proof of concept
This commit is contained in:
+425
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#include <stdbool.h>
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#include <stdio.h>
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#include <glib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <sys/mount.h>
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#include <sys/wait.h>
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#include <libaudit.h>
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#include "overlayfs.h"
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#include "install.h"
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#include "getHome.h"
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#include "steam.h"
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#include "main.h"
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#include "file.h"
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GHashTable * gamePaths;
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bool isRoot() {
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return getuid() == 0;
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}
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GList * listFilesInFolder(const char * path) {
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GList * list = NULL;
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DIR *d;
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struct dirent *dir;
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d = opendir(path);
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if (d) {
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while ((dir = readdir(d)) != NULL) {
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//removes .. & . from the list
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if(strcmp(dir->d_name, "..") != 0 && strcmp(dir->d_name, ".") != 0) {
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list = g_list_append(list, strdup(dir->d_name));
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}
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}
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closedir(d);
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}
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return list;
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}
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int noRoot() {
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printf("Don't run this argument as root\n");
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return EXIT_FAILURE;
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}
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int needRoot() {
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printf("Root is needed to bind with the game files\n");
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return EXIT_FAILURE;
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}
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int usage() {
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printf("Use --list-games or -l to list compatible games\n");
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printf("Use --add or -a <APPID> <FILENAME> to add a mod to a game\n");
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printf("Use --list-mods or -m <APPID> to list all mods for a game\n");
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printf("Use --install or -i <APPID> <MODID> to add a mod to a game\n");
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printf("Use --remove or -r <APPID> <MODID> to remove a mod from a game\n");
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printf("Use --deploy or -d <APPID> to deploy the mods for the game\n");
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printf("Use --unbind or -u <APPID> to rollback a deployment\n");
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//TODO: as bonus
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//printf("Use --start-game <APPID> to deploy the mods and launch the game through steam\n");
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//printf("Use --steam in team cmdline options to deploy directly on game startup\n");
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return EXIT_FAILURE;
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}
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int validateAppId(const char * appIdStr) {
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//strtoul set EINVAL(after C99) if the string is invalid
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u_int32_t appid = strtoul(appIdStr, NULL, 10);
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if(errno == EINVAL) {
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printf("Appid has to be a valid number\n");
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return -1;
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}
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int gameId = getGameIdFromAppId(appid);
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if(gameId < 0) {
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printf("Game is not compatible\n");
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return -1;
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}
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if(!g_hash_table_contains(gamePaths, &gameId)) {
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printf("Game not found\n");
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return -1;
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}
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return appid;
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}
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int listGames(int argc, char ** argv) {
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if(argc != 2) return usage();
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GList * gamesIds = g_hash_table_get_keys(gamePaths);
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if(g_list_length(gamesIds) == 0) {
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printf("No game found\n");
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} else {
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while(gamesIds != NULL) {
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int * gameIndex = (int*)gamesIds->data;
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printf("%d: %s\n", GAMES_APPIDS[*gameIndex], GAMES_NAMES[*gameIndex]);
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gamesIds = g_list_next(gamesIds);
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}
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}
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return EXIT_SUCCESS;
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}
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int add(int argc, char ** argv) {
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if(argc != 4) return usage();
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char * appIdStr = argv[2];
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u_int32_t appid = validateAppId(appIdStr);
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if(appid < 0) {
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return EXIT_FAILURE;
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}
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addMod(argv[3], appid);
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return EXIT_SUCCESS;
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}
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int listMods(int argc, char ** argv) {
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if(argc != 3) return usage();
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char * appIdStr = argv[2];
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if(validateAppId(appIdStr) < 0) {
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return EXIT_FAILURE;
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}
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//might crash if no mods were installed
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char * modFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
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GList * mods = listFilesInFolder(modFolder);
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unsigned short index = 0;
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printf("Id | Installed | Name\n");
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while(mods != NULL) {
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char * modName = (char*)mods->data;
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char * modPath = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
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if(access(modPath, F_OK) == 0) {
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printf("\033[0;32m %d | ✓ | %s\n", index, modName);
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} else {
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printf("\033[0;31m %d | ✕ | %s\n", index, modName);
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}
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index++;
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mods = g_list_next(mods);
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}
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free(modFolder);
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free(mods);
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return EXIT_SUCCESS;
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}
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/*
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* THIS WILL NOT INSTALL THE MOD
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* this will just flag the mod as needed to be deployed
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* it's the deploying process that handle the rest
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*/
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int installAndRemoveMod(int argc, char ** argv, bool install) {
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if(argc != 4) return usage();
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char * appIdStr = argv[2];
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u_int32_t appid = validateAppId(appIdStr);
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if(appid < 0) {
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return EXIT_FAILURE;
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}
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//strtoul set EINVAL(after C99) if the string is invalid
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u_int32_t modId = strtoul(argv[3], NULL, 10);
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if(errno == EINVAL) {
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printf("Appid has to be a valid number\n");
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return -1;
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}
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//might crash if no mods were installed
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char * modFolder = g_build_filename(getenv("HOME"), MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
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GList * mods = listFilesInFolder(modFolder);
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GList * modsFirstPointer = mods;
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for(int i = 0; i < modId; i++) {
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mods = g_list_next(mods);
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}
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if(mods == NULL) {
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printf("Mod not found\n");
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return EXIT_FAILURE;
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}
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char * modName = (char*)mods->data;
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char * modFlag = g_build_filename(modFolder, modName, INSTALLED_FLAG_FILE, NULL);
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if(install) {
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if(access(modFlag, F_OK) == 0) {
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printf("The mod is already activated \n");
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return EXIT_SUCCESS;
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}
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//Create activated file
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FILE * fd = fopen(modFlag, "w");
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fwrite("", 1, 1, fd);
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fclose(fd);
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} else {
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if(access(modFlag, F_OK) != 0) {
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printf("The mod is not activated \n");
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return EXIT_SUCCESS;
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}
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if(unlink(modFlag) != 0) {
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printf("Error could not disable the mod.\n");
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printf("please remove this file '%s' as root\n", modFlag);
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return EXIT_FAILURE;
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}
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}
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free(modFolder);
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g_list_free(modsFirstPointer);
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return EXIT_SUCCESS;
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}
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int deploy(int argc, char ** argv) {
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if(argc != 3) return usage();
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char * appIdStr = argv[2];
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int appid = validateAppId(appIdStr);
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if(appid < 0) {
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return EXIT_FAILURE;
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}
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char * home = getHome();
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char * gameFolder = g_build_filename(home, MANAGER_FILES, GAME_FOLDER_NAME, appIdStr, NULL);
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if(access(gameFolder, F_OK) != 0) {
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printf("Please run '%s --setup %d' first", APP_NAME, appid);
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}
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//unmount everything beforhand
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//might crash if no mods were installed
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char * modFolder = g_build_filename(home, MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
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GList * mods = listFilesInFolder(modFolder);
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//since the priority is by alphabetical order
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//and we need to bind the least important first
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//and the most important last
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//we have to reverse the list
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mods = g_list_reverse(mods);
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//probably over allocating but this doesn't matter that much
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char * modsToInstall[g_list_length(mods) + 2];
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int modCount = 0;
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while(true) {
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if(mods == NULL)break;
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char * modName = (char *)mods->data;
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char * modPath = g_build_path("/", modFolder, modName, NULL);
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char * modFlag = g_build_filename(modPath, INSTALLED_FLAG_FILE, NULL);
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//if the mod is not marked to be deployed then don't
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if(access(modFlag, F_OK) != 0) {
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printf("ignoring mod %s\n", modName);
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mods = g_list_next(mods);
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continue;
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}
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//this is made to leave the first case empty so i can put lowerdir in it before feeding it to g_strjoinv
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printf("Installing %s\n", modName);
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modsToInstall[modCount] = modPath;
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modCount += 1;
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mods = g_list_next(mods);
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free(modFlag);
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}
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//const char * data = "lowerdir=gameFolder,gameFolder2,gameFolder3..."
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modsToInstall[modCount] = gameFolder;
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modsToInstall[modCount + 1] = NULL;
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printf("Mounting the overlay\n");
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int gameId = getGameIdFromAppId(appid);
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const char * path = g_hash_table_lookup(gamePaths, &gameId);
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char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
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printf("%s\n", steamGameFolder);
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char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
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char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
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//unmount the game folder
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//DETACH + FORCE allow us to be sure it will be unload.
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//it might crash / corrupt game file if the user do it while the game is running
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//but it's still very unlikely
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while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH) == 0);
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int status = overlayMount(modsToInstall, steamGameFolder, gameUpperDir, gameWorkDir);
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if(status == 0) {
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printf("Everything is ready, just launch the game\n");
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} else if(status == -1) {
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printf("Could not mount the mods overlay, try to install fuse-overlay\n");
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return EXIT_FAILURE;
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} else if(status == -2) {
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printf("Could not mount the mods overlay\n");
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return EXIT_FAILURE;
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} else {
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printf("%d take a screenshot and go insult the dev that let this passthrough\n", __LINE__);
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return EXIT_FAILURE;
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}
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return EXIT_SUCCESS;
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}
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int setup(int argc, char ** argv) {
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if(argc != 3 ) return usage();
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char * appIdStr = argv[2];
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int appid = validateAppId(appIdStr);
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if(appid < 0) {
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return EXIT_FAILURE;
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}
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int gameId = getGameIdFromAppId(appid);
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char * home = getHome();
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char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
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char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
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g_mkdir_with_parents(gameUpperDir, 0755);
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g_mkdir_with_parents(gameWorkDir, 0755);
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free(gameUpperDir);
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free(gameWorkDir);
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const char * path = g_hash_table_lookup(gamePaths, &gameId);
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char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
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char * gameFolder = g_build_filename(home, MANAGER_FILES, GAME_FOLDER_NAME, appIdStr, NULL);
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if(access(gameFolder, F_OK) == 0) {
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//if the game folder alredy exists just delete it
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//this will allow the removal of dlcs and language change
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delete(gameFolder, true);
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}
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g_mkdir_with_parents(gameFolder, 0755);
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//links don't conflict with overlayfs and avoid coping 17Gb of files.
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//but links require the files to be on the same filesystem
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const int returnValue = copy(steamGameFolder, gameFolder, CP_RECURSIVE | CP_NO_TARGET_DIR | CP_LINK);
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if(returnValue < 0) copy(steamGameFolder, gameFolder, CP_RECURSIVE | CP_NO_TARGET_DIR);
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free(steamGameFolder);
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free(gameFolder);
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printf("Done\n");
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return EXIT_SUCCESS;
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}
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int unbind(int argc, char ** argv) {
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if(argc != 3 ) return usage();
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char * appIdStr = argv[2];
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int appid = validateAppId(appIdStr);
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if(appid < 0) {
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return EXIT_FAILURE;
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}
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int gameId = getGameIdFromAppId(appid);
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const char * path = g_hash_table_lookup(gamePaths, &gameId);
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char * steamGameFolder = g_build_path("/", path, "steamapps/common", GAMES_NAMES[gameId], "Data", NULL);
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while(umount2(steamGameFolder, MNT_FORCE | MNT_DETACH));
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free(steamGameFolder);
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return EXIT_SUCCESS;
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}
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int main(int argc, char ** argv) {
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if(argc < 2 ) return usage();
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if(audit_getloginuid() == 0) {
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printf("Root user should not be using this\n");
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return EXIT_FAILURE;
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}
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gamePaths = search_games();
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char * configFolder = g_build_filename(getHome(), MANAGER_FILES, NULL);
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if(access(configFolder, F_OK) != 0) {
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//check to NOT run this as root
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//creating folder as root will causes lots of headache
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if(getuid() == 0) {
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printf("For the first please run without sudo\n");
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return EXIT_FAILURE;
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} else {
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//leading 0 == octal
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int i = g_mkdir_with_parents(configFolder, 0755);
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if(i < 0) {
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printf("Could not create configs, check access rights for this path: %s", configFolder);
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}
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//try to enable casefold
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//failure would have no impact
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char * chattrcommand = g_strjoin("", "chattr +F ",configFolder, " 2> /dev/null", NULL);
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system(chattrcommand);
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free(chattrcommand);
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}
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}
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free(configFolder);
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if(strcmp(argv[1], "--list-games") == 0 || strcmp(argv[1], "-l") == 0) {
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if(isRoot()) return noRoot();
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return listGames(argc, argv);
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} else if(strcmp(argv[1], "--add") == 0 || strcmp(argv[1], "-a") == 0) {
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if(isRoot()) return noRoot();
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return add(argc, argv);
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} else if(strcmp(argv[1], "--list-mods") == 0 || strcmp(argv[1], "-m") == 0) {
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if(isRoot()) return noRoot();
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return listMods(argc, argv);
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} else if(strcmp(argv[1], "--install") == 0 || strcmp(argv[1], "-i") == 0) {
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if(isRoot()) return noRoot();
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return installAndRemoveMod(argc, argv, true);
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} else if(strcmp(argv[1], "--remove") == 0 || strcmp(argv[1], "-r") == 0) {
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if(isRoot()) return noRoot();
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return installAndRemoveMod(argc, argv, false);
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} else if(strcmp(argv[1], "--deploy") == 0 || strcmp(argv[1], "-d") == 0) {
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if(!isRoot()) return needRoot();
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return deploy(argc, argv);
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} else if(strcmp(argv[1], "--unbind") == 0 || strcmp(argv[1], "-u") == 0){
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if(!isRoot()) return needRoot();
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return unbind(argc, argv);
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} else if(strcmp(argv[1], "--setup") == 0) {
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if(isRoot()) return noRoot();
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return setup(argc, argv);
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} else {
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return usage();
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}
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return 0;
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}
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