untested code cleanups

This commit is contained in:
Marc
2022-10-03 20:42:57 +02:00
parent 9325a087ee
commit e2429fee05
+31 -16
View File
@@ -62,15 +62,12 @@ int usage() {
printf("Use --deploy or -d <APPID> to deploy the mods for the game\n");
printf("Use --unbind <APPID> to rollback a deployment\n");
printf("Use --fomod <APPID> <MODID> to create a new mod using the result from the FOMod\n");
//TODO: as bonus
//printf("Use --start-game <APPID> to deploy the mods and launch the game through steam\n");
//printf("Use --steam in team cmdline options to deploy directly on game startup\n");
return EXIT_FAILURE;
}
int validateAppId(const char * appIdStr) {
//strtoul set EINVAL(after C99) if the string is invalid
u_int32_t appid = strtoul(appIdStr, NULL, 10);
unsigned long appid = strtoul(appIdStr, NULL, 10);
if(errno == EINVAL) {
printf("Appid has to be a valid number\n");
return -1;
@@ -87,7 +84,8 @@ int validateAppId(const char * appIdStr) {
return -1;
}
return appid;
//no valid appid goes far enough to justify long
return (int)appid;
}
int listGames(int argc, char ** argv) {
@@ -98,7 +96,7 @@ int listGames(int argc, char ** argv) {
printf("No game found\n");
} else {
while(gamesIds != NULL) {
int * gameIndex = (int*)gamesIds->data;
const int * gameIndex = (int*)gamesIds->data;
printf("%d: %s\n", GAMES_APPIDS[*gameIndex], GAMES_NAMES[*gameIndex]);
gamesIds = g_list_next(gamesIds);
}
@@ -109,9 +107,9 @@ int listGames(int argc, char ** argv) {
int add(int argc, char ** argv) {
if(argc != 4) return usage();
char * appIdStr = argv[2];
const char * appIdStr = argv[2];
u_int32_t appid = validateAppId(appIdStr);
int appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
}
@@ -166,7 +164,7 @@ int listAllMods(int argc, char ** argv) {
int installAndUninstallMod(int argc, char ** argv, bool install) {
if(argc != 4) return usage();
char * appIdStr = argv[2];
u_int32_t appid = validateAppId(appIdStr);
int appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
}
@@ -174,7 +172,7 @@ int installAndUninstallMod(int argc, char ** argv, bool install) {
int returnValue = EXIT_SUCCESS;
//strtoul set EINVAL if the string is invalid
u_int32_t modId = strtoul(argv[3], NULL, 10);
unsigned long modId = strtoul(argv[3], NULL, 10);
if(errno == EINVAL) {
printf("ModId has to be a valid number\n");
return -1;
@@ -183,6 +181,7 @@ int installAndUninstallMod(int argc, char ** argv, bool install) {
//might crash if no mods were installed
char * home = getHome();
char * modFolder = g_build_filename(home, MANAGER_FILES, MOD_FOLDER_NAME, appIdStr, NULL);
free(home);
GList * mods = listFilesInFolder(modFolder);
GList * modsFirstPointer = mods;
@@ -206,9 +205,14 @@ int installAndUninstallMod(int argc, char ** argv, bool install) {
}
//Create activated file
FILE * fd = fopen(modFlag, "w");
fwrite("", 1, 1, fd);
fclose(fd);
FILE * fd = fopen(modFlag, "w+");
if(fd != NULL) {
fwrite("", 1, 1, fd);
fclose(fd);
} else {
printf("Could not interact with the activation file\n");
returnValue = EXIT_FAILURE;
}
} else {
if(access(modFlag, F_OK) != 0) {
printf("The mod is not activated \n");
@@ -285,6 +289,8 @@ int deploy(int argc, char ** argv) {
free(modFlag);
}
g_free(modFolder);
//const char * data = "lowerdir=gameFolder,gameFolder2,gameFolder3..."
modsToInstall[modCount] = gameFolder;
modsToInstall[modCount + 1] = NULL;
@@ -295,6 +301,7 @@ int deploy(int argc, char ** argv) {
char * gameUpperDir = g_build_filename(home, MANAGER_FILES, GAME_UPPER_DIR_NAME, appIdStr, NULL);
char * gameWorkDir = g_build_filename(home, MANAGER_FILES, GAME_WORK_DIR_NAME, appIdStr, NULL);
free(home);
//unmount the game folder
//DETACH + FORCE allow us to be sure it will be unload.
@@ -315,12 +322,16 @@ int deploy(int argc, char ** argv) {
return EXIT_FAILURE;
}
g_free(steamGameFolder);
g_free(gameUpperDir);
g_free(gameWorkDir);
return EXIT_SUCCESS;
}
int setup(int argc, char ** argv) {
if(argc != 3 ) return usage();
char * appIdStr = argv[2];
const char * appIdStr = argv[2];
int appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
@@ -370,7 +381,7 @@ int setup(int argc, char ** argv) {
int unbind(int argc, char ** argv) {
if(argc != 3 ) return usage();
char * appIdStr = argv[2];
const char * appIdStr = argv[2];
int appid = validateAppId(appIdStr);
if(appid < 0) {
return EXIT_FAILURE;
@@ -387,7 +398,7 @@ int unbind(int argc, char ** argv) {
int removeMod(int argc, char ** argv) {
if(argc != 4) return usage();
char * appIdStr = argv[2];
const char * appIdStr = argv[2];
int appid = validateAppId(appIdStr);
if(appid < 0) {
printf("Invalid appid");
@@ -422,6 +433,7 @@ int removeMod(int argc, char ** argv) {
delete(filename, true);
g_free(filename);
g_free(modFolder);
g_list_free_full(modsFirstPointer, free);
return EXIT_SUCCESS;
}
@@ -471,6 +483,9 @@ int fomod(int argc, char ** argv) {
free(destination);
g_list_free_full(modsFirstPointer, free);
g_free(modDestination);
g_free(modPath);
g_free(modFolder);
return returnValue;
}