proof of concept
This commit is contained in:
@@ -0,0 +1,5 @@
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.vscode
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.cache
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build
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build/*
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compile_commands.json
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@@ -0,0 +1,23 @@
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cmake_minimum_required(VERSION 3.10)
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# generate the compile_commands for vscode / clang
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||||||
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
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||||||
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||||||
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# set the project name
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|
project(ModManager)
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# add the executable
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add_executable(ModManager src/main.c src/steam.c src/install.c src/overlayfs.c src/getHome.c src/file.c)
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||||||
|
add_compile_options(-Wall -Wextra -pedantic -Werror)
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||||||
|
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||||||
|
find_package(PkgConfig REQUIRED)
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||||||
|
pkg_search_module(GLIB REQUIRED glib-2.0)
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||||||
|
pkg_search_module(audit REQUIRED libaudit)
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||||||
|
target_include_directories(ModManager PRIVATE ${GLIB_INCLUDE_DIRS})
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||||||
|
target_link_libraries(ModManager ${AUDIT_LIBRARIES})
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||||||
|
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||||||
|
add_compile_options(-fsanitize=address)
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||||||
|
add_link_options(-fsanitize=address)
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||||||
|
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||||||
|
target_link_libraries(ModManager ${GLIB_LDFLAGS})
|
||||||
@@ -0,0 +1,339 @@
|
|||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 2, June 1991
|
||||||
|
|
||||||
|
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
License is intended to guarantee your freedom to share and change free
|
||||||
|
software--to make sure the software is free for all its users. This
|
||||||
|
General Public License applies to most of the Free Software
|
||||||
|
Foundation's software and to any other program whose authors commit to
|
||||||
|
using it. (Some other Free Software Foundation software is covered by
|
||||||
|
the GNU Lesser General Public License instead.) You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
this service if you wish), that you receive source code or can get it
|
||||||
|
if you want it, that you can change the software or use pieces of it
|
||||||
|
in new free programs; and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
anyone to deny you these rights or to ask you to surrender the rights.
|
||||||
|
These restrictions translate to certain responsibilities for you if you
|
||||||
|
distribute copies of the software, or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must give the recipients all the rights that
|
||||||
|
you have. You must make sure that they, too, receive or can get the
|
||||||
|
source code. And you must show them these terms so they know their
|
||||||
|
rights.
|
||||||
|
|
||||||
|
We protect your rights with two steps: (1) copyright the software, and
|
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|
(2) offer you this license which gives you legal permission to copy,
|
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|
distribute and/or modify the software.
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||||||
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|
||||||
|
Also, for each author's protection and ours, we want to make certain
|
||||||
|
that everyone understands that there is no warranty for this free
|
||||||
|
software. If the software is modified by someone else and passed on, we
|
||||||
|
want its recipients to know that what they have is not the original, so
|
||||||
|
that any problems introduced by others will not reflect on the original
|
||||||
|
authors' reputations.
|
||||||
|
|
||||||
|
Finally, any free program is threatened constantly by software
|
||||||
|
patents. We wish to avoid the danger that redistributors of a free
|
||||||
|
program will individually obtain patent licenses, in effect making the
|
||||||
|
program proprietary. To prevent this, we have made it clear that any
|
||||||
|
patent must be licensed for everyone's free use or not licensed at all.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
|
||||||
|
0. This License applies to any program or other work which contains
|
||||||
|
a notice placed by the copyright holder saying it may be distributed
|
||||||
|
under the terms of this General Public License. The "Program", below,
|
||||||
|
refers to any such program or work, and a "work based on the Program"
|
||||||
|
means either the Program or any derivative work under copyright law:
|
||||||
|
that is to say, a work containing the Program or a portion of it,
|
||||||
|
either verbatim or with modifications and/or translated into another
|
||||||
|
language. (Hereinafter, translation is included without limitation in
|
||||||
|
the term "modification".) Each licensee is addressed as "you".
|
||||||
|
|
||||||
|
Activities other than copying, distribution and modification are not
|
||||||
|
covered by this License; they are outside its scope. The act of
|
||||||
|
running the Program is not restricted, and the output from the Program
|
||||||
|
is covered only if its contents constitute a work based on the
|
||||||
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Program (independent of having been made by running the Program).
|
||||||
|
Whether that is true depends on what the Program does.
|
||||||
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|
||||||
|
1. You may copy and distribute verbatim copies of the Program's
|
||||||
|
source code as you receive it, in any medium, provided that you
|
||||||
|
conspicuously and appropriately publish on each copy an appropriate
|
||||||
|
copyright notice and disclaimer of warranty; keep intact all the
|
||||||
|
notices that refer to this License and to the absence of any warranty;
|
||||||
|
and give any other recipients of the Program a copy of this License
|
||||||
|
along with the Program.
|
||||||
|
|
||||||
|
You may charge a fee for the physical act of transferring a copy, and
|
||||||
|
you may at your option offer warranty protection in exchange for a fee.
|
||||||
|
|
||||||
|
2. You may modify your copy or copies of the Program or any portion
|
||||||
|
of it, thus forming a work based on the Program, and copy and
|
||||||
|
distribute such modifications or work under the terms of Section 1
|
||||||
|
above, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) You must cause the modified files to carry prominent notices
|
||||||
|
stating that you changed the files and the date of any change.
|
||||||
|
|
||||||
|
b) You must cause any work that you distribute or publish, that in
|
||||||
|
whole or in part contains or is derived from the Program or any
|
||||||
|
part thereof, to be licensed as a whole at no charge to all third
|
||||||
|
parties under the terms of this License.
|
||||||
|
|
||||||
|
c) If the modified program normally reads commands interactively
|
||||||
|
when run, you must cause it, when started running for such
|
||||||
|
interactive use in the most ordinary way, to print or display an
|
||||||
|
announcement including an appropriate copyright notice and a
|
||||||
|
notice that there is no warranty (or else, saying that you provide
|
||||||
|
a warranty) and that users may redistribute the program under
|
||||||
|
these conditions, and telling the user how to view a copy of this
|
||||||
|
License. (Exception: if the Program itself is interactive but
|
||||||
|
does not normally print such an announcement, your work based on
|
||||||
|
the Program is not required to print an announcement.)
|
||||||
|
|
||||||
|
These requirements apply to the modified work as a whole. If
|
||||||
|
identifiable sections of that work are not derived from the Program,
|
||||||
|
and can be reasonably considered independent and separate works in
|
||||||
|
themselves, then this License, and its terms, do not apply to those
|
||||||
|
sections when you distribute them as separate works. But when you
|
||||||
|
distribute the same sections as part of a whole which is a work based
|
||||||
|
on the Program, the distribution of the whole must be on the terms of
|
||||||
|
this License, whose permissions for other licensees extend to the
|
||||||
|
entire whole, and thus to each and every part regardless of who wrote it.
|
||||||
|
|
||||||
|
Thus, it is not the intent of this section to claim rights or contest
|
||||||
|
your rights to work written entirely by you; rather, the intent is to
|
||||||
|
exercise the right to control the distribution of derivative or
|
||||||
|
collective works based on the Program.
|
||||||
|
|
||||||
|
In addition, mere aggregation of another work not based on the Program
|
||||||
|
with the Program (or with a work based on the Program) on a volume of
|
||||||
|
a storage or distribution medium does not bring the other work under
|
||||||
|
the scope of this License.
|
||||||
|
|
||||||
|
3. You may copy and distribute the Program (or a work based on it,
|
||||||
|
under Section 2) in object code or executable form under the terms of
|
||||||
|
Sections 1 and 2 above provided that you also do one of the following:
|
||||||
|
|
||||||
|
a) Accompany it with the complete corresponding machine-readable
|
||||||
|
source code, which must be distributed under the terms of Sections
|
||||||
|
1 and 2 above on a medium customarily used for software interchange; or,
|
||||||
|
|
||||||
|
b) Accompany it with a written offer, valid for at least three
|
||||||
|
years, to give any third party, for a charge no more than your
|
||||||
|
cost of physically performing source distribution, a complete
|
||||||
|
machine-readable copy of the corresponding source code, to be
|
||||||
|
distributed under the terms of Sections 1 and 2 above on a medium
|
||||||
|
customarily used for software interchange; or,
|
||||||
|
|
||||||
|
c) Accompany it with the information you received as to the offer
|
||||||
|
to distribute corresponding source code. (This alternative is
|
||||||
|
allowed only for noncommercial distribution and only if you
|
||||||
|
received the program in object code or executable form with such
|
||||||
|
an offer, in accord with Subsection b above.)
|
||||||
|
|
||||||
|
The source code for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For an executable work, complete source
|
||||||
|
code means all the source code for all modules it contains, plus any
|
||||||
|
associated interface definition files, plus the scripts used to
|
||||||
|
control compilation and installation of the executable. However, as a
|
||||||
|
special exception, the source code distributed need not include
|
||||||
|
anything that is normally distributed (in either source or binary
|
||||||
|
form) with the major components (compiler, kernel, and so on) of the
|
||||||
|
operating system on which the executable runs, unless that component
|
||||||
|
itself accompanies the executable.
|
||||||
|
|
||||||
|
If distribution of executable or object code is made by offering
|
||||||
|
access to copy from a designated place, then offering equivalent
|
||||||
|
access to copy the source code from the same place counts as
|
||||||
|
distribution of the source code, even though third parties are not
|
||||||
|
compelled to copy the source along with the object code.
|
||||||
|
|
||||||
|
4. You may not copy, modify, sublicense, or distribute the Program
|
||||||
|
except as expressly provided under this License. Any attempt
|
||||||
|
otherwise to copy, modify, sublicense or distribute the Program is
|
||||||
|
void, and will automatically terminate your rights under this License.
|
||||||
|
However, parties who have received copies, or rights, from you under
|
||||||
|
this License will not have their licenses terminated so long as such
|
||||||
|
parties remain in full compliance.
|
||||||
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|
||||||
|
5. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Program or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Program (or any work based on the
|
||||||
|
Program), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Program or works based on it.
|
||||||
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|
||||||
|
6. Each time you redistribute the Program (or any work based on the
|
||||||
|
Program), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute or modify the Program subject to
|
||||||
|
these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties to
|
||||||
|
this License.
|
||||||
|
|
||||||
|
7. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Program at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Program by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Program.
|
||||||
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|
||||||
|
If any portion of this section is held invalid or unenforceable under
|
||||||
|
any particular circumstance, the balance of the section is intended to
|
||||||
|
apply and the section as a whole is intended to apply in other
|
||||||
|
circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system, which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
8. If the distribution and/or use of the Program is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Program under this License
|
||||||
|
may add an explicit geographical distribution limitation excluding
|
||||||
|
those countries, so that distribution is permitted only in or among
|
||||||
|
countries not thus excluded. In such case, this License incorporates
|
||||||
|
the limitation as if written in the body of this License.
|
||||||
|
|
||||||
|
9. The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies a version number of this License which applies to it and "any
|
||||||
|
later version", you have the option of following the terms and conditions
|
||||||
|
either of that version or of any later version published by the Free
|
||||||
|
Software Foundation. If the Program does not specify a version number of
|
||||||
|
this License, you may choose any version ever published by the Free Software
|
||||||
|
Foundation.
|
||||||
|
|
||||||
|
10. If you wish to incorporate parts of the Program into other free
|
||||||
|
programs whose distribution conditions are different, write to the author
|
||||||
|
to ask for permission. For software which is copyrighted by the Free
|
||||||
|
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||||
|
make exceptions for this. Our decision will be guided by the two goals
|
||||||
|
of preserving the free status of all derivatives of our free software and
|
||||||
|
of promoting the sharing and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||||
|
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||||
|
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||||
|
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||||
|
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||||
|
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||||
|
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||||
|
REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||||
|
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||||
|
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||||
|
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||||
|
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||||
|
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||||
|
POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License along
|
||||||
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program is interactive, make it output a short notice like this
|
||||||
|
when it starts in an interactive mode:
|
||||||
|
|
||||||
|
Gnomovision version 69, Copyright (C) year name of author
|
||||||
|
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, the commands you use may
|
||||||
|
be called something other than `show w' and `show c'; they could even be
|
||||||
|
mouse-clicks or menu items--whatever suits your program.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||||
|
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1989
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
This General Public License does not permit incorporating your program into
|
||||||
|
proprietary programs. If your program is a subroutine library, you may
|
||||||
|
consider it more useful to permit linking proprietary applications with the
|
||||||
|
library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License.
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
|
||||||
|
# A Bethesda game mod manager for Linux
|
||||||
|
|
||||||
|
This mod manager is made a protect the game files & mods files at all costs.
|
||||||
|
if an operation or a mod tries to modify the files they will be stocked in and overlay folder (~/.local/share/modmanager/UPPER_DIRS/appid)
|
||||||
|
|
||||||
|
this mod manager will try to enable casefold inside the mods folder as a way of ensuring that there will not be two file with the same name.
|
||||||
|
|
||||||
|
mods conflicts are solved by priority, currently we still have to implements
|
||||||
|
a way to change the priority.
|
||||||
|
|
||||||
|
|
||||||
|
```
|
||||||
|
Use --list-games or -l to list compatible games
|
||||||
|
Use --add or -a <APPID> <FILENAME> to add a mod to a game
|
||||||
|
Use --list-mods or -m <APPID> to list all mods for a game
|
||||||
|
Use --install or -i <APPID> <MODID> to add a mod to a game
|
||||||
|
Use --remove or -r <APPID> <MODID> to remove a mod from a game
|
||||||
|
Use --deploy or -d <APPID> to deploy the mods for the game
|
||||||
|
Use --unbind or -u <APPID> to rollback a deployment
|
||||||
|
```
|
||||||
|
|
||||||
|
## Requirements:
|
||||||
|
* glib2
|
||||||
|
|
||||||
|
### Optional requirements:
|
||||||
|
* Fuse (2 or 3)
|
||||||
|
* Fuse-overlayfs
|
||||||
|
|
||||||
|
## instructions and warnings about casefold:
|
||||||
|
Casefold is and options in some linux filesystems that will make a folder (not the whole filesystem) case insensitive, this is really good for proton since it gives a small lookup performance boost and allow us to install mods without fearing having two file with the same name.
|
||||||
|
|
||||||
|
sadly i don't think overlayfs support it, but it might still be worth a try
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
## TODO:
|
||||||
|
|
||||||
|
1. we need a name for this.
|
||||||
|
2. add more game to the code, currently i only have Skyrim se.
|
||||||
|
3. replace the copy of the games files by hard links if available.
|
||||||
|
4. fomod support
|
||||||
|
|
||||||
|
## Compilation and install instructions:
|
||||||
|
download a version from the releases(please avoir a simple clone of the git).
|
||||||
|
|
||||||
|
then run this inside the folder:
|
||||||
|
```bash
|
||||||
|
mkdir build
|
||||||
|
cd build
|
||||||
|
cmake ..
|
||||||
|
make
|
||||||
|
```
|
||||||
|
|
||||||
|
then copy the "ModManager" file to wherever you want. (i recommend ~/.local/bin/)
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
1.
|
||||||
|
only support betheshda game for now, i spent enough time codding this.
|
||||||
|
2.
|
||||||
|
try alternatives to overlayfs
|
||||||
+84
@@ -0,0 +1,84 @@
|
|||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <sys/wait.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include "file.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
u_int32_t countSetBits(u_int32_t n) {
|
||||||
|
// base case
|
||||||
|
if (n == 0)
|
||||||
|
return 0;
|
||||||
|
else
|
||||||
|
// if last bit set add 1 else add 0
|
||||||
|
return (n & 1) + countSetBits(n >> 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
//simplest way to copy a file in c(linux)
|
||||||
|
int copy(const char * path, const char * dest, u_int32_t flags) {
|
||||||
|
int flagCount = countSetBits(flags);
|
||||||
|
if(flagCount > 3) {
|
||||||
|
printf("Invalid flags for cp command\n");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
//flags + cp + path + dest
|
||||||
|
const char * args[flagCount + 4];
|
||||||
|
memset(args, 0, (flagCount + 4) * sizeof(char *));
|
||||||
|
args[0] = "/bin/cp";
|
||||||
|
args[1] = path;
|
||||||
|
args[2] = dest;
|
||||||
|
int argIndex = 3;
|
||||||
|
|
||||||
|
if(flags & CP_LINK) {
|
||||||
|
args[argIndex] = "--link";
|
||||||
|
argIndex += 1;
|
||||||
|
}
|
||||||
|
if(flags & CP_RECURSIVE) {
|
||||||
|
args[argIndex] = "-r";
|
||||||
|
argIndex += 1;
|
||||||
|
}
|
||||||
|
if(flags & CP_NO_TARGET_DIR) {
|
||||||
|
args[argIndex] = "-T";
|
||||||
|
argIndex += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int pid = fork();
|
||||||
|
if(pid == 0) {
|
||||||
|
//discard the const. since we are in a fork we don't care.
|
||||||
|
execv("/bin/cp", (char **)args);
|
||||||
|
return 0;
|
||||||
|
} else {
|
||||||
|
int returnValue;
|
||||||
|
waitpid(pid, &returnValue, 0);
|
||||||
|
return returnValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int delete(const char * path, bool recursive) {
|
||||||
|
int pid = fork();
|
||||||
|
if(pid == 0) {
|
||||||
|
if(recursive) {
|
||||||
|
execl("/bin/rm", "/bin/rm", "-r", path, NULL);
|
||||||
|
} else {
|
||||||
|
execl("/bin/rm", "/bin/rm", path, NULL);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
} else {
|
||||||
|
int returnValue;
|
||||||
|
waitpid(pid, &returnValue, 0);
|
||||||
|
return returnValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int move(const char * source, const char * destination) {
|
||||||
|
int pid = fork();
|
||||||
|
if(pid == 0) {
|
||||||
|
execl("/bin/mv", "/bin/mv", source, destination, NULL);
|
||||||
|
return 0;
|
||||||
|
} else {
|
||||||
|
int returnValue;
|
||||||
|
waitpid(pid, &returnValue, 0);
|
||||||
|
return returnValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
+15
@@ -0,0 +1,15 @@
|
|||||||
|
#include <stdbool.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
|
||||||
|
#ifndef __FILE_H__
|
||||||
|
#define __FILE_H__
|
||||||
|
|
||||||
|
#define CP_LINK 1
|
||||||
|
#define CP_RECURSIVE 2
|
||||||
|
#define CP_NO_TARGET_DIR 4
|
||||||
|
|
||||||
|
int copy(const char * path, const char * dest, u_int32_t flags);
|
||||||
|
int delete(const char * path, bool recursive);
|
||||||
|
int move(const char * source, const char * destination);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
#include <libaudit.h>
|
||||||
|
#include <pwd.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
char * getHome() {
|
||||||
|
//not getting home from the env enable us to use sudo
|
||||||
|
struct passwd *pw = getpwuid(audit_getloginuid());
|
||||||
|
return strdup(pw->pw_dir);
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
char * getHome();
|
||||||
+105
@@ -0,0 +1,105 @@
|
|||||||
|
|
||||||
|
#include <string.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <glib.h>
|
||||||
|
#include "install.h"
|
||||||
|
#include "main.h"
|
||||||
|
|
||||||
|
//TODO: replace ALL system call by execv / execl since it make my code into swiss cheese
|
||||||
|
|
||||||
|
void unzip(const char * path, const char * outdir) {
|
||||||
|
char * unzipCommand = g_strconcat("/bin/sh -c 'yes | unzip \"", path, "\" -d \"" , outdir, "\" > /dev/null'", NULL);
|
||||||
|
if(system(unzipCommand) != 0) {
|
||||||
|
printf("\nFailed to unzip archive\n");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
free(unzipCommand);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void unrar(const char * path, const char * outdir) {
|
||||||
|
char * unrarCommand = g_strconcat("/bin/sh -c 'unrar -y x \"", path, "\" \"", outdir, "\" > /dev/null'", NULL);
|
||||||
|
if(system(unrarCommand) != 0) {
|
||||||
|
printf("Failed to unzip archive\n");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
free(unrarCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
void un7z(const char * path, const char * outdir) {
|
||||||
|
char * un7zCommand = g_strconcat("/bin/sh -c 'yes | 7z x \"", path, "\" \"-o", outdir, "\" > /dev/null'", NULL);
|
||||||
|
if(system(un7zCommand) != 0) {
|
||||||
|
printf("Failed to unzip archive\n");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
free(un7zCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
char * extractLastPart(const char * filePath, const char delimeter) {
|
||||||
|
int length = strlen(filePath);
|
||||||
|
int index = -1;
|
||||||
|
for(int i= length -1; i >= 0; i--) {
|
||||||
|
if(filePath[i] == delimeter) {
|
||||||
|
index = i + 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(index <= 0) return NULL;
|
||||||
|
char * extension = malloc((length - index) * sizeof(char));
|
||||||
|
memcpy(extension, &filePath[index], (length - index));
|
||||||
|
return extension;
|
||||||
|
}
|
||||||
|
|
||||||
|
char * extractExtension(const char * filePath) {
|
||||||
|
return extractLastPart(filePath, '.');
|
||||||
|
}
|
||||||
|
|
||||||
|
char * extractFileName(const char * filePath) {
|
||||||
|
return extractLastPart(filePath, '/');
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void addMod(const char * filePath, int appId) {
|
||||||
|
if (access(filePath, F_OK) != 0) {
|
||||||
|
printf("File not found\n");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
|
||||||
|
char * configFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, NULL);
|
||||||
|
if(g_mkdir_with_parents(configFolder, 0755) < 0) {
|
||||||
|
printf("Could not create mod folder");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
|
||||||
|
char * filename = extractFileName(filePath);
|
||||||
|
char * extension = extractExtension(filename);
|
||||||
|
char * lowercaseExtension = g_ascii_strdown(extension, -1);
|
||||||
|
free(extension);
|
||||||
|
|
||||||
|
char appIdStr[20];
|
||||||
|
sprintf(appIdStr, "%d", appId);
|
||||||
|
|
||||||
|
char * outdir = g_build_filename(configFolder, MOD_FOLDER_NAME, appIdStr, filename, NULL);
|
||||||
|
|
||||||
|
g_mkdir_with_parents(outdir, 0755);
|
||||||
|
printf("Adding mod, this process can be slow depending on your hardware\n");
|
||||||
|
if(strcmp(lowercaseExtension, "rar") == 0) {
|
||||||
|
unrar(filePath, outdir);
|
||||||
|
} else if (strcmp(lowercaseExtension, "zip") == 0) {
|
||||||
|
unzip(filePath, outdir);
|
||||||
|
} else if (strcmp(lowercaseExtension, "7z") == 0) {
|
||||||
|
un7z(filePath, outdir);
|
||||||
|
} else {
|
||||||
|
printf("Unsupported format only zip/7z/rar are supported\n");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("Done\n");
|
||||||
|
|
||||||
|
free(lowercaseExtension);
|
||||||
|
free(filename);
|
||||||
|
free(outdir);
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
#ifndef __INSTALL_H__
|
||||||
|
#define __INSTALL_H__
|
||||||
|
#define INSTALLED_FLAG_FILE "__DO_NOT_REMOVE__"
|
||||||
|
void addMod(const char * filePath, int appId);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
#ifndef __MACRO_H__
|
||||||
|
#define __MACRO_H__
|
||||||
|
|
||||||
|
//cannot be empty it's made for fixed size array
|
||||||
|
#define LEN(array) sizeof(array) / sizeof(array[0])
|
||||||
|
|
||||||
|
#endif
|
||||||
+425
@@ -0,0 +1,425 @@
|
|||||||
|
#include <stdbool.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <glib.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <sys/mount.h>
|
||||||
|
#include <sys/wait.h>
|
||||||
|
#include <libaudit.h>
|
||||||
|
|
||||||
|
#include "overlayfs.h"
|
||||||
|
#include "install.h"
|
||||||
|
#include "getHome.h"
|
||||||
|
#include "steam.h"
|
||||||
|
#include "main.h"
|
||||||
|
#include "file.h"
|
||||||
|
|
||||||
|
GHashTable * gamePaths;
|
||||||
|
|
||||||
|
bool isRoot() {
|
||||||
|
return getuid() == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
GList * listFilesInFolder(const char * path) {
|
||||||
|
GList * list = NULL;
|
||||||
|
DIR *d;
|
||||||
|
struct dirent *dir;
|
||||||
|
d = opendir(path);
|
||||||
|
if (d) {
|
||||||
|
while ((dir = readdir(d)) != NULL) {
|
||||||
|
//removes .. & . from the list
|
||||||
|
if(strcmp(dir->d_name, "..") != 0 && strcmp(dir->d_name, ".") != 0) {
|
||||||
|
list = g_list_append(list, strdup(dir->d_name));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
closedir(d);
|
||||||
|
}
|
||||||
|
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
int noRoot() {
|
||||||
|
printf("Don't run this argument as root\n");
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
int needRoot() {
|
||||||
|
printf("Root is needed to bind with the game files\n");
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
int usage() {
|
||||||
|
printf("Use --list-games or -l to list compatible games\n");
|
||||||
|
printf("Use --add or -a <APPID> <FILENAME> to add a mod to a game\n");
|
||||||
|
printf("Use --list-mods or -m <APPID> to list all mods for a game\n");
|
||||||
|
printf("Use --install or -i <APPID> <MODID> to add a mod to a game\n");
|
||||||
|
printf("Use --remove or -r <APPID> <MODID> to remove a mod from a game\n");
|
||||||
|
printf("Use --deploy or -d <APPID> to deploy the mods for the game\n");
|
||||||
|
printf("Use --unbind or -u <APPID> to rollback a deployment\n");
|
||||||
|
//TODO: as bonus
|
||||||
|
//printf("Use --start-game <APPID> to deploy the mods and launch the game through steam\n");
|
||||||
|
//printf("Use --steam in team cmdline options to deploy directly on game startup\n");
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
int validateAppId(const char * appIdStr) {
|
||||||
|
//strtoul set EINVAL(after C99) if the string is invalid
|
||||||
|
u_int32_t appid = strtoul(appIdStr, NULL, 10);
|
||||||
|
if(errno == EINVAL) {
|
||||||
|
printf("Appid has to be a valid number\n");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int gameId = getGameIdFromAppId(appid);
|
||||||
|
if(gameId < 0) {
|
||||||
|
printf("Game is not compatible\n");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!g_hash_table_contains(gamePaths, &gameId)) {
|
||||||
|
printf("Game not found\n");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return appid;
|
||||||
|
}
|
||||||
|
|
||||||
|
int listGames(int argc, char ** argv) {
|
||||||
|
if(argc != 2) return usage();
|
||||||
|
GList * gamesIds = g_hash_table_get_keys(gamePaths);
|
||||||
|
if(g_list_length(gamesIds) == 0) {
|
||||||
|
printf("No game found\n");
|
||||||
|
} else {
|
||||||
|
while(gamesIds != NULL) {
|
||||||
|
int * gameIndex = (int*)gamesIds->data;
|
||||||
|
printf("%d: %s\n", GAMES_APPIDS[*gameIndex], GAMES_NAMES[*gameIndex]);
|
||||||
|
gamesIds = g_list_next(gamesIds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int add(int argc, char ** argv) {
|
||||||
|
if(argc != 4) return usage();
|
||||||
|
char * appIdStr = argv[2];
|
||||||
|
|
||||||
|
u_int32_t appid = validateAppId(appIdStr);
|
||||||
|
if(appid < 0) {
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
addMod(argv[3], appid);
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int listMods(int argc, char ** argv) {
|
||||||
|
if(argc != 3) return usage();
|
||||||
|
char * appIdStr = argv[2];
|
||||||
|
if(validateAppId(appIdStr) < 0) {
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//might crash if no mods were installed
|
||||||
|
char * modFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||||
|
GList * mods = listFilesInFolder(modFolder);
|
||||||
|
unsigned short index = 0;
|
||||||
|
|
||||||
|
printf("Id | Installed | Name\n");
|
||||||
|
while(mods != NULL) {
|
||||||
|
char * modName = (char*)mods->data;
|
||||||
|
char * modPath = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
|
||||||
|
|
||||||
|
if(access(modPath, F_OK) == 0) {
|
||||||
|
printf("\033[0;32m %d | ✓ | %s\n", index, modName);
|
||||||
|
} else {
|
||||||
|
printf("\033[0;31m %d | ✕ | %s\n", index, modName);
|
||||||
|
}
|
||||||
|
|
||||||
|
index++;
|
||||||
|
mods = g_list_next(mods);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
free(modFolder);
|
||||||
|
free(mods);
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* THIS WILL NOT INSTALL THE MOD
|
||||||
|
* this will just flag the mod as needed to be deployed
|
||||||
|
* it's the deploying process that handle the rest
|
||||||
|
*/
|
||||||
|
int installAndRemoveMod(int argc, char ** argv, bool install) {
|
||||||
|
if(argc != 4) return usage();
|
||||||
|
char * appIdStr = argv[2];
|
||||||
|
u_int32_t appid = validateAppId(appIdStr);
|
||||||
|
if(appid < 0) {
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
//strtoul set EINVAL(after C99) if the string is invalid
|
||||||
|
u_int32_t modId = strtoul(argv[3], NULL, 10);
|
||||||
|
if(errno == EINVAL) {
|
||||||
|
printf("Appid has to be a valid number\n");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//might crash if no mods were installed
|
||||||
|
char * modFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||||
|
GList * mods = listFilesInFolder(modFolder);
|
||||||
|
GList * modsFirstPointer = mods;
|
||||||
|
|
||||||
|
for(int i = 0; i < modId; i++) {
|
||||||
|
mods = g_list_next(mods);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(mods == NULL) {
|
||||||
|
printf("Mod not found\n");
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
char * modName = (char*)mods->data;
|
||||||
|
char * modFlag = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
|
||||||
|
|
||||||
|
if(install) {
|
||||||
|
if(access(modFlag, F_OK) == 0) {
|
||||||
|
printf("The mod is already activated \n");
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Create activated file
|
||||||
|
FILE * fd = fopen(modFlag, "w");
|
||||||
|
fwrite("", 1, 1, fd);
|
||||||
|
fclose(fd);
|
||||||
|
} else {
|
||||||
|
if(access(modFlag, F_OK) != 0) {
|
||||||
|
printf("The mod is not activated \n");
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(unlink(modFlag) != 0) {
|
||||||
|
printf("Error could not disable the mod.\n");
|
||||||
|
printf("please remove this file '%s' as root\n", modFlag);
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
free(modFolder);
|
||||||
|
g_list_free(modsFirstPointer);
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int deploy(int argc, char ** argv) {
|
||||||
|
if(argc != 3) return usage();
|
||||||
|
|
||||||
|
char * appIdStr = argv[2];
|
||||||
|
int appid = validateAppId(appIdStr);
|
||||||
|
if(appid < 0) {
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
char * home = getHome();
|
||||||
|
char * gameFolder = g_build_filename(home, MANAGER_FILES, GAME_FOLDER_NAME, appIdStr, NULL);
|
||||||
|
|
||||||
|
if(access(gameFolder, F_OK) != 0) {
|
||||||
|
printf("Please run '%s --setup %d' first", APP_NAME, appid);
|
||||||
|
}
|
||||||
|
|
||||||
|
//unmount everything beforhand
|
||||||
|
//might crash if no mods were installed
|
||||||
|
char * modFolder = g_build_filename(home, MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
|
||||||
|
|
||||||
|
GList * mods = listFilesInFolder(modFolder);
|
||||||
|
//since the priority is by alphabetical order
|
||||||
|
//and we need to bind the least important first
|
||||||
|
//and the most important last
|
||||||
|
//we have to reverse the list
|
||||||
|
mods = g_list_reverse(mods);
|
||||||
|
|
||||||
|
//probably over allocating but this doesn't matter that much
|
||||||
|
char * modsToInstall[g_list_length(mods) + 2];
|
||||||
|
int modCount = 0;
|
||||||
|
|
||||||
|
while(true) {
|
||||||
|
if(mods == NULL)break;
|
||||||
|
char * modName = (char *)mods->data;
|
||||||
|
char * modPath = g_build_path("/", modFolder, modName, NULL);
|
||||||
|
char * modFlag = g_build_filename(modPath, INSTALLED_FLAG_FILE, NULL);
|
||||||
|
|
||||||
|
//if the mod is not marked to be deployed then don't
|
||||||
|
if(access(modFlag, F_OK) != 0) {
|
||||||
|
printf("ignoring mod %s\n", modName);
|
||||||
|
mods = g_list_next(mods);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//this is made to leave the first case empty so i can put lowerdir in it before feeding it to g_strjoinv
|
||||||
|
printf("Installing %s\n", modName);
|
||||||
|
modsToInstall[modCount] = modPath;
|
||||||
|
modCount += 1;
|
||||||
|
|
||||||
|
mods = g_list_next(mods);
|
||||||
|
free(modFlag);
|
||||||
|
}
|
||||||
|
|
||||||
|
//const char * data = "lowerdir=gameFolder,gameFolder2,gameFolder3..."
|
||||||
|
modsToInstall[modCount] = gameFolder;
|
||||||
|
modsToInstall[modCount + 1] = NULL;
|
||||||
|
printf("Mounting the overlay\n");
|
||||||
|
int gameId = getGameIdFromAppId(appid);
|
||||||
|
const char * path = g_hash_table_lookup(gamePaths, &gameId);
|
||||||
|
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
|
||||||
|
printf("%s\n", steamGameFolder);
|
||||||
|
|
||||||
|
char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
|
||||||
|
char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
|
||||||
|
|
||||||
|
//unmount the game folder
|
||||||
|
//DETACH + FORCE allow us to be sure it will be unload.
|
||||||
|
//it might crash / corrupt game file if the user do it while the game is running
|
||||||
|
//but it's still very unlikely
|
||||||
|
while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH) == 0);
|
||||||
|
int status = overlayMount(modsToInstall, steamGameFolder, gameUpperDir, gameWorkDir);
|
||||||
|
if(status == 0) {
|
||||||
|
printf("Everything is ready, just launch the game\n");
|
||||||
|
} else if(status == -1) {
|
||||||
|
printf("Could not mount the mods overlay, try to install fuse-overlay\n");
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
} else if(status == -2) {
|
||||||
|
printf("Could not mount the mods overlay\n");
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
} else {
|
||||||
|
printf("%d take a screenshot and go insult the dev that let this passthrough\n", __LINE__);
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int setup(int argc, char ** argv) {
|
||||||
|
if(argc != 3 ) return usage();
|
||||||
|
char * appIdStr = argv[2];
|
||||||
|
int appid = validateAppId(appIdStr);
|
||||||
|
if(appid < 0) {
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
int gameId = getGameIdFromAppId(appid);
|
||||||
|
char * home = getHome();
|
||||||
|
|
||||||
|
char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
|
||||||
|
char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
|
||||||
|
g_mkdir_with_parents(gameUpperDir, 0755);
|
||||||
|
g_mkdir_with_parents(gameWorkDir, 0755);
|
||||||
|
free(gameUpperDir);
|
||||||
|
free(gameWorkDir);
|
||||||
|
|
||||||
|
const char * path = g_hash_table_lookup(gamePaths, &gameId);
|
||||||
|
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
|
||||||
|
|
||||||
|
char * gameFolder = g_build_filename(home, MANAGER_FILES, GAME_FOLDER_NAME, appIdStr, NULL);
|
||||||
|
if(access(gameFolder, F_OK) == 0) {
|
||||||
|
//if the game folder alredy exists just delete it
|
||||||
|
//this will allow the removal of dlcs and language change
|
||||||
|
delete(gameFolder, true);
|
||||||
|
}
|
||||||
|
g_mkdir_with_parents(gameFolder, 0755);
|
||||||
|
|
||||||
|
//links don't conflict with overlayfs and avoid coping 17Gb of files.
|
||||||
|
//but links require the files to be on the same filesystem
|
||||||
|
const int returnValue = copy(steamGameFolder, gameFolder, CP_RECURSIVE | CP_NO_TARGET_DIR | CP_LINK);
|
||||||
|
if(returnValue < 0) copy(steamGameFolder, gameFolder, CP_RECURSIVE | CP_NO_TARGET_DIR);
|
||||||
|
|
||||||
|
free(steamGameFolder);
|
||||||
|
free(gameFolder);
|
||||||
|
printf("Done\n");
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int unbind(int argc, char ** argv) {
|
||||||
|
if(argc != 3 ) return usage();
|
||||||
|
char * appIdStr = argv[2];
|
||||||
|
int appid = validateAppId(appIdStr);
|
||||||
|
if(appid < 0) {
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
int gameId = getGameIdFromAppId(appid);
|
||||||
|
const char * path = g_hash_table_lookup(gamePaths, &gameId);
|
||||||
|
char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
|
||||||
|
while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH));
|
||||||
|
|
||||||
|
free(steamGameFolder);
|
||||||
|
return EXIT_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char ** argv) {
|
||||||
|
if(argc < 2 ) return usage();
|
||||||
|
|
||||||
|
|
||||||
|
if(audit_getloginuid() == 0) {
|
||||||
|
printf("Root user should not be using this\n");
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gamePaths = search_games();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
char * configFolder = g_build_filename(getHome(), MANAGER_FILES, NULL);
|
||||||
|
if(access(configFolder, F_OK) != 0) {
|
||||||
|
//check to NOT run this as root
|
||||||
|
//creating folder as root will causes lots of headache
|
||||||
|
if(getuid() == 0) {
|
||||||
|
printf("For the first please run without sudo\n");
|
||||||
|
return EXIT_FAILURE;
|
||||||
|
} else {
|
||||||
|
//leading 0 == octal
|
||||||
|
int i = g_mkdir_with_parents(configFolder, 0755);
|
||||||
|
if(i < 0) {
|
||||||
|
printf("Could not create configs, check access rights for this path: %s", configFolder);
|
||||||
|
}
|
||||||
|
//try to enable casefold
|
||||||
|
//failure would have no impact
|
||||||
|
char * chattrcommand = g_strjoin("", "chattr +F ",configFolder, " 2> /dev/null", NULL);
|
||||||
|
system(chattrcommand);
|
||||||
|
free(chattrcommand);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
free(configFolder);
|
||||||
|
|
||||||
|
|
||||||
|
if(strcmp(argv[1], "--list-games") == 0 || strcmp(argv[1], "-l") == 0) {
|
||||||
|
if(isRoot()) return noRoot();
|
||||||
|
return listGames(argc, argv);
|
||||||
|
} else if(strcmp(argv[1], "--add") == 0 || strcmp(argv[1], "-a") == 0) {
|
||||||
|
if(isRoot()) return noRoot();
|
||||||
|
return add(argc, argv);
|
||||||
|
} else if(strcmp(argv[1], "--list-mods") == 0 || strcmp(argv[1], "-m") == 0) {
|
||||||
|
if(isRoot()) return noRoot();
|
||||||
|
return listMods(argc, argv);
|
||||||
|
} else if(strcmp(argv[1], "--install") == 0 || strcmp(argv[1], "-i") == 0) {
|
||||||
|
if(isRoot()) return noRoot();
|
||||||
|
return installAndRemoveMod(argc, argv, true);
|
||||||
|
} else if(strcmp(argv[1], "--remove") == 0 || strcmp(argv[1], "-r") == 0) {
|
||||||
|
if(isRoot()) return noRoot();
|
||||||
|
return installAndRemoveMod(argc, argv, false);
|
||||||
|
} else if(strcmp(argv[1], "--deploy") == 0 || strcmp(argv[1], "-d") == 0) {
|
||||||
|
if(!isRoot()) return needRoot();
|
||||||
|
return deploy(argc, argv);
|
||||||
|
} else if(strcmp(argv[1], "--unbind") == 0 || strcmp(argv[1], "-u") == 0){
|
||||||
|
if(!isRoot()) return needRoot();
|
||||||
|
return unbind(argc, argv);
|
||||||
|
} else if(strcmp(argv[1], "--setup") == 0) {
|
||||||
|
if(isRoot()) return noRoot();
|
||||||
|
return setup(argc, argv);
|
||||||
|
} else {
|
||||||
|
return usage();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
#define APP_NAME "modmanager"
|
||||||
|
//relative to home the url is not preprocessed so ../ might prose some issues
|
||||||
|
// in c "A" "B" is the same as "AB"
|
||||||
|
#define MANAGER_FILES ".local/share/" APP_NAME
|
||||||
|
#define MOD_FOLDER_NAME "MOD_FOLDER"
|
||||||
|
#define GAME_FOLDER_NAME "GAME_FOLDER"
|
||||||
|
#define GAME_UPPER_DIR_NAME "UPPER_DIRS"
|
||||||
|
#define GAME_WORK_DIR_NAME "WORK_DIRS"
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#include <sys/mount.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <sys/wait.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <glib.h>
|
||||||
|
#include "overlayfs.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
int overlayMount(char ** sources, const char * dest, const char * upperdir, const char * workdir) {
|
||||||
|
char * lowerdir = g_strjoinv(":", sources);
|
||||||
|
char * mountData = g_strjoin("", "lowerdir=", lowerdir, ",workdir=", workdir, ",upperdir=", upperdir, NULL);
|
||||||
|
int result = mount("overlay", "none", "overlay", MS_RDONLY, mountData);
|
||||||
|
if(result < 0) {
|
||||||
|
//this is very important for a lot of filesystems
|
||||||
|
//even ext4 can be incompatible with the kernel's implementation
|
||||||
|
//with some flags such as casefold
|
||||||
|
if(access("/usr/bin/fuse-overlayfs", F_OK) == 0) {
|
||||||
|
|
||||||
|
int pid = fork();
|
||||||
|
if(pid == 0) {
|
||||||
|
//exit is used to get the return value when using waitpid
|
||||||
|
exit(execl("/usr/bin/fuse-overlayfs", "/usr/bin/fuse-overlayfs", "-r", "-o", mountData, dest, NULL));
|
||||||
|
} else {
|
||||||
|
|
||||||
|
int returnValue = 0;
|
||||||
|
waitpid(pid, &returnValue, 0);
|
||||||
|
free(lowerdir);
|
||||||
|
free(mountData);
|
||||||
|
if(returnValue != 0) {
|
||||||
|
return -2;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
free(lowerdir);
|
||||||
|
free(mountData);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
free(lowerdir);
|
||||||
|
free(mountData);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
#ifndef __OVERLAY_H__
|
||||||
|
#define __OVERLAY_H__
|
||||||
|
|
||||||
|
int overlayMount(char ** sources, const char * dest, const char * upperdir, const char * workdir);
|
||||||
|
|
||||||
|
#endif
|
||||||
+211
@@ -0,0 +1,211 @@
|
|||||||
|
#include "steam.h"
|
||||||
|
#include "macro.h"
|
||||||
|
#include "getHome.h"
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <fcntl.h>
|
||||||
|
#include <string.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <wordexp.h>
|
||||||
|
|
||||||
|
//TODO: optimise and replace reallocs
|
||||||
|
|
||||||
|
enum FieldIds { FIELD_PATH, FIELD_LABEL, FIELD_CONTENT_ID, FIELD_TOTAL_SIZE, FIELD_CLEAN_BYTES, FIELD_CORRUPTION, FIELD_APPS };
|
||||||
|
|
||||||
|
int getFiledId(const char * field) {
|
||||||
|
//replace with a hash + switch
|
||||||
|
if(strcmp(field, "path") == 0) {
|
||||||
|
return FIELD_PATH;
|
||||||
|
} else if(strcmp(field, "label") == 0) {
|
||||||
|
return FIELD_LABEL;
|
||||||
|
} else if(strcmp(field, "contentid") == 0) {
|
||||||
|
return FIELD_CONTENT_ID;
|
||||||
|
} else if(strcmp(field, "totalsize") == 0) {
|
||||||
|
return FIELD_TOTAL_SIZE;
|
||||||
|
} else if(strcmp(field, "update_clean_bytes_tally") == 0) {
|
||||||
|
return FIELD_CLEAN_BYTES;
|
||||||
|
} else if(strcmp(field, "time_last_update_corruption") == 0) {
|
||||||
|
return FIELD_CORRUPTION;
|
||||||
|
} else if(strcmp(field, "apps") == 0) {
|
||||||
|
return FIELD_APPS;
|
||||||
|
} else {
|
||||||
|
printf("unknown field");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ValveLibraries_t * parseVDF(const char * path, size_t * size) {
|
||||||
|
FILE * fd = fopen(path, "r");
|
||||||
|
char * line = NULL;
|
||||||
|
size_t len = 0;
|
||||||
|
ssize_t read;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool inQuotes = false;
|
||||||
|
|
||||||
|
ValveLibraries_t * libraries = NULL;
|
||||||
|
*size = 0;
|
||||||
|
|
||||||
|
//skip the "libraryfolders" label & the first opening brace
|
||||||
|
getline(&line, &len, fd);
|
||||||
|
getline(&line, &len, fd);
|
||||||
|
|
||||||
|
int braceDepth = 0;
|
||||||
|
|
||||||
|
//can support up to 1024 car in quotes;
|
||||||
|
char buffer[1024];
|
||||||
|
bool isAppId = TRUE;
|
||||||
|
int bufferIndex = 0;
|
||||||
|
int nextFieldToFill = -1;
|
||||||
|
|
||||||
|
while (getline(&line, &len, fd) != -1) {
|
||||||
|
for(int i = 0; line[i] != '\0'; i++) {
|
||||||
|
switch (line[i]) {
|
||||||
|
case '"':
|
||||||
|
if(braceDepth == 0) {
|
||||||
|
//this is a library id so we don't care.
|
||||||
|
bufferIndex = 0;
|
||||||
|
} else {
|
||||||
|
//actual data
|
||||||
|
if(inQuotes) {
|
||||||
|
inQuotes = FALSE;
|
||||||
|
buffer[bufferIndex] = '\0';
|
||||||
|
if(nextFieldToFill == -1) {
|
||||||
|
nextFieldToFill = getFiledId(buffer);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
char * value = strndup(buffer, bufferIndex);
|
||||||
|
ValveLibraries_t * library = &libraries[*size - 1];
|
||||||
|
switch (nextFieldToFill) {
|
||||||
|
case FIELD_PATH:
|
||||||
|
library->path = value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FIELD_LABEL:
|
||||||
|
library->label = value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FIELD_CONTENT_ID:
|
||||||
|
library->contentId = value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FIELD_TOTAL_SIZE:
|
||||||
|
library->totalSize = strtoul(value, NULL, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FIELD_CLEAN_BYTES:
|
||||||
|
library->update_clean_bytes_tally = value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FIELD_CORRUPTION:
|
||||||
|
library->time_last_update_corruption = value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case FIELD_APPS:
|
||||||
|
if(isAppId) {
|
||||||
|
library->appsCount++;
|
||||||
|
library->apps = realloc(library->apps, library->appsCount * sizeof(ValveApp_t));
|
||||||
|
unsigned int appid = strtoul(value, NULL, 10);
|
||||||
|
library->apps[library->appsCount - 1].appid = appid;
|
||||||
|
} else {
|
||||||
|
library->apps[library->appsCount - 1].update = strtoul(value, NULL, 10);
|
||||||
|
}
|
||||||
|
isAppId = !isAppId;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//field apps is using braces so the syntax is different
|
||||||
|
if(nextFieldToFill != FIELD_APPS)nextFieldToFill = -1;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
inQuotes = TRUE;
|
||||||
|
}
|
||||||
|
bufferIndex = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case '{':
|
||||||
|
braceDepth++;
|
||||||
|
if(braceDepth == 1) {
|
||||||
|
*size += 1;
|
||||||
|
libraries = realloc(libraries, sizeof(ValveLibraries_t) * (*size));
|
||||||
|
memset(&libraries[*size - 1], 0, sizeof(ValveLibraries_t));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case '}':
|
||||||
|
if(inQuotes) {
|
||||||
|
printf("Syntax error in VDF\n");
|
||||||
|
exit(EXIT_FAILURE);
|
||||||
|
}
|
||||||
|
if(nextFieldToFill == FIELD_APPS) {
|
||||||
|
nextFieldToFill = -1;
|
||||||
|
}
|
||||||
|
braceDepth--;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
if(inQuotes) {
|
||||||
|
buffer[bufferIndex++] = line[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fclose(fd);
|
||||||
|
return libraries;
|
||||||
|
}
|
||||||
|
|
||||||
|
GHashTable* search_games() {
|
||||||
|
ValveLibraries_t * libraries = NULL;
|
||||||
|
size_t size = 0;
|
||||||
|
const char * HOME = getHome();
|
||||||
|
|
||||||
|
for(int i = 0; i < LEN(steamLibraries); i++) {
|
||||||
|
char * path = g_build_filename(HOME, steamLibraries[i], "steamapps/libraryfolders.vdf", NULL);
|
||||||
|
if (access(path, F_OK) == 0) {
|
||||||
|
libraries = parseVDF(path, &size);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_free(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
GHashTable* table = g_hash_table_new(g_int_hash, g_int_equal);
|
||||||
|
|
||||||
|
//fill the table
|
||||||
|
for(int i = 0; i < size; i++) {
|
||||||
|
for(int j = 0; j < libraries[i].appsCount; j++) {
|
||||||
|
int gameId = getGameIdFromAppId(libraries[i].apps[j].appid);
|
||||||
|
if(gameId >= 0) {
|
||||||
|
int * key = malloc(sizeof(int));
|
||||||
|
*key = gameId;
|
||||||
|
g_hash_table_insert(table, key, strdup(libraries[i].path));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//free used up memory
|
||||||
|
for(int i = 0; i < size; i++) {
|
||||||
|
free(libraries[i].path);
|
||||||
|
free(libraries[i].label);
|
||||||
|
free(libraries[i].contentId);
|
||||||
|
free(libraries[i].update_clean_bytes_tally);
|
||||||
|
free(libraries[i].time_last_update_corruption);
|
||||||
|
free(libraries[i].apps);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(libraries != NULL) free(libraries);
|
||||||
|
return table;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int getGameIdFromAppId(u_int32_t id) {
|
||||||
|
for(int k = 0; k < LEN(GAMES_APPIDS); k++) {
|
||||||
|
if(id == GAMES_APPIDS[k]) {
|
||||||
|
return k;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
+49
@@ -0,0 +1,49 @@
|
|||||||
|
#ifndef __STEAM_H__
|
||||||
|
#define __STEAM_H__
|
||||||
|
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <sys/types.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <glib.h>
|
||||||
|
|
||||||
|
typedef struct ValveApp {
|
||||||
|
unsigned int appid;
|
||||||
|
unsigned int update;
|
||||||
|
} ValveApp_t;
|
||||||
|
|
||||||
|
typedef struct ValveLibraries {
|
||||||
|
char * path;
|
||||||
|
char * label;
|
||||||
|
char * contentId;
|
||||||
|
unsigned long totalSize;
|
||||||
|
char * update_clean_bytes_tally;
|
||||||
|
char * time_last_update_corruption;
|
||||||
|
ValveApp_t * apps;
|
||||||
|
size_t appsCount;
|
||||||
|
} ValveLibraries_t;
|
||||||
|
|
||||||
|
// relative to the home directory
|
||||||
|
const static char * steamLibraries[] = {
|
||||||
|
"/.steam/root/",
|
||||||
|
"/.steam/steam/",
|
||||||
|
"/.local/share/steam",
|
||||||
|
//flatpack steam.
|
||||||
|
"/.var/app/com.valvesoftware.Steam/.local/share/Steam"
|
||||||
|
};
|
||||||
|
|
||||||
|
//todo add the older games
|
||||||
|
// order has to be the same as in GAMES_NAMES
|
||||||
|
const static u_int32_t GAMES_APPIDS[] = {
|
||||||
|
489830,
|
||||||
|
};
|
||||||
|
|
||||||
|
//the name of the game in the steamapps/common folder
|
||||||
|
const static char * GAMES_NAMES[] = {
|
||||||
|
"Skyrim Special Edition",
|
||||||
|
};
|
||||||
|
|
||||||
|
GHashTable * search_games();
|
||||||
|
int getGameIdFromAppId(u_int32_t id);
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user