
||||
|
||||
ValveLibraries_t * libraries = NULL;
|
||||
*size = 0;
|
||||
|
||||
//skip the "libraryfolders" label & the first opening brace
|
||||
getline(&line, &len, fd);
|
||||
getline(&line, &len, fd);
|
||||
|
||||
int braceDepth = 0;
|
||||
|
||||
//can support up to 1024 car in quotes;
|
||||
char buffer[1024];
|
||||
bool isAppId = TRUE;
|
||||
int bufferIndex = 0;
|
||||
int nextFieldToFill = -1;
|
||||
|
||||
while (getline(&line, &len, fd) != -1) {
|
||||
for(int i = 0; line[i] != '\0'; i++) {
|
||||
switch (line[i]) {
|
||||
case '"':
|
||||
if(braceDepth == 0) {
|
||||
//this is a library id so we don't care.
|
||||
bufferIndex = 0;
|
||||
} else {
|
||||
//actual data
|
||||
if(inQuotes) {
|
||||
inQuotes = FALSE;
|
||||
buffer[bufferIndex] = '\0';
|
||||
if(nextFieldToFill == -1) {
|
||||
nextFieldToFill = getFiledId(buffer);
|
||||
|
||||
} else {
|
||||
char * value = strndup(buffer, bufferIndex);
|
||||
ValveLibraries_t * library = &libraries[*size - 1];
|
||||
switch (nextFieldToFill) {
|
||||
case FIELD_PATH:
|
||||
library->path = value;
|
||||
break;
|
||||
|
||||
case FIELD_LABEL:
|
||||
library->label = value;
|
||||
break;
|
||||
|
||||
case FIELD_CONTENT_ID:
|
||||
library->contentId = value;
|
||||
break;
|
||||
|
||||
case FIELD_TOTAL_SIZE:
|
||||
library->totalSize = strtoul(value, NULL, 0);
|
||||
break;
|
||||
|
||||
case FIELD_CLEAN_BYTES:
|
||||
library->update_clean_bytes_tally = value;
|
||||
break;
|
||||
|
||||
case FIELD_CORRUPTION:
|
||||
library->time_last_update_corruption = value;
|
||||
break;
|
||||
|
||||
case FIELD_APPS:
|
||||
if(isAppId) {
|
||||
library->appsCount++;
|
||||
library->apps = realloc(library->apps, library->appsCount * sizeof(ValveApp_t));
|
||||
unsigned int appid = strtoul(value, NULL, 10);
|
||||
library->apps[library->appsCount - 1].appid = appid;
|
||||
} else {
|
||||
library->apps[library->appsCount - 1].update = strtoul(value, NULL, 10);
|
||||
}
|
||||
isAppId = !isAppId;
|
||||
break;
|
||||
}
|
||||
//field apps is using braces so the syntax is different
|
||||
if(nextFieldToFill != FIELD_APPS)nextFieldToFill = -1;
|
||||
}
|
||||
} else {
|
||||
inQuotes = TRUE;
|
||||
}
|
||||
bufferIndex = 0;
|
||||
|
||||
}
|
||||
break;
|
||||
case '{':
|
||||
braceDepth++;
|
||||
if(braceDepth == 1) {
|
||||
*size += 1;
|
||||
libraries = realloc(libraries, sizeof(ValveLibraries_t) * (*size));
|
||||
memset(&libraries[*size - 1], 0, sizeof(ValveLibraries_t));
|
||||
}
|
||||
break;
|
||||
case '}':
|
||||
if(inQuotes) {
|
||||
printf("Syntax error in VDF\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
if(nextFieldToFill == FIELD_APPS) {
|
||||
nextFieldToFill = -1;
|
||||
}
|
||||
braceDepth--;
|
||||
break;
|
||||
|
||||
default:
|
||||
if(inQuotes) {
|
||||
buffer[bufferIndex++] = line[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(fd);
|
||||
return libraries;
|
||||
}
|
||||
|
||||
GHashTable* search_games() {
|
||||
ValveLibraries_t * libraries = NULL;
|
||||
size_t size = 0;
|
||||
const char * HOME = getHome();
|
||||
|
||||
for(int i = 0; i < LEN(steamLibraries); i++) {
|
||||
char * path = g_build_filename(HOME, steamLibraries[i], "steamapps/libraryfolders.vdf", NULL);
|
||||
if (access(path, F_OK) == 0) {
|
||||
libraries = parseVDF(path, &size);
|
||||
break;
|
||||
}
|
||||
|
||||
g_free(path);
|
||||
}
|
||||
|
||||
GHashTable* table = g_hash_table_new(g_int_hash, g_int_equal);
|
||||
|
||||
//fill the table
|
||||
for(int i = 0; i < size; i++) {
|
||||
for(int j = 0; j < libraries[i].appsCount; j++) {
|
||||
int gameId = getGameIdFromAppId(libraries[i].apps[j].appid);
|
||||
if(gameId >= 0) {
|
||||
int * key = malloc(sizeof(int));
|
||||
*key = gameId;
|
||||
g_hash_table_insert(table, key, strdup(libraries[i].path));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//free used up memory
|
||||
for(int i = 0; i < size; i++) {
|
||||
free(libraries[i].path);
|
||||
free(libraries[i].label);
|
||||
free(libraries[i].contentId);
|
||||
free(libraries[i].update_clean_bytes_tally);
|
||||
free(libraries[i].time_last_update_corruption);
|
||||
free(libraries[i].apps);
|
||||
}
|
||||
|
||||
if(libraries != NULL) free(libraries);
|
||||
return table;
|
||||
}
|
||||
|
||||
|
||||
int getGameIdFromAppId(u_int32_t id) {
|
||||
for(int k = 0; k < LEN(GAMES_APPIDS); k++) {
|
||||
if(id == GAMES_APPIDS[k]) {
|
||||
return k;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
+49
@@ -0,0 +1,49 @@
|
||||
#ifndef __STEAM_H__
|
||||
#define __STEAM_H__
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <glib.h>
|
||||
|
||||
typedef struct ValveApp {
|
||||
unsigned int appid;
|
||||
unsigned int update;
|
||||
} ValveApp_t;
|
||||
|
||||
typedef struct ValveLibraries {
|
||||
char * path;
|
||||
char * label;
|
||||
char * contentId;
|
||||
unsigned long totalSize;
|
||||
char * update_clean_bytes_tally;
|
||||
char * time_last_update_corruption;
|
||||
ValveApp_t * apps;
|
||||
size_t appsCount;
|
||||
} ValveLibraries_t;
|
||||
|
||||
// relative to the home directory
|
||||
const static char * steamLibraries[] = {
|
||||
"/.steam/root/",
|
||||
"/.steam/steam/",
|
||||
"/.local/share/steam",
|
||||
//flatpack steam.
|
||||
"/.var/app/com.valvesoftware.Steam/.local/share/Steam"
|
||||
};
|
||||
|
||||
//todo add the older games
|
||||
// order has to be the same as in GAMES_NAMES
|
||||
const static u_int32_t GAMES_APPIDS[] = {
|
||||
489830,
|
||||
};
|
||||
|
||||
//the name of the game in the steamapps/common folder
|
||||
const static char * GAMES_NAMES[] = {
|
||||
"Skyrim Special Edition",
|
||||
};
|
||||
|
||||
GHashTable * search_games();
|
||||
int getGameIdFromAppId(u_int32_t id);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user